LifePlay UE 5.8 : état de développement au 2026-10-19
Tickets : REP1-T4 Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
d4d9726c38
commit
8084622450
1838 changed files with 196949 additions and 6498 deletions
15
.gitignore
vendored
15
.gitignore
vendored
|
|
@ -71,10 +71,21 @@ __pycache__/
|
|||
# Reglages d'outils locaux
|
||||
/.claude/
|
||||
/.cursor/
|
||||
/Docs/Migration/etat/
|
||||
# Lot ETAT3 (2026-10-10) : livrables de lot suivis en texte seul (.md, .csv) ; le reste de etat/ reste local
|
||||
/Docs/Migration/etat/**
|
||||
!/Docs/Migration/etat/**/
|
||||
!/Docs/Migration/etat/**/*.md
|
||||
!/Docs/Migration/etat/**/*.csv
|
||||
# donnee personnelle (adresse e-mail) : reste local
|
||||
/Docs/Migration/etat/sandbox/DC2/DC2-BUILD.md
|
||||
|
||||
# PUB2 (2026-10-07) : depot public sans contenu sexuel ; modules de jeu dans un depot local separe (Content/Modules/.git)
|
||||
# PUB2 (2026-10-07) : depot public sans contenu sexuel ; modules de jeu dans un depot local separe (git-dir hors arbre D:\Game\LifePlay_ModulesGit, OBB)
|
||||
/Content/Modules/
|
||||
/Content/Saves/
|
||||
/User Submits/
|
||||
/Docs/DemoTrailerVideoLinks.Txt
|
||||
|
||||
# BEGIN HYPERAISTUDIO MANAGED RUNTIME IGNORE
|
||||
.hyperai/runtime/
|
||||
# END HYPERAISTUDIO MANAGED RUNTIME IGNORE
|
||||
/Tools/
|
||||
|
|
|
|||
|
|
@ -12,11 +12,11 @@ EditorStartupMap=/Game/Scenes/CentralLondon.CentralLondon
|
|||
|
||||
[/Script/Engine.RendererSettings]
|
||||
; Lot L6a (ERR-032) : r.DefaultFeature.AntiAliasing est ignoree par UE5 (variable fantome),
|
||||
; le jeu tournait donc en TSR (defaut UE5 = 4). TAA (2), comme en 4.27 : TSR fait scintiller
|
||||
; le jeu tournait donc en TSR (defaut UE5 = 4). TAA (2), valide en jeu 5.5 (ERR-032 corrige) : TSR fait scintiller
|
||||
; les maillages deformes par morphs (personnages).
|
||||
r.AntiAliasingMethod=2
|
||||
; Lot L7c : rendu 5.5 rendu explicite, aux valeurs effectivement jouees et validees (identiques aux
|
||||
; valeurs par defaut du moteur 5.5, qui correspondent au rendu 4.27) : pas d'illumination globale
|
||||
; valeurs par defaut du moteur 5.5 au moment de la validation) : pas d'illumination globale
|
||||
; dynamique (Lumen), reflets SSR, pas d'ombres virtuelles. Ainsi un changement de valeur par defaut du
|
||||
; moteur ou un modele de projet UE5 ne modifie pas le rendu sans decision.
|
||||
r.DynamicGlobalIlluminationMethod=0
|
||||
|
|
@ -125,8 +125,9 @@ bCookOnTheFlyForLaunchOn=False
|
|||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
; Lot L7c : D3D12 (SM5), RHI par defaut de UE 5.5 sur lequel toutes les sessions de validation ont ete
|
||||
; jouees (UE 4.27 utilisait D3D11).
|
||||
; jouees (D3D12, valide en jeu 5.5).
