26 Jul - 1.7 Release
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16 changed files with 49 additions and 2 deletions
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@ -36,7 +36,7 @@ bLoadWidgetsOnDedicatedServer=True
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[/Script/Engine.Engine]
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NearClipPlane=1.000000
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MaximumLoopIterationCount=10000000
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MaximumLoopIterationCount=1000000
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[/Script/Engine.RecastNavMesh]
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bFixedTilePoolSize=False
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@ -82,4 +82,3 @@ AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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17
Docs/Modding/Functions/Condition_Functions/isEquipped.txt
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17
Docs/Modding/Functions/Condition_Functions/isEquipped.txt
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@ -0,0 +1,17 @@
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Actor.isEquipped(Slot) returns bool
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Check if an actor is wearing any clothes in a certain 'slot'. Will return true even if it's an underwear hidden under other clothes. The slots are:
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Outerwear
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Headwear
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Eyewear
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Top
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Top_Under
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Bottom
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Bottom_Under
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Foot
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Foot_Under
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EXAMPLE:
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If John.isEquipped(Bottom_Under)
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"John is wearing a pair of boxers or something."
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Endif
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17
Docs/Modding/Functions/Condition_Functions/isVisible.txt
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17
Docs/Modding/Functions/Condition_Functions/isVisible.txt
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@ -0,0 +1,17 @@
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Actor.isVisible(Slot) returns bool
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Check if an actor is wearing any clothes in a certain 'slot'. Will return false if it's an underwear hidden under other clothes. The slots are:
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Outerwear
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Headwear
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Eyewear
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Top
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Top_Under
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Bottom
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Bottom_Under
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Foot
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Foot_Under
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EXAMPLE:
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If John.isVisible(Bottom_Under)
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"John is wearing a pair of boxers and there's no other piece of clothing occupying the Bottom slot so these boxers are visible."
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Endif
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7
Docs/Modding/Functions/timeoutActor.txt
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7
Docs/Modding/Functions/timeoutActor.txt
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@ -0,0 +1,7 @@
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timeoutActor(hours, actor1, actor2, ..., actorN)
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Timeout these actors for x hours so that they won't trigger in any scene again. The number of hours is adjusted by the scene frequency setting however.
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Example:
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"John just interacted with me in a scene. I don't want him to appear until tomorrow"
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timeout(24, John) // could be more or less than 24 hours depending on the scene frequency setting
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7
Docs/Modding/Functions/timeoutActorPrecise.txt
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7
Docs/Modding/Functions/timeoutActorPrecise.txt
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timeoutActorPrecise(hours, actor1, actor2, ..., actorN)
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Timeout these actors for x hours so that they won't trigger in any scene again. The number of hours is fixed and not affected by the scene frequency setting.
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Example:
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"John just interacted with me in a scene. I don't want him to appear until tomorrow."
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timeoutPrecise(24, John) // will be exactly 24 hours regardless of the scene frequency setting
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