LifePlay-Revival/Source/LifePlay/LPNavigationHelpers.cpp

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// Portage UE 5.5 - voir LPNavigationHelpers.h
#include "LPNavigationHelpers.h"
#include "NavigationSystem.h"
bool ULPNavigationHelpers::GetRandomLocationInNavigableRadius(
UObject* WorldContextObject,
const FVector& Origin,
FVector& RandomLocation,
float Radius,
ANavigationData* NavData,
TSubclassOf<UNavigationQueryFilter> FilterClass)
{
// Simple reacheminement : toute la logique reste cote moteur.
return UNavigationSystemV1::K2_GetRandomLocationInNavigableRadius(
WorldContextObject, Origin, RandomLocation, Radius, NavData, FilterClass);
}