LifePlay-Revival/Plugins/StreetMap/Source/StreetMapImporting/StreetMapActorFactory.h

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// Copyright 2017 Mike Fricker. All Rights Reserved.
#pragma once
#include "ActorFactories/ActorFactory.h"
#include "StreetMapActorFactory.generated.h"
UCLASS()
class UStreetMapActorFactory : public UActorFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UActorFactory Interface
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
//~ End UActorFactory Interface
};