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
; Lot U0 (P8) : VS 2026 coexiste avec VS 2022 ; le projet 5.5 garde MSVC 14.38 (CompilerVersion choisit le
|
||||
; compilateur MSVC ; ToolchainVersion ne sert qu'a Clang).
|
||||
CompilerVersion=14.38.33130
|
||||
; Lot U0 (P8) : VS 2026 coexiste avec VS 2022 ; CompilerVersion choisit le compilateur MSVC (ToolchainVersion ne
|
||||
; sert qu'a Clang). Lot U3 : le projet 5.8 epingle MSVC 14.50.35717 de VS 2026 (nom du dossier ; UBT 5.8 ne bannit
|
||||
; que 14.50.0-14.50.35722 lu sur la ProductVersion de cl.exe, ici 14.50.35739). Le projet 5.5 garde 14.38.33130.
|
||||
CompilerVersion=14.50.35717
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=543F4F9E4DE525696C82F5A52303C15C
|
||||
ProjectName=LifePlay
|
||||
ProjectVersion=2026.10.1.6
|
||||
ProjectVersion=2026.10.2.1a
|
||||
Description=Portage UE 5.5 - assets integres depuis LifePlay 5.9 Full Source
|
||||
|
||||
[/Script/MoviePlayer.MoviePlayerSettings]
|
||||
|
|
@ -13,13 +13,16 @@ bMoviesAreSkippable=False
|
|||
; Lot L7c : cles de nativisation des Blueprints retirees (fonction supprimee depuis UE 5.0, sans effet).
|
||||
Build=IfProjectHasCode
|
||||
BuildConfiguration=PPBC_Shipping
|
||||
StagingDirectory=(Path="D:/Game/LifePlay_Build_5.5")
|
||||
StagingDirectory=(Path="D:/Game/LifePlay_Build_5.8")
|
||||
FullRebuild=False
|
||||
ForDistribution=True
|
||||
IncludeDebugFiles=False
|
||||
; Lot O2 : contenu en conteneurs compresses (IoStore + Oodle Kraken, reglages du moteur) ; Modules reste en fichiers nus.
|
||||
UsePakFile=True
|
||||
bUseIoStore=True
|
||||
; Lot U3 (D1) : le defaut du moteur passe de False (5.5) a True (5.8, BaseGame.ini) ; Zen store laisse de cote
|
||||
; pendant la migration (chaine de cuisson et version de reference des mods inchangees), lot dedie apres V2.0.
|
||||
bUseZenStore=False
|
||||
bGenerateChunks=False
|
||||
bGenerateNoChunks=False
|
||||
bChunkHardReferencesOnly=False
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ r.Streaming.MaxEffectiveScreenSize=0
|
|||
; sg.EffectsQuality
|
||||
; ---------------------------------------------------------------------------
|
||||
[EffectsQuality@0]
|
||||
r.TranslucencyLightingVolumeDim=24
|
||||
r.TranslucencyLightingVolume.Dim=24
|
||||
r.RefractionQuality=0
|
||||
r.SSS.Scale=0.25
|
||||
r.SSS.SampleSet=0
|
||||
|
|
@ -88,7 +88,7 @@ r.DetailMode=0
|
|||
fx.Niagara.QualityLevel=0
|
||||
|
||||
[EffectsQuality@1]
|
||||
r.TranslucencyLightingVolumeDim=32
|
||||
r.TranslucencyLightingVolume.Dim=32
|
||||
r.RefractionQuality=2
|
||||
r.SSS.Scale=0.5
|
||||
r.SSS.SampleSet=1
|
||||
|
|
@ -96,7 +96,7 @@ r.DetailMode=1
|
|||
fx.Niagara.QualityLevel=1
|
||||
|
||||
[EffectsQuality@2]
|
||||
r.TranslucencyLightingVolumeDim=48
|
||||
r.TranslucencyLightingVolume.Dim=48
|
||||
r.RefractionQuality=2
|
||||
r.SSS.Scale=0.75
|
||||
r.SSS.SampleSet=2
|
||||
|
|
@ -104,7 +104,7 @@ r.DetailMode=2
|
|||
fx.Niagara.QualityLevel=2
|
||||
|
||||
[EffectsQuality@3]
|
||||
r.TranslucencyLightingVolumeDim=64
|
||||
r.TranslucencyLightingVolume.Dim=64
|
||||
r.RefractionQuality=3
|
||||
r.SSS.Scale=1.0
|
||||
r.SSS.SampleSet=2
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue