LifePlay-Revival/Source/LifePlayEditorTools/LPFixAssetRegistryNodesCommandlet.h

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// Portage UE 5.5 (2026.9 beta) - correctif introduit lors du portage 4.27, toujours actif.
//
// Commandlet de correction ponctuelle : remplace les noeuds Blueprint appelant
// IAssetRegistry::GetAssetByObjectPath (devenu impur cote Epic) par la version pure
// ULPAssetRegistryHelpers::GetAssetByObjectPath, puis resauvegarde les Blueprints.
//
// Usage :
// UnrealEditor-Cmd.exe <chemin>\LifePlay.uproject -run=LPFixAssetRegistryNodes [-DryRun]
#pragma once
#include "CoreMinimal.h"
#include "Commandlets/Commandlet.h"
#include "LPFixAssetRegistryNodesCommandlet.generated.h"
UCLASS()
class ULPFixAssetRegistryNodesCommandlet : public UCommandlet
{
GENERATED_BODY()
public:
ULPFixAssetRegistryNodesCommandlet();
virtual int32 Main(const FString& Params) override;
};