133 lines
8.1 KiB
PowerShell
133 lines
8.1 KiB
PowerShell
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<#
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.SYNOPSIS
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Cuit un mod d'assets et l'assemble en archive installable (lot H3b, Docs/Migration/16_H3_Mods_Paquets.md).
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.DESCRIPTION
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Sources : ModSources\<Nom>\ (<Nom>.uplugin, Content\, Module\ ; voir Tools/ModSource.ps1).
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1. controles : plugin et module (MODULE_UNIQUEID = <Nom>), version de reference Releases\<Version>\Windows, aucun
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autre plugin dans Mods\ ;
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2. montage du mod dans Mods\<Nom>, cuisson DLC contre la version de reference (BuildCookRun -dlcname
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-basedonreleaseversion, via cmd /c : appelee directement depuis PowerShell, la version est coupee en deux),
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journal dans Saved\Logs\portage\mods ; remise en place dans ModSources\<Nom> dans tous les cas ;
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3. controle du conteneur : chaque paquet est sous Mods/<Nom>/ (aucun asset du jeu embarque) ;
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4. assemblage <Out>\<Nom>-for-LifePlay-<Version>\LifePlay\{Mods\<Nom>, Content\Modules\<Nom>} + notice bilingue,
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archive .zip testee (7-Zip) ; un assemblage precedent du meme nom est deplace (precedent_<date>), jamais supprime ;
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5. -Install <dossier du jeu> : copie le mod dans un jeu de test (dossier contenant LifePlay.exe).
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.EXAMPLE
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.\Tools\BuildMod.ps1 -Name LPHairSample
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.\Tools\BuildMod.ps1 -Name LPHairSample -Install D:\Game\LifePlay_Build_5.5_H3b\Windows
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#>
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param(
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[Parameter(Mandatory)] [string] $Name,
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[string] $Version = '',
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[string] $Out = 'D:\Game\LifePlay_Publication\Mods',
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[string] $Install = ''
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)
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$ErrorActionPreference = 'Stop'
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$Root = Split-Path $PSScriptRoot -Parent
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. (Join-Path $PSScriptRoot 'ModSource.ps1')
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$UE = 'D:\Game\Launcher\Engine\UE_5.5\Engine'
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$SevenZip = 'C:\Program Files\7-Zip\7z.exe'
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# 1. Controles.
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if (-not $Version) {
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$line = Select-String -Path (Join-Path $Root 'Config\DefaultGame.ini') -Pattern '^ProjectVersion=(.+)$' | Select-Object -First 1
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if (-not $line) { throw 'ProjectVersion absent de Config\DefaultGame.ini : preciser -Version' }
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$Version = $line.Matches[0].Groups[1].Value.Trim()
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}
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$src = Join-Path $Root "ModSources\$Name"
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$lpmod = Join-Path $src "Module\$Name.lpmod"
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if (-not (Test-Path (Join-Path $src "$Name.uplugin"))) { throw "ModSources\$Name\$Name.uplugin introuvable" }
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if (-not (Test-Path $lpmod)) { throw "ModSources\$Name\Module\$Name.lpmod introuvable" }
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$id = (Select-String -Path $lpmod -Pattern '^MODULE_UNIQUEID:\s*(.+)$' | Select-Object -First 1).Matches[0].Groups[1].Value.Trim()
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if ($id -ne $Name) { throw "MODULE_UNIQUEID ($id) different du nom du mod ($Name)" }
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$title = (Select-String -Path $lpmod -Pattern '^MODULE_NAME:\s*(.+)$' | Select-Object -First 1).Matches[0].Groups[1].Value.Trim()
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$release = Join-Path $Root "Releases\$Version\Windows"
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if (-not (Test-Path (Join-Path $release 'AssetRegistry.bin'))) { throw "Version de reference absente : $release (build de publication avec -createreleaseversion=$Version)" }
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$stray = Get-StrayMods $Root
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if ($stray) { throw "Autres plugins dans Mods\ ($($stray -join ', ')) : les remettre dans ModSources avant de cuire" }
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# 2. Cuisson DLC.
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$logDir = Join-Path $Root 'Saved\Logs\portage\mods'
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New-Item -ItemType Directory -Force $logDir | Out-Null
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$log = Join-Path $logDir ("{0}_{1}.log" -f $Name, (Get-Date -Format 'yyyyMMdd_HHmmss'))
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$mounted = Mount-ModSource $Root $Name
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try {
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$uplugin = Join-Path $mounted "$Name.uplugin"
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# Commande ecrite dans un .cmd a cote du journal (guillemets intacts, commande exacte conservee).
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$batch = [IO.Path]::ChangeExtension($log, '.cmd')
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$cmd = "@call `"$UE\Build\BatchFiles\RunUAT.bat`" BuildCookRun -project=`"$Root\LifePlay.uproject`" -platform=Win64 -clientconfig=Shipping -cook -stage -pak -iostore -compressed -dlcname=`"$uplugin`" -basedonreleaseversion=$Version -nodebuginfo -unattended -utf8output -nop4 > `"$log`" 2>&1"
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[IO.File]::WriteAllText($batch, $cmd + "`r`n@exit /b %ERRORLEVEL%`r`n", (New-Object Text.UTF8Encoding $false))
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Write-Host "Cuisson DLC de $Name contre $Version (journal : $log)"
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& cmd /c $batch
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$exit = $LASTEXITCODE
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$cooked = Select-String -Path $log -Pattern 'Packages Cooked: (\d+)' | Select-Object -Last 1
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if ($exit -ne 0 -or -not $cooked) { throw "Cuisson en echec (code $exit) : voir $log" }
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Write-Host " $($cooked.Matches[0].Groups[1].Value) paquet(s) cuit(s)"
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$paks = Join-Path $mounted "Saved\StagedBuilds\Windows\LifePlay\Mods\$Name\Content\Paks\Windows"
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$files = @(Get-ChildItem $paks -File | Where-Object { $_.LastWriteTime -gt (Get-Item $log).CreationTime })
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if ($files.Count -lt 3) { throw "Paquets du mod absents ou anciens dans $paks" }
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# 3. Contenu du conteneur : rien hors de Mods/<Nom>/.
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$utoc = ($files | Where-Object Extension -eq '.utoc' | Select-Object -First 1).FullName
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$entries = @(& "$UE\Binaries\Win64\UnrealPak.exe" $utoc -List 2>&1 | ForEach-Object { "$_" } | Where-Object { $_ -match '"\.\./\.\./\.\./' } | ForEach-Object { ($_ -split '"')[1] })
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$outside = @($entries | Where-Object { $_ -notlike "../../../LifePlay/Mods/$Name/*" })
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if (-not $entries -or $outside) { throw "Conteneur : $($entries.Count) entree(s), $($outside.Count) hors de Mods/$Name ($($outside | Select-Object -First 3))" }
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Write-Host " conteneur : $($entries.Count) fichier(s), tous sous Mods/$Name/"
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# 4. Assemblage.
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New-Item -ItemType Directory -Force $Out | Out-Null
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$base = "$Name-for-LifePlay-$Version"
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$stage = Join-Path $Out $base
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$zip = "$stage.zip"
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$stamp = Get-Date -Format 'yyyyMMdd_HHmmss'
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if (Test-Path $stage) { Move-Item $stage "$stage.precedent_$stamp" }
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if (Test-Path $zip) { Move-Item $zip "$stage.precedent_$stamp.zip" }
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$modDir = Join-Path $stage "LifePlay\Mods\$Name"
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New-Item -ItemType Directory -Force (Join-Path $modDir 'Content\Paks\Windows') | Out-Null
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Copy-Item $uplugin $modDir
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$files | Copy-Item -Destination (Join-Path $modDir 'Content\Paks\Windows')
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Copy-Item (Join-Path $mounted 'Module') (Join-Path $stage "LifePlay\Content\Modules\$Name") -Recurse
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$readme = @(
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"$title ($Name) - built for LifePlay $Version",
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'',
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'INSTALL: extract this archive into the game folder (the one containing LifePlay.exe), merging the LifePlay folder.',
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"Then open `"Mod Manager`" on the title screen and enable the mod. To uninstall, delete LifePlay\Mods\$Name",
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"and LifePlay\Content\Modules\$Name. Credits and licenses: LifePlay\Content\Modules\$Name\CREDITS.txt.",
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"This mod contains cooked assets: it is made for LifePlay $Version and may need a rebuild for other versions.",
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'',
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'INSTALLATION : extraire cette archive dans le dossier du jeu (celui de LifePlay.exe) en fusionnant le dossier',
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'LifePlay, puis activer le mod dans "Mod Manager" sur l''ecran titre. Desinstallation : supprimer',
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"LifePlay\Mods\$Name et LifePlay\Content\Modules\$Name. Credits et licences : CREDITS.txt du module.",
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"Ce mod contient des assets cuits pour LifePlay $Version : une autre version du jeu peut demander de le recuire.")
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[IO.File]::WriteAllText((Join-Path $stage 'README.txt'), ($readme -join "`r`n") + "`r`n", (New-Object Text.UTF8Encoding $false))
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}
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finally {
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Dismount-ModSource $Root $Name
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}
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Push-Location $stage
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try {
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& $SevenZip a -tzip $zip '.\*' | Out-Null
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& $SevenZip t $zip | Out-Null
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if ($LASTEXITCODE -ne 0) { throw "Archive $zip invalide" }
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}
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finally { Pop-Location }
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$staged = @(Get-ChildItem $stage -Recurse -File).Count
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$listed = @(& $SevenZip l -slt $zip | Where-Object { $_ -match '^Attributes = [^D]*$' }).Count
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if ($staged -ne $listed) { throw "Archive : $listed fichier(s) pour $staged assembles" }
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$hash = (Get-FileHash $zip -Algorithm SHA256).Hash
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Write-Host ("Archive : {0} ({1:N0} octets, {2} fichiers, SHA-256 {3})" -f $zip, (Get-Item $zip).Length, $listed, $hash)
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# 5. Installation dans un jeu de test.
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if ($Install) {
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if (-not (Test-Path (Join-Path $Install 'LifePlay.exe'))) { throw "$Install ne contient pas LifePlay.exe" }
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robocopy (Join-Path $stage 'LifePlay') (Join-Path $Install 'LifePlay') /E /NFL /NDL /NJH /NJS /NP | Out-Null
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if ($LASTEXITCODE -ge 8) { throw "Copie vers $Install en echec (robocopy $LASTEXITCODE)" }
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Write-Host "Installe dans $Install"
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}
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# Code de sortie : succes (robocopy renvoie 1 a 7 quand il a copie).
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exit 0
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