LifePlay-Revival/Docs/Modding/Condition_Functions/isPlayerMarried.txt

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2018-07-27 03:13:53 +00:00
isPlayerMarried()
USE:
checks if the player is married
TYPE: Condition, non-Ref
RETURNS: bool
THEME: Relationships
COMPARE: isMarried, isDating
EXAMPLE:
If isPlayerMarried()
Player(Crying):: "I cannot put up with this abusive marriage any longer ..."
Divorce()
loseDating()
Endif