LifePlay-Revival/Plugins/StreetMap/Source/StreetMapRuntime/Public/StreetMapActor.h

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#pragma once
#include "StreetMapActor.generated.h"
/** An actor that renders a street map mesh component */
UCLASS(hidecategories = (Physics)) // Physics category in detail panel is hidden. Our component/Actor is not simulated !
class STREETMAPRUNTIME_API AStreetMapActor : public AActor
{
GENERATED_UCLASS_BODY()
/** Component that represents a section of street map roads and buildings */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "StreetMap")
class UStreetMapComponent* StreetMapComponent;
public:
FORCEINLINE class UStreetMapComponent* GetStreetMapComponent() { return StreetMapComponent; }
};