L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
commit
1122e17fa6
723 changed files with 26472 additions and 0 deletions
91
.editorconfig
Normal file
91
.editorconfig
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
[*.{cpp,h}]
|
||||
|
||||
# Naming convention rules (note: currently need to be ordered from more to less specific)
|
||||
|
||||
cpp_naming_rule.aactor_prefixed.symbols = aactor_class
|
||||
cpp_naming_rule.aactor_prefixed.style = aactor_style
|
||||
|
||||
cpp_naming_rule.swidget_prefixed.symbols = swidget_class
|
||||
cpp_naming_rule.swidget_prefixed.style = swidget_style
|
||||
|
||||
cpp_naming_rule.uobject_prefixed.symbols = uobject_class
|
||||
cpp_naming_rule.uobject_prefixed.style = uobject_style
|
||||
|
||||
cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
|
||||
cpp_naming_rule.booleans_prefixed.style = boolean_style
|
||||
|
||||
cpp_naming_rule.structs_prefixed.symbols = structs
|
||||
cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
|
||||
|
||||
cpp_naming_rule.enums_prefixed.symbols = enums
|
||||
cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
|
||||
|
||||
cpp_naming_rule.templates_prefixed.symbols = templates
|
||||
cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
|
||||
|
||||
cpp_naming_rule.general_names.symbols = all_symbols
|
||||
cpp_naming_rule.general_names.style = unreal_engine_default
|
||||
|
||||
# Naming convention symbols
|
||||
|
||||
cpp_naming_symbols.aactor_class.applicable_kinds = class
|
||||
cpp_naming_symbols.aactor_class.applicable_type = AActor
|
||||
|
||||
cpp_naming_symbols.swidget_class.applicable_kinds = class
|
||||
cpp_naming_symbols.swidget_class.applicable_type = SWidget
|
||||
|
||||
cpp_naming_symbols.uobject_class.applicable_kinds = class
|
||||
cpp_naming_symbols.uobject_class.applicable_type = UObject
|
||||
|
||||
cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
|
||||
cpp_naming_symbols.boolean_vars.applicable_type = bool
|
||||
|
||||
cpp_naming_symbols.enums.applicable_kinds = enum
|
||||
|
||||
cpp_naming_symbols.templates.applicable_kinds = template_class
|
||||
|
||||
cpp_naming_symbols.structs.applicable_kinds = struct
|
||||
|
||||
cpp_naming_symbols.all_symbols.applicable_kinds = *
|
||||
|
||||
# Naming convention styles
|
||||
|
||||
cpp_naming_style.unreal_engine_default.capitalization = pascal_case
|
||||
cpp_naming_style.unreal_engine_default.required_prefix =
|
||||
cpp_naming_style.unreal_engine_default.required_suffix =
|
||||
cpp_naming_style.unreal_engine_default.word_separator =
|
||||
|
||||
cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
|
||||
cpp_naming_style.unreal_engine_enums.required_prefix = E
|
||||
cpp_naming_style.unreal_engine_enums.required_suffix =
|
||||
cpp_naming_style.unreal_engine_enums.word_separator =
|
||||
|
||||
cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
|
||||
cpp_naming_style.unreal_engine_templates.required_prefix = T
|
||||
cpp_naming_style.unreal_engine_templates.required_suffix =
|
||||
cpp_naming_style.unreal_engine_templates.word_separator =
|
||||
|
||||
cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
|
||||
cpp_naming_style.unreal_engine_structs.required_prefix = F
|
||||
cpp_naming_style.unreal_engine_structs.required_suffix =
|
||||
cpp_naming_style.unreal_engine_structs.word_separator =
|
||||
|
||||
cpp_naming_style.uobject_style.capitalization = pascal_case
|
||||
cpp_naming_style.uobject_style.required_prefix = U
|
||||
cpp_naming_style.uobject_style.required_suffix =
|
||||
cpp_naming_style.uobject_style.word_separator =
|
||||
|
||||
cpp_naming_style.aactor_style.capitalization = pascal_case
|
||||
cpp_naming_style.aactor_style.required_prefix = A
|
||||
cpp_naming_style.aactor_style.required_suffix =
|
||||
cpp_naming_style.aactor_style.word_separator =
|
||||
|
||||
cpp_naming_style.swidget_style.capitalization = pascal_case
|
||||
cpp_naming_style.swidget_style.required_prefix = S
|
||||
cpp_naming_style.swidget_style.required_suffix =
|
||||
cpp_naming_style.swidget_style.word_separator =
|
||||
|
||||
cpp_naming_style.boolean_style.capitalization = pascal_case
|
||||
cpp_naming_style.boolean_style.required_prefix = b
|
||||
cpp_naming_style.boolean_style.required_suffix =
|
||||
cpp_naming_style.boolean_style.word_separator =
|
||||
5
.gitattributes
vendored
Normal file
5
.gitattributes
vendored
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
# Aucune conversion de fin de ligne : une restauration git doit rendre
|
||||
# les fichiers identiques a l'octet pres (empreintes MD5 du journal).
|
||||
* -text
|
||||
*.uasset binary
|
||||
*.umap binary
|
||||
37
.gitignore
vendored
Normal file
37
.gitignore
vendored
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
Binaries
|
||||
DerivedDataCache
|
||||
Intermediate
|
||||
Saved
|
||||
Debug
|
||||
|
||||
.vscode
|
||||
.vs
|
||||
*.VC.db
|
||||
*.opensdf
|
||||
*.opendb
|
||||
*.sdf
|
||||
*.suo
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
|
||||
Content/Heavy/*
|
||||
Content/Saves/*
|
||||
Plugins/StreetMap/Binaries/*
|
||||
Plugins/StreetMap/Intermediate/*
|
||||
Plugins/ModdingExtra/Binaries/*
|
||||
Plugins/ModdingExtra/Intermediate/*
|
||||
*.png
|
||||
*.7z
|
||||
*.mp4
|
||||
|
||||
# Journaux de portage deposes a la racine
|
||||
/output.txt
|
||||
|
||||
# Contient le jeton d'authentification local du serveur MCP Unreal
|
||||
/.mcp.json
|
||||
|
||||
# Migration 5.5 (CHG-001) : fichiers generes par le moteur
|
||||
Build/*/FileOpenOrder/
|
||||
Content/Collections/
|
||||
Content/Developers/
|
||||
.claude/settings.local.json
|
||||
BIN
Build/Windows/Application.ico
Normal file
BIN
Build/Windows/Application.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 140 KiB |
6
Config/DefaultEditor.ini
Normal file
6
Config/DefaultEditor.ini
Normal file
File diff suppressed because one or more lines are too long
11
Config/DefaultEditorSettings.ini
Normal file
11
Config/DefaultEditorSettings.ini
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
|
||||
[/Script/UnrealEd.EditorSettings]
|
||||
LocalDerivedDataCache=(Path="D:/DDC")
|
||||
+RecentlyOpenedProjectFiles=D:/LifePlay/LifePlay.uproject
|
||||
+RecentlyOpenedProjectFiles=D:/CreationLab/CreatorsLab/UE4/CreatorsLab/CreatorsLab.uproject
|
||||
+RecentlyOpenedProjectFiles=D:/Documents/Unreal Projects/PhotorealisticCharacter/PhotorealisticCharacter.uproject
|
||||
+CreatedProjectPaths=D:/
|
||||
bCopyStarterContentPreference=False
|
||||
AutoScalabilityWorkScaleAmount=1.000000
|
||||
|
||||
|
||||
129
Config/DefaultEngine.ini
Normal file
129
Config/DefaultEngine.ini
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GlobalDefaultGameMode=/Game/BPs/GM.GM_C
|
||||
GameInstanceClass=/Game/BPs/GI.GI_C
|
||||
GameDefaultMap=/Game/Scenes/CentralLondon.CentralLondon
|
||||
EditorStartupMap=/Game/Scenes/CentralLondon.CentralLondon
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.DefaultFeature.AntiAliasing=2
|
||||
r.DefaultFeature.AutoExposure=False
