diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index a35c770..d1c952e 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -10,7 +10,7 @@ bMoviesAreSkippable=False Build=IfProjectHasCode BuildConfiguration=PPBC_Shipping StagingDirectory=(Path="D:/LifePlay_Build") -FullRebuild=False +FullRebuild=True ForDistribution=True IncludeDebugFiles=False BlueprintNativizationMethod=Disabled diff --git a/Content/BPs/GI.uasset b/Content/BPs/GI.uasset index 0c0da67..5620b53 100644 Binary files a/Content/BPs/GI.uasset and b/Content/BPs/GI.uasset differ diff --git a/Content/BPs/StreetMap_Static.uasset b/Content/BPs/StreetMap_Static.uasset index 7e3c24a..c1ecceb 100644 Binary files a/Content/BPs/StreetMap_Static.uasset and b/Content/BPs/StreetMap_Static.uasset differ diff --git a/Content/Scenes/CentralLondon.umap b/Content/Scenes/CentralLondon.umap index 8685d15..9bac780 100644 Binary files a/Content/Scenes/CentralLondon.umap and b/Content/Scenes/CentralLondon.umap differ diff --git a/Docs/Project_Intro.txt b/Docs/Project_Intro.txt index 5b5caca..f970811 100644 --- a/Docs/Project_Intro.txt +++ b/Docs/Project_Intro.txt @@ -9,7 +9,7 @@ Features: - Completely free and open source - Highly customizable, editable and moddable -|Base Game| |Content Updates| |Additional Maps| |Source Code| |Documents| +|Full Releases| |Content Updates| |Additional Maps| |Source Code| |Documents| Although this is the first release, the game has actually been under development since the end of 2017, I just didn't want to release anything that wasn't worth people's time. Obviously more gameplay horus will come over time with more scenes, animations and models; however, all key features are already in there and the game itself feels quite 'complete'. You can already play and replay it for hours easily with different character builds in different cities. @@ -28,3 +28,26 @@ Inspired by: Special thanks to: the OpenStreetMap community, Manuel Bastioni and the MakeHuman community. Without their open-source projects, this game would not be possible. +--- +This is the download page for all additional maps currently available for LifePlay. Obviously, the game itself needs to be downloaded and installed first from this page before these additional maps can be installed. I decided to keep the download pages separate as to not spam update notifications for the game's download page whenever I merely update or add a map. + +By default, all game releases already include the Central London map. These maps are entirely optional - pick and choose as you see fit. + +I built these maps based on OpenStreetMap geodata, which is a fantastic open source project, but without the huge financial resources that Google and co have, OpenStreetMap is not flawless. You'll find that some cities inevitably have better quantity and quality of data than others. Fear not! I have included the 'Randomize Unknown Buildings' option in the City Selection menu + you can manually edit each building in game. + +|Full Releases| |Content Updates| |Additional Maps| |Source Code| |Documents| + +How to install each map: +- Extract the archive then copy and paste its content into {GameInstallationFolder}\LifePlay\Content\Heavy\StreetMap +- Make sure that {CityName}.uasset and {CityName}.uexp go inside StreetMap folder, and another (much heavier) pair of {CityName}.uasset and {CityName}.uexp go inside StreetMap\Static subfolder. +(For those curious: the first pair holds the map data, while the second pair holds the 3d shapes of the map itself) + +List of maps completed so far: +- Central London (included by default) +- Batch 1 (x31, 14 April): Amsterdam, Barcelona, Berlin, Budapest, Buenos Aires, Cambridge, Chicago, Hong Kong, Houston, Istanbul, Johannesburg, Los Angeles, Mexico City, Milan, Montreal, Moscow, Mumbai, Nairobi, New York City, Oslo, Paris, Rio de Janeiro, San Jose, Singapore, Sydney, Tel Aviv, Tokyo, Toronto, Vancouver, and Vienna. +- Batch 2: Request your cities! + +Which cities do you want to be playable in LifePlay next? Keep the requests coming. Frequently requested cities should make an appearance at some point. I will build and release new maps in batches of around 20 - 30 cities each time. + +Special thanks to the OpenStreetMap community, without whose