work 5 jan

This commit is contained in:
vinfamy 2018-01-06 06:21:45 +07:00
parent 7637691b7e
commit 925c630b6d
24 changed files with 4 additions and 3 deletions

View file

@ -45,6 +45,7 @@ DefaultViewportMouseLockMode=LockOnCapture
+ActionMappings=(ActionName="Pause",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="SearchBarToggle",Key=F,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="CharacterMenu",Key=E,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="ModuleMenu",Key=M,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
+AxisMappings=(AxisName="LeftRight",Key=Right,Scale=1.000000)
+AxisMappings=(AxisName="LeftRight",Key=Left,Scale=-1.000000)
+AxisMappings=(AxisName="DownUp",Key=Up,Scale=1.000000)

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@ -31,16 +31,16 @@ Effect:
Array of Structs as default variable in Person class:
Stat (String) - Value (Float)
Stat (String) - Value (Float) - enabled (bool)
BuildingVisited struct
UID (int) - Building (StreetMapBuilding) - Persons (Person[])
PlaceBuilding struct
Place (String) - BuildingID (int)
Place (String) - Buildings (StreetMapBuilding[])
RelationshipPersons struct
Relationship (String) - Persons (Person ObjectReference[])
Relationship (String) - Persons (Person ObjectReference[]) - enabled (bool)
Start game with a base person with invisible render
Read data and populate this array in base person