isWithCompanion()

USE:
Check if the player is currently hanging out with a companion.

TYPE: Condition, non-Ref
RETURNS: bool
THEME: Companions
COMPARE: getCompanion, startDate, endDate, "CurrentCompanion" global var

EXAMPLE:
    If isWithCompanion()
        "I'm currently with <CurrentCompanion.name>."
    Endif