LifePlay-Revival/Plugins/StreetMap/Source/StreetMapRuntime/StreetMapRuntime.Build.cs

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2017-12-09 16:33:11 +00:00
// Copyright 2017 Mike Fricker. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StreetMapRuntime : ModuleRules
{
public StreetMapRuntime(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RHI",
"RenderCore",
"ShaderCore",
}
);
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if (Target.bBuildEditor == true)
{
//@TODO: Needed for FPropertyEditorModule::NotifyCustomizationModuleChanged()
//@TOOD: To move/implement in FStreetMapComponentDetails
PrivateDependencyModuleNames.Add("PropertyEditor");
}
}
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}
}