From 84f29f77653eb21a4450a4b046ab48add07c9cf5 Mon Sep 17 00:00:00 2001 From: edujiro5972 <336072401+edujiro5972@users.noreply.github.com> Date: Fri, 2 Oct 2026 10:49:35 +0200 Subject: [PATCH] README : lien Mega de la V1.2 Co-Authored-By: Claude Opus 5.5 --- README.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 495c5fd..02127c1 100644 --- a/README.md +++ b/README.md @@ -6,16 +6,16 @@ life simulation RPG (**adult content**), ported from Unreal Engine 4.27 to **Unr ## Download the full project This Git repository does not contain the heavy assets (see [Repository contents](#repository-contents)). To build or -play, download the full source archive. The V1.2 archive (`LifePlay_Revival_V1.2_UE5.5_Full_Source_Code.7z`, 4.94 GB, SHA-256 -`fb298583743497799dd274cc62b8cf80fbef3445766be5898201924c64674f1a`) will be linked here once uploaded; until then, use the V1.1 -archive below and update the Git files from the `v1.2` tag (V1.2 also changes 29 textures in `Content/Heavy`; without -them the game works the same, those textures simply keep no mipmaps). +play, download the full source archive. -**[LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/rwpRTbjA#P6sKfJM8xfGeLXcIylUsUvRSGezLi36FWtXgwxFxvvo)** (Mega, 4.94 GB) +**[LifePlay_Revival_V1.2_UE5.5_Full_Source_Code.7z](https://mega.nz/file/jsxiGBzC#p7ATVcKz-7f_9CIqwXkhv3nILTIQ8txy5K_RZNxpF_c)** (Mega, 4.94 GB) -- SHA-256: `6dbfb18e55e51558708239856b54f757b6044307d2d1cf261e88c94baaf617ae` -- Previous version: [LifePlay_Revival_V1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/zloFkL7T#3P5GDfcfF5U352T0s472vCtyNh131RLgNWn__PSNL2I) - (4.85 GB, SHA-256 `38ee16640f960317348a044195a23b55ac8eda34aec085e661034dc9c26cc594`). +- SHA-256: `fb298583743497799dd274cc62b8cf80fbef3445766be5898201924c64674f1a` +- Previous versions: + - [LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/rwpRTbjA#P6sKfJM8xfGeLXcIylUsUvRSGezLi36FWtXgwxFxvvo) + (4.94 GB, SHA-256 `6dbfb18e55e51558708239856b54f757b6044307d2d1cf261e88c94baaf617ae`); + - [LifePlay_Revival_V1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/zloFkL7T#3P5GDfcfF5U352T0s472vCtyNh131RLgNWn__PSNL2I) + (4.85 GB, SHA-256 `38ee16640f960317348a044195a23b55ac8eda34aec085e661034dc9c26cc594`). - Same layout as the original author's full source archives: the project folder at the archive root, 7z LZMA2. - Contains the complete `Content` folder (including `Content/Heavy` converted to UE5 format), the compiled editor modules in `Binaries` (the project opens without compiling), the `StreetMap` and `ModdingExtra` plugins, and a @@ -25,7 +25,7 @@ them the game works the same, those textures simply keep no mipmaps). Check the file after downloading (PowerShell): ```powershell -Get-FileHash .\LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z -Algorithm SHA256 +Get-FileHash .\LifePlay_Revival_V1.2_UE5.5_Full_Source_Code.7z -Algorithm SHA256 ``` ## Status: V1.2 (tag `v1.2`, 2026-10-02)