Stats (0 - 100)
From Red to Green

Short-term
1. Mood
2. Energy
3. Arousal

Long-term (regular activity increases, if not, deteriorate)
1. Attractiveness
2. Fitness
3. Intelligence
4. Interpersonal Skills
5. Perversion

Inventory
1. Money (in local currency)
2. Apparel (buff to attractiveness, with tags for work, formal, casual, sports etc)
3. All other items

Effect:
1. Hungry
2. Ill
3. Injured

