getMarried()

USE:
Call this function to marry the player to their current bf/gf. This doesn't trigger a wedding scene, but flags them as being married.

TYPE: Command, non-Ref
RETURNS: /
THEME: Relationships
COMPARE: setDating, isMarried, Divorce, DressWedding, getSpecific(Dating)

EXAMPLE:
	Priest::"I now pronounce you man and wife."
	getMarried()