26 lines
780 B
C
26 lines
780 B
C
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// Portage UE 5.5 (2026.9 beta) - correctif introduit lors du portage 4.27, toujours actif.
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//
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// Commandlet de correction ponctuelle : remplace les noeuds Blueprint appelant
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// IAssetRegistry::GetAssetByObjectPath (devenu impur cote Epic) par la version pure
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// ULPAssetRegistryHelpers::GetAssetByObjectPath, puis resauvegarde les Blueprints.
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//
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// Usage :
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// UnrealEditor-Cmd.exe <chemin>\LifePlay.uproject -run=LPFixAssetRegistryNodes [-DryRun]
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#pragma once
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#include "CoreMinimal.h"
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#include "Commandlets/Commandlet.h"
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#include "LPFixAssetRegistryNodesCommandlet.generated.h"
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UCLASS()
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class ULPFixAssetRegistryNodesCommandlet : public UCommandlet
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{
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GENERATED_BODY()
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public:
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ULPFixAssetRegistryNodesCommandlet();
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virtual int32 Main(const FString& Params) override;
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};
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