|
||||
r.TextureStreaming=True
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=False
|
||||
r.AllowStaticLighting=True
|
||||
r.MinScreenRadiusForCSMDepth=0.010000
|
||||
r.AllowOcclusionQueries=True
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
RenderFocusRule=NavigationOnly
|
||||
HardwareCursors=()
|
||||
SoftwareCursors=()
|
||||
DefaultCursor=None
|
||||
TextEditBeamCursor=None
|
||||
CrosshairsCursor=None
|
||||
HandCursor=None
|
||||
GrabHandCursor=None
|
||||
GrabHandClosedCursor=None
|
||||
SlashedCircleCursor=None
|
||||
ApplicationScale=1.000000
|
||||
UIScaleRule=ShortestSide
|
||||
CustomScalingRuleClass=None
|
||||
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
|
||||
bLoadWidgetsOnDedicatedServer=True
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
NearClipPlane=1.000000
|
||||
MaximumLoopIterationCount=100000000
|
||||
MinDesiredFrameRate=30.000000
|
||||
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=60.000000))
|
||||
bSmoothFrameRate=True
|
||||
|
||||
[/Script/NavigationSystem.RecastNavMesh]
|
||||
bFixedTilePoolSize=False
|
||||
RuntimeGeneration=Dynamic
|
||||
AgentRadius=13.000000
|
||||
CellSize=19.000000
|
||||
TileSizeUU=1000.000000
|
||||
CellHeight=10.000000
|
||||
AgentHeight=144.000000
|
||||
AgentMaxHeight=160.000000
|
||||
DrawOffset=0.000000
|
||||
bForceRebuildOnLoad=True
|
||||
AgentMaxSlope=22.000000
|
||||
AgentMaxStepHeight=17.000000
|
||||
|
||||
[/Script/Engine.EndUserSettings]
|
||||
bSendAnonymousUsageDataToEpic=False
|
||||
|
||||
[/Script/Engine.PhysicsSettings]
|
||||
DefaultGravityZ=-980.000000
|
||||
DefaultTerminalVelocity=4000.000000
|
||||
DefaultFluidFriction=0.300000
|
||||
SimulateScratchMemorySize=262144
|
||||
RagdollAggregateThreshold=4
|
||||
TriangleMeshTriangleMinAreaThreshold=5.000000
|
||||
bEnableShapeSharing=False
|
||||
bEnablePCM=True
|
||||
bEnableStabilization=False
|
||||
bWarnMissingLocks=True
|
||||
bEnable2DPhysics=False
|
||||
PhysicErrorCorrection=(PingExtrapolation=0.100000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
||||
DefaultDegreesOfFreedom=Full3D
|
||||
BounceThresholdVelocity=200.000000
|
||||
FrictionCombineMode=Average
|
||||
RestitutionCombineMode=Average
|
||||
MaxAngularVelocity=3600.000000
|
||||
MaxDepenetrationVelocity=0.000000
|
||||
ContactOffsetMultiplier=0.020000
|
||||
MinContactOffset=2.000000
|
||||
MaxContactOffset=8.000000
|
||||
bSimulateSkeletalMeshOnDedicatedServer=True
|
||||
DefaultShapeComplexity=CTF_UseSimpleAndComplex
|
||||
bSuppressFaceRemapTable=False
|
||||
bSupportUVFromHitResults=False
|
||||
bDisableActiveActors=False
|
||||
bDisableKinematicStaticPairs=False
|
||||
bDisableKinematicKinematicPairs=False
|
||||
bDisableCCD=False
|
||||
bEnableEnhancedDeterminism=False
|
||||
MaxPhysicsDeltaTime=0.033333
|
||||
bSubstepping=False
|
||||
bSubsteppingAsync=False
|
||||
MaxSubstepDeltaTime=0.016667
|
||||
MaxSubsteps=6
|
||||
SyncSceneSmoothingFactor=0.000000
|
||||
InitialAverageFrameRate=0.016667
|
||||
PhysXTreeRebuildRate=10
|
||||
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
|
||||
|
||||
[CoreRedirects]
|
||||
; Portage 5.5 : le Victory Plugin (PhysX/APEX) est remplace par ULPVictoryCompat.
|
||||
; Les noms de fonctions sont inchanges, seule la classe proprietaire est redirigee.
|
||||
; Le module VictoryBPLibrary n'existe plus : sans redirection de package, le linker
|
||||
; emet "Failed to find script package for import object" a chaque chargement.
