L0 : etat initial du projet 5.5 avant toute correction

Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
edujiro5972 2026-09-29 00:56:10 +02:00
commit 1122e17fa6
723 changed files with 26472 additions and 0 deletions

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[*.{cpp,h}]
# Naming convention rules (note: currently need to be ordered from more to less specific)
cpp_naming_rule.aactor_prefixed.symbols = aactor_class
cpp_naming_rule.aactor_prefixed.style = aactor_style
cpp_naming_rule.swidget_prefixed.symbols = swidget_class
cpp_naming_rule.swidget_prefixed.style = swidget_style
cpp_naming_rule.uobject_prefixed.symbols = uobject_class
cpp_naming_rule.uobject_prefixed.style = uobject_style
cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
cpp_naming_rule.booleans_prefixed.style = boolean_style
cpp_naming_rule.structs_prefixed.symbols = structs
cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
cpp_naming_rule.enums_prefixed.symbols = enums
cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
cpp_naming_rule.templates_prefixed.symbols = templates
cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
cpp_naming_rule.general_names.symbols = all_symbols
cpp_naming_rule.general_names.style = unreal_engine_default
# Naming convention symbols
cpp_naming_symbols.aactor_class.applicable_kinds = class
cpp_naming_symbols.aactor_class.applicable_type = AActor
cpp_naming_symbols.swidget_class.applicable_kinds = class
cpp_naming_symbols.swidget_class.applicable_type = SWidget
cpp_naming_symbols.uobject_class.applicable_kinds = class
cpp_naming_symbols.uobject_class.applicable_type = UObject
cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
cpp_naming_symbols.boolean_vars.applicable_type = bool
cpp_naming_symbols.enums.applicable_kinds = enum
cpp_naming_symbols.templates.applicable_kinds = template_class
cpp_naming_symbols.structs.applicable_kinds = struct
cpp_naming_symbols.all_symbols.applicable_kinds = *
# Naming convention styles
cpp_naming_style.unreal_engine_default.capitalization = pascal_case
cpp_naming_style.unreal_engine_default.required_prefix =
cpp_naming_style.unreal_engine_default.required_suffix =
cpp_naming_style.unreal_engine_default.word_separator =
cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
cpp_naming_style.unreal_engine_enums.required_prefix = E
cpp_naming_style.unreal_engine_enums.required_suffix =
cpp_naming_style.unreal_engine_enums.word_separator =
cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
cpp_naming_style.unreal_engine_templates.required_prefix = T
cpp_naming_style.unreal_engine_templates.required_suffix =
cpp_naming_style.unreal_engine_templates.word_separator =
cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
cpp_naming_style.unreal_engine_structs.required_prefix = F
cpp_naming_style.unreal_engine_structs.required_suffix =
cpp_naming_style.unreal_engine_structs.word_separator =
cpp_naming_style.uobject_style.capitalization = pascal_case
cpp_naming_style.uobject_style.required_prefix = U
cpp_naming_style.uobject_style.required_suffix =
cpp_naming_style.uobject_style.word_separator =
cpp_naming_style.aactor_style.capitalization = pascal_case
cpp_naming_style.aactor_style.required_prefix = A
cpp_naming_style.aactor_style.required_suffix =
cpp_naming_style.aactor_style.word_separator =
cpp_naming_style.swidget_style.capitalization = pascal_case
cpp_naming_style.swidget_style.required_prefix = S
cpp_naming_style.swidget_style.required_suffix =
cpp_naming_style.swidget_style.word_separator =
cpp_naming_style.boolean_style.capitalization = pascal_case
cpp_naming_style.boolean_style.required_prefix = b
cpp_naming_style.boolean_style.required_suffix =
cpp_naming_style.boolean_style.word_separator =

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# Aucune conversion de fin de ligne : une restauration git doit rendre
# les fichiers identiques a l'octet pres (empreintes MD5 du journal).
* -text
*.uasset binary
*.umap binary

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Binaries
DerivedDataCache
Intermediate
Saved
Debug
.vscode
.vs
*.VC.db
*.opensdf
*.opendb
*.sdf
*.suo
*.xcodeproj
*.xcworkspace
Content/Heavy/*
Content/Saves/*
Plugins/StreetMap/Binaries/*
Plugins/StreetMap/Intermediate/*
Plugins/ModdingExtra/Binaries/*
Plugins/ModdingExtra/Intermediate/*
*.png
*.7z
*.mp4
# Journaux de portage deposes a la racine
/output.txt
# Contient le jeton d'authentification local du serveur MCP Unreal
/.mcp.json
# Migration 5.5 (CHG-001) : fichiers generes par le moteur
Build/*/FileOpenOrder/
Content/Collections/
Content/Developers/
.claude/settings.local.json

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Config/DefaultEditor.ini Normal file

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[/Script/UnrealEd.EditorSettings]
LocalDerivedDataCache=(Path="D:/DDC")
+RecentlyOpenedProjectFiles=D:/LifePlay/LifePlay.uproject
+RecentlyOpenedProjectFiles=D:/CreationLab/CreatorsLab/UE4/CreatorsLab/CreatorsLab.uproject
+RecentlyOpenedProjectFiles=D:/Documents/Unreal Projects/PhotorealisticCharacter/PhotorealisticCharacter.uproject
+CreatedProjectPaths=D:/
bCopyStarterContentPreference=False
AutoScalabilityWorkScaleAmount=1.000000

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[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode=/Game/BPs/GM.GM_C
GameInstanceClass=/Game/BPs/GI.GI_C
GameDefaultMap=/Game/Scenes/CentralLondon.CentralLondon
EditorStartupMap=/Game/Scenes/CentralLondon.CentralLondon
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.AutoExposure=False
r.TextureStreaming=True
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.AllowStaticLighting=True
r.MinScreenRadiusForCSMDepth=0.010000
r.AllowOcclusionQueries=True
[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
HardwareCursors=()
SoftwareCursors=()
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
HandCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
bLoadWidgetsOnDedicatedServer=True
[/Script/Engine.Engine]
NearClipPlane=1.000000
MaximumLoopIterationCount=100000000
MinDesiredFrameRate=30.000000
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=60.000000))
bSmoothFrameRate=True
[/Script/NavigationSystem.RecastNavMesh]
bFixedTilePoolSize=False
RuntimeGeneration=Dynamic
AgentRadius=13.000000
CellSize=19.000000
TileSizeUU=1000.000000
CellHeight=10.000000
AgentHeight=144.000000
AgentMaxHeight=160.000000
DrawOffset=0.000000
bForceRebuildOnLoad=True
AgentMaxSlope=22.000000
AgentMaxStepHeight=17.000000
[/Script/Engine.EndUserSettings]
bSendAnonymousUsageDataToEpic=False
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=True
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.020000
MinContactOffset=2.000000
MaxContactOffset=8.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
[CoreRedirects]
; Portage 5.5 : le Victory Plugin (PhysX/APEX) est remplace par ULPVictoryCompat.
; Les noms de fonctions sont inchanges, seule la classe proprietaire est redirigee.
; Le module VictoryBPLibrary n'existe plus : sans redirection de package, le linker
; emet "Failed to find script package for import object" a chaque chargement.
+PackageRedirects=(OldName="/Script/VictoryBPLibrary",NewName="/Script/LifePlay")
+ClassRedirects=(OldName="/Script/VictoryBPLibrary.VictoryBPFunctionLibrary",NewName="/Script/LifePlay.LPVictoryCompat")
+EnumRedirects=(OldName="/Script/VictoryBPLibrary.EJoyImageFormats",NewName="/Script/LifePlay.EJoyImageFormats")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=<retire-pour-publication>
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/UnrealEd.CookerSettings]
bCookOnTheFlyForLaunchOn=False

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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=543F4F9E4DE525696C82F5A52303C15C
ProjectName=LifePlay
ProjectVersion=2026.9 beta
Description=Portage UE 5.5 - assets integres depuis LifePlay 5.9 Full Source
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=False
+StartupMovies=loading
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="D:/Game/LifePlay_Build_5.5")
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
UsePakFile=False
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
bCookAll=False
bCookMapsOnly=False
bCompressed=False
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
bSkipMovies=False
+DirectoriesToNeverCook=(Path="/Game/Heavy/New/fBlah")
+DirectoriesToAlwaysStageAsNonUFS=(Path="Modules")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False
[/Script/McpAutomationBridge.McpAutomationBridgeSettings]
bEnableNativeMCP=True
NativeMCPPort=3000
bLoadAllToolsOnStart=True

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[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bEnableInputDeviceSubsystem=True
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently
DefaultViewportMouseLockMode=LockAlways
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="ActionX",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseX)
+ActionMappings=(ActionName="ActionY",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseY)
+ActionMappings=(ActionName="Pause",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="SearchBarToggle",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=F)
+ActionMappings=(ActionName="CharacterMenu",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=E)
+ActionMappings=(ActionName="ModuleMenu",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=M)
+ActionMappings=(ActionName="Inventory",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
+ActionMappings=(ActionName="CityMenu",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=C)
+ActionMappings=(ActionName="MainMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
+ActionMappings=(ActionName="MainMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Home)
+ActionMappings=(ActionName="StatMenu",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=T)
+ActionMappings=(ActionName="ContactsMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
+ActionMappings=(ActionName="RotateCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
+ActionMappings=(ActionName="RotateCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftAlt)
+ActionMappings=(ActionName="RotateCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightAlt)
+ActionMappings=(ActionName="ManualAnimating",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
+ActionMappings=(ActionName="ManualAnimating",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="ManualAnimating",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightControl)
+ActionMappings=(ActionName="SpeedUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadSix)
+ActionMappings=(ActionName="SpeedDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadFour)
+ActionMappings=(ActionName="SpeedUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Add)
+ActionMappings=(ActionName="SpeedDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Subtract)
+ActionMappings=(ActionName="SwapRoles",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
+ActionMappings=(ActionName="SwitchCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
+ActionMappings=(ActionName="NextBuilding",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=PageDown)
+ActionMappings=(ActionName="PreviousBuilding",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=PageUp)
+ActionMappings=(ActionName="TestScenes",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tilde)
+ActionMappings=(ActionName="TestScenes",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Insert)
+ActionMappings=(ActionName="SpeedUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Equals)
+ActionMappings=(ActionName="SpeedDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Hyphen)
+ActionMappings=(ActionName="Recommended",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
+ActionMappings=(ActionName="Journal",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
+ActionMappings=(ActionName="Journal",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=J)
+ActionMappings=(ActionName="QuickSave",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F5)
+ActionMappings=(ActionName="Quickload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F9)
+ActionMappings=(ActionName="Favorite1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
+ActionMappings=(ActionName="Favorite1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadOne)
+ActionMappings=(ActionName="Favorite2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
+ActionMappings=(ActionName="Favorite3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
+ActionMappings=(ActionName="Favorite4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
+ActionMappings=(ActionName="Favorite5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
+ActionMappings=(ActionName="Favorite6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Six)
+ActionMappings=(ActionName="Favorite7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Seven)
+ActionMappings=(ActionName="Favorite8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Eight)
+ActionMappings=(ActionName="Favorite9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Nine)
+ActionMappings=(ActionName="Favorite2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadTwo)
+ActionMappings=(ActionName="Favorite3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadThree)
+ActionMappings=(ActionName="Favorite4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadFour)
+ActionMappings=(ActionName="Favorite5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadFive)
+ActionMappings=(ActionName="Favorite6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadSix)
+ActionMappings=(ActionName="Favorite7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadSeven)
+ActionMappings=(ActionName="Favorite8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadEight)
+ActionMappings=(ActionName="Favorite9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadNine)
+ActionMappings=(ActionName="Favorite0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Zero)
+ActionMappings=(ActionName="Favorite0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadZero)
+AxisMappings=(AxisName="LeftRight",Scale=1.000000,Key=Right)
+AxisMappings=(AxisName="LeftRight",Scale=-1.000000,Key=Left)
+AxisMappings=(AxisName="DownUp",Scale=1.000000,Key=Up)
+AxisMappings=(AxisName="DownUp",Scale=-1.000000,Key=Down)
+AxisMappings=(AxisName="ScrollDownUp",Scale=1.000000,Key=MouseWheelAxis)
+AxisMappings=(AxisName="LeftRight",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="LeftRight",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="DownUp",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="DownUp",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="CursorX",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="CursorY",Scale=1.000000,Key=MouseY)
+AxisMappings=(AxisName="PenisRotation",Scale=1.000000,Key=PageUp)
+AxisMappings=(AxisName="PenisRotation",Scale=-1.000000,Key=PageDown)
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=²

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