LifePlay-Revival/Source/LifePlayEditor.Target.cs

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class LifePlayEditorTarget : TargetRules
{
public LifePlayEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
// LifePlayEditorTools : module editeur du portage 2026.9 (commandlets d'outillage)
ExtraModuleNames.AddRange( new string[] { "LifePlay", "LifePlayEditorTools" } );
}
}