26 Jul - 1.7 Release

This commit is contained in:
vinfamy 2018-07-26 12:54:22 +07:00
parent ce65dfcbaf
commit 4bb5802285
16 changed files with 49 additions and 2 deletions

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@ -36,7 +36,7 @@ bLoadWidgetsOnDedicatedServer=True
[/Script/Engine.Engine]
NearClipPlane=1.000000
MaximumLoopIterationCount=10000000
MaximumLoopIterationCount=1000000
[/Script/Engine.RecastNavMesh]
bFixedTilePoolSize=False
@ -82,4 +82,3 @@ AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10

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@ -0,0 +1,17 @@
Actor.isEquipped(Slot) returns bool
Check if an actor is wearing any clothes in a certain 'slot'. Will return true even if it's an underwear hidden under other clothes. The slots are:
Outerwear
Headwear
Eyewear
Top
Top_Under
Bottom
Bottom_Under
Foot
Foot_Under
EXAMPLE:
If John.isEquipped(Bottom_Under)
"John is wearing a pair of boxers or something."
Endif

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@ -0,0 +1,17 @@
Actor.isVisible(Slot) returns bool
Check if an actor is wearing any clothes in a certain 'slot'. Will return false if it's an underwear hidden under other clothes. The slots are:
Outerwear
Headwear
Eyewear
Top
Top_Under
Bottom
Bottom_Under
Foot
Foot_Under
EXAMPLE:
If John.isVisible(Bottom_Under)
"John is wearing a pair of boxers and there's no other piece of clothing occupying the Bottom slot so these boxers are visible."
Endif

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@ -0,0 +1,7 @@
timeoutActor(hours, actor1, actor2, ..., actorN)
Timeout these actors for x hours so that they won't trigger in any scene again. The number of hours is adjusted by the scene frequency setting however.
Example:
"John just interacted with me in a scene. I don't want him to appear until tomorrow"
timeout(24, John) // could be more or less than 24 hours depending on the scene frequency setting

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@ -0,0 +1,7 @@
timeoutActorPrecise(hours, actor1, actor2, ..., actorN)
Timeout these actors for x hours so that they won't trigger in any scene again. The number of hours is fixed and not affected by the scene frequency setting.
Example:
"John just interacted with me in a scene. I don't want him to appear until tomorrow."
timeoutPrecise(24, John) // will be exactly 24 hours regardless of the scene frequency setting