|
||||
+PackageRedirects=(OldName="/Script/VictoryBPLibrary",NewName="/Script/LifePlay")
|
||||
+ClassRedirects=(OldName="/Script/VictoryBPLibrary.VictoryBPFunctionLibrary",NewName="/Script/LifePlay.LPVictoryCompat")
|
||||
+EnumRedirects=(OldName="/Script/VictoryBPLibrary.EJoyImageFormats",NewName="/Script/LifePlay.EJoyImageFormats")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=<retire-pour-publication>
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/UnrealEd.CookerSettings]
|
||||
bCookOnTheFlyForLaunchOn=False
|
||||
|
||||
55
Config/DefaultGame.ini
Normal file
55
Config/DefaultGame.ini
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=543F4F9E4DE525696C82F5A52303C15C
|
||||
ProjectName=LifePlay
|
||||
ProjectVersion=2026.9 beta
|
||||
Description=Portage UE 5.5 - assets integres depuis LifePlay 5.9 Full Source
|
||||
|
||||
[/Script/MoviePlayer.MoviePlayerSettings]
|
||||
bWaitForMoviesToComplete=False
|
||||
bMoviesAreSkippable=False
|
||||
+StartupMovies=loading
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
Build=IfProjectHasCode
|
||||
BuildConfiguration=PPBC_Shipping
|
||||
StagingDirectory=(Path="D:/Game/LifePlay_Build_5.5")
|
||||
FullRebuild=False
|
||||
ForDistribution=True
|
||||
IncludeDebugFiles=False
|
||||
BlueprintNativizationMethod=Disabled
|
||||
bIncludeNativizedAssetsInProjectGeneration=False
|
||||
bExcludeMonolithicEngineHeadersInNativizedCode=False
|
||||
UsePakFile=False
|
||||
bGenerateChunks=False
|
||||
bGenerateNoChunks=False
|
||||
bChunkHardReferencesOnly=False
|
||||
bBuildHttpChunkInstallData=False
|
||||
HttpChunkInstallDataDirectory=(Path="")
|
||||
HttpChunkInstallDataVersion=
|
||||
IncludePrerequisites=True
|
||||
IncludeAppLocalPrerequisites=False
|
||||
bShareMaterialShaderCode=False
|
||||
bSharedMaterialNativeLibraries=False
|
||||
ApplocalPrerequisitesDirectory=(Path="")
|
||||
IncludeCrashReporter=False
|
||||
InternationalizationPreset=English
|
||||
-CulturesToStage=en
|
||||
+CulturesToStage=en
|
||||
bCookAll=False
|
||||
bCookMapsOnly=False
|
||||
bCompressed=False
|
||||
bEncryptIniFiles=False
|
||||
bEncryptPakIndex=False
|
||||
bSkipEditorContent=False
|
||||
bSkipMovies=False
|
||||
+DirectoriesToNeverCook=(Path="/Game/Heavy/New/fBlah")
|
||||
+DirectoriesToAlwaysStageAsNonUFS=(Path="Modules")
|
||||
bNativizeBlueprintAssets=False
|
||||
bNativizeOnlySelectedBlueprints=False
|
||||
|
||||
[/Script/McpAutomationBridge.McpAutomationBridgeSettings]
|
||||
bEnableNativeMCP=True
|
||||
NativeMCPPort=3000
|
||||
bLoadAllToolsOnStart=True
|
||||
|
||||
|
||||
169
Config/DefaultInput.ini
Normal file
169
Config/DefaultInput.ini
Normal file
|
|
@ -0,0 +1,169 @@
|
|||
|
||||
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bEnableInputDeviceSubsystem=True
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bEnableDynamicComponentInputBinding=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently
|
||||
DefaultViewportMouseLockMode=LockAlways
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="ActionX",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseX)
|
||||
+ActionMappings=(ActionName="ActionY",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseY)
|
||||
+ActionMappings=(ActionName="Pause",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||
+ActionMappings=(ActionName="SearchBarToggle",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=F)
|
||||
+ActionMappings=(ActionName="CharacterMenu",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=E)
|
||||
+ActionMappings=(ActionName="ModuleMenu",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=M)
|
||||
+ActionMappings=(ActionName="Inventory",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
|
||||
+ActionMappings=(ActionName="CityMenu",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=C)
|
||||
+ActionMappings=(ActionName="MainMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
|
||||
+ActionMappings=(ActionName="MainMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Home)
|
||||
+ActionMappings=(ActionName="StatMenu",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=T)
|
||||
+ActionMappings=(ActionName="ContactsMenu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
|
||||
+ActionMappings=(ActionName="RotateCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
|
||||
+ActionMappings=(ActionName="RotateCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftAlt)
|
||||
+ActionMappings=(ActionName="RotateCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightAlt)
|
||||
+ActionMappings=(ActionName="ManualAnimating",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
||||
+ActionMappings=(ActionName="ManualAnimating",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
|
||||
+ActionMappings=(ActionName="ManualAnimating",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightControl)
|
||||
+ActionMappings=(ActionName="SpeedUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadSix)
|
||||
+ActionMappings=(ActionName="SpeedDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadFour)
|
||||
+ActionMappings=(ActionName="SpeedUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Add)
|
||||
+ActionMappings=(ActionName="SpeedDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Subtract)
|
||||
+ActionMappings=(ActionName="SwapRoles",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
|
||||
+ActionMappings=(ActionName="SwitchCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
|
||||
+ActionMappings=(ActionName="NextBuilding",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=PageDown)
|
||||
+ActionMappings=(ActionName="PreviousBuilding",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=PageUp)
|
||||
+ActionMappings=(ActionName="TestScenes",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tilde)
|
||||
+ActionMappings=(ActionName="TestScenes",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Insert)
|
||||
+ActionMappings=(ActionName="SpeedUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Equals)
|
||||
+ActionMappings=(ActionName="SpeedDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Hyphen)
|
||||
+ActionMappings=(ActionName="Recommended",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
|
||||
+ActionMappings=(ActionName="Journal",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
|
||||
+ActionMappings=(ActionName="Journal",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=J)
|
||||
+ActionMappings=(ActionName="QuickSave",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F5)
|
||||
+ActionMappings=(ActionName="Quickload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F9)
|
||||
+ActionMappings=(ActionName="Favorite1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
|
||||
+ActionMappings=(ActionName="Favorite1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadOne)
|
||||
+ActionMappings=(ActionName="Favorite2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
|
||||
+ActionMappings=(ActionName="Favorite3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
|
||||
+ActionMappings=(ActionName="Favorite4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
|
||||
+ActionMappings=(ActionName="Favorite5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
|
||||
+ActionMappings=(ActionName="Favorite6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Six)
|
||||
+ActionMappings=(ActionName="Favorite7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Seven)
|
||||
+ActionMappings=(ActionName="Favorite8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Eight)
|
||||
+ActionMappings=(ActionName="Favorite9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Nine)
|
||||
+ActionMappings=(ActionName="Favorite2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadTwo)
|
||||
+ActionMappings=(ActionName="Favorite3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadThree)
|
||||
+ActionMappings=(ActionName="Favorite4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadFour)
|
||||
+ActionMappings=(ActionName="Favorite5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadFive)
|
||||
+ActionMappings=(ActionName="Favorite6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadSix)
|
||||
+ActionMappings=(ActionName="Favorite7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadSeven)
|
||||
+ActionMappings=(ActionName="Favorite8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadEight)
|
||||
+ActionMappings=(ActionName="Favorite9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadNine)
|
||||
+ActionMappings=(ActionName="Favorite0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Zero)
|
||||
+ActionMappings=(ActionName="Favorite0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadZero)
|
||||
+AxisMappings=(AxisName="LeftRight",Scale=1.000000,Key=Right)
|
||||
+AxisMappings=(AxisName="LeftRight",Scale=-1.000000,Key=Left)
|
||||
+AxisMappings=(AxisName="DownUp",Scale=1.000000,Key=Up)
|
||||
+AxisMappings=(AxisName="DownUp",Scale=-1.000000,Key=Down)
|
||||
+AxisMappings=(AxisName="ScrollDownUp",Scale=1.000000,Key=MouseWheelAxis)
|
||||
+AxisMappings=(AxisName="LeftRight",Scale=1.000000,Key=D)
|
||||
+AxisMappings=(AxisName="LeftRight",Scale=-1.000000,Key=A)
|
||||
+AxisMappings=(AxisName="DownUp",Scale=1.000000,Key=W)
|
||||
+AxisMappings=(AxisName="DownUp",Scale=-1.000000,Key=S)
|
||||
+AxisMappings=(AxisName="CursorX",Scale=1.000000,Key=MouseX)
|
||||
+AxisMappings=(AxisName="CursorY",Scale=1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="PenisRotation",Scale=1.000000,Key=PageUp)
|
||||
+AxisMappings=(AxisName="PenisRotation",Scale=-1.000000,Key=PageDown)
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
+ConsoleKeys=²
|
||||
|
||||
BIN
Content/BPs/AI.uasset
Normal file
BIN
Content/BPs/AI.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/Birdview.uasset
Normal file
BIN
Content/BPs/Birdview.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/BridgetBP.uasset
Normal file
BIN
Content/BPs/BridgetBP.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/CameraShake.uasset
Normal file
BIN
Content/BPs/CameraShake.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/CityExpansion.uasset
Normal file
BIN
Content/BPs/CityExpansion.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/Daily.uasset
Normal file
BIN
Content/BPs/Daily.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/Daily_F.uasset
Normal file
BIN
Content/BPs/Daily_F.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/FirstPerson.uasset
Normal file
BIN
Content/BPs/FirstPerson.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/FullScreenMode.uasset
Normal file
BIN
Content/BPs/FullScreenMode.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/GI.uasset
Normal file
BIN
Content/BPs/GI.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/GM.uasset
Normal file
BIN
Content/BPs/GM.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/GameSettings.uasset
Normal file
BIN
Content/BPs/GameSettings.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/HISM.uasset
Normal file
BIN
Content/BPs/HISM.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/LightSource.uasset
Normal file
BIN
Content/BPs/LightSource.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/MapMarkers.uasset
Normal file
BIN
Content/BPs/MapMarkers.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/MapStreets.uasset
Normal file
BIN
Content/BPs/MapStreets.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/PC.uasset
Normal file
BIN
Content/BPs/PC.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/Pawn.uasset
Normal file
BIN
Content/BPs/Pawn.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/Person.uasset
Normal file
BIN
Content/BPs/Person.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/Room.uasset
Normal file
BIN
Content/BPs/Room.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/Save.uasset
Normal file
BIN
Content/BPs/Save.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/SecondScreenFloor.uasset
Normal file
BIN
Content/BPs/SecondScreenFloor.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/SkyBox.uasset
Normal file
BIN
Content/BPs/SkyBox.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/StreetMap_Static.uasset
Normal file
BIN
Content/BPs/StreetMap_Static.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/TestBall.uasset
Normal file
BIN
Content/BPs/TestBall.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/TestPerson.uasset
Normal file
BIN
Content/BPs/TestPerson.uasset
Normal file
Binary file not shown.
BIN
Content/BPs/TestStatic.uasset
Normal file
BIN
Content/BPs/TestStatic.uasset
Normal file
Binary file not shown.
BIN
Content/Characters/Textures/NormalMap.uasset
Normal file
BIN
Content/Characters/Textures/NormalMap.uasset
Normal file
Binary file not shown.
BIN
Content/Render/BackgroundMaterial.uasset
Normal file
BIN
Content/Render/BackgroundMaterial.uasset
Normal file
Binary file not shown.
BIN
Content/Render/FaceMaterialRound.uasset
Normal file
BIN
Content/Render/FaceMaterialRound.uasset
Normal file
Binary file not shown.
BIN
Content/Render/FaceMaterialSquircle.uasset
Normal file
BIN
Content/Render/FaceMaterialSquircle.uasset
Normal file
Binary file not shown.
BIN
Content/Render/FaceRT.uasset
Normal file
BIN
Content/Render/FaceRT.uasset
Normal file
Binary file not shown.
BIN
Content/Render/SecondScreen.uasset
Normal file
BIN
Content/Render/SecondScreen.uasset
Normal file
Binary file not shown.
BIN
Content/Render/SecondScreenMat.uasset
Normal file
BIN
Content/Render/SecondScreenMat.uasset
Normal file
Binary file not shown.
BIN
Content/Render/ToonLines.uasset
Normal file
BIN
Content/Render/ToonLines.uasset
Normal file
Binary file not shown.
BIN
Content/Render/ToonLines_Inst.uasset
Normal file
BIN
Content/Render/ToonLines_Inst.uasset
Normal file
Binary file not shown.
BIN
Content/Render/ToonShader.uasset
Normal file
BIN
Content/Render/ToonShader.uasset
Normal file
Binary file not shown.
BIN
Content/Render/mask.uasset
Normal file
BIN
Content/Render/mask.uasset
Normal file
Binary file not shown.
BIN
Content/Render/squircle.uasset
Normal file
BIN
Content/Render/squircle.uasset
Normal file
Binary file not shown.
BIN
Content/Scenes/CentralLondon.umap
Normal file
BIN
Content/Scenes/CentralLondon.umap
Normal file
Binary file not shown.
BIN
Content/Scenes/CentralLondon_BuiltData.uasset
Normal file
BIN
Content/Scenes/CentralLondon_BuiltData.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Achievement.uasset
Normal file
BIN
Content/Structs/Achievement.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/AchievementType.uasset
Normal file
BIN
Content/Structs/AchievementType.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/ActionDetail.uasset
Normal file
BIN
Content/Structs/ActionDetail.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/ActorVar.uasset
Normal file
BIN
Content/Structs/ActorVar.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/ActorVars.uasset
Normal file
BIN
Content/Structs/ActorVars.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/AmenityAction.uasset
Normal file
BIN
Content/Structs/AmenityAction.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/AmenityImg.uasset
Normal file
BIN
Content/Structs/AmenityImg.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/AmenityPresets.uasset
Normal file
BIN
Content/Structs/AmenityPresets.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Anim.uasset
Normal file
BIN
Content/Structs/Anim.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/BuildingUntil.uasset
Normal file
BIN
Content/Structs/BuildingUntil.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Business.uasset
Normal file
BIN
Content/Structs/Business.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/ChanceMinMax.uasset
Normal file
BIN
Content/Structs/ChanceMinMax.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/ChancePreset.uasset
Normal file
BIN
Content/Structs/ChancePreset.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/ChangeOverTime.uasset
Normal file
BIN
Content/Structs/ChangeOverTime.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/City.uasset
Normal file
BIN
Content/Structs/City.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Cloth.uasset
Normal file
BIN
Content/Structs/Cloth.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/ConditionDesc.uasset
Normal file
BIN
Content/Structs/ConditionDesc.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/ConditionDirtyTalks.uasset
Normal file
BIN
Content/Structs/ConditionDirtyTalks.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Custom.uasset
Normal file
BIN
Content/Structs/Custom.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/DelayedChange.uasset
Normal file
BIN
Content/Structs/DelayedChange.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Effect.uasset
Normal file
BIN
Content/Structs/Effect.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Employee.uasset
Normal file
BIN
Content/Structs/Employee.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Favorite.uasset
Normal file
BIN
Content/Structs/Favorite.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/FloatArray.uasset
Normal file
BIN
Content/Structs/FloatArray.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/IntArray.uasset
Normal file
BIN
Content/Structs/IntArray.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/IntStrings.uasset
Normal file
BIN
Content/Structs/IntStrings.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Inventory.uasset
Normal file
BIN
Content/Structs/Inventory.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Major.uasset
Normal file
BIN
Content/Structs/Major.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/MaterialArray.uasset
Normal file
BIN
Content/Structs/MaterialArray.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/MeshSexRace.uasset
Normal file
BIN
Content/Structs/MeshSexRace.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/ModEnabled.uasset
Normal file
BIN
Content/Structs/ModEnabled.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Month.uasset
Normal file
BIN
Content/Structs/Month.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/MorphSlider.uasset
Normal file
BIN
Content/Structs/MorphSlider.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/NameFloat.uasset
Normal file
BIN
Content/Structs/NameFloat.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/NameText.uasset
Normal file
BIN
Content/Structs/NameText.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Perk.uasset
Normal file
BIN
Content/Structs/Perk.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/PersonData.uasset
Normal file
BIN
Content/Structs/PersonData.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/PlaceBuilding.uasset
Normal file
BIN
Content/Structs/PlaceBuilding.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Pregnancy.uasset
Normal file
BIN
Content/Structs/Pregnancy.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Quest.uasset
Normal file
BIN
Content/Structs/Quest.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/RelationshipPersons.uasset
Normal file
BIN
Content/Structs/RelationshipPersons.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Room.uasset
Normal file
BIN
Content/Structs/Room.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/RoomObject.uasset
Normal file
BIN
Content/Structs/RoomObject.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/RoomObjectMat.uasset
Normal file
BIN
Content/Structs/RoomObjectMat.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/SMBool.uasset
Normal file
BIN
Content/Structs/SMBool.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/SMBools.uasset
Normal file
BIN
Content/Structs/SMBools.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/Scene.uasset
Normal file
BIN
Content/Structs/Scene.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/StatValue.uasset
Normal file
BIN
Content/Structs/StatValue.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/StringArray.uasset
Normal file
BIN
Content/Structs/StringArray.uasset
Normal file
Binary file not shown.
BIN
Content/Structs/StringArrayArray.uasset
Normal file
BIN
Content/Structs/StringArrayArray.uasset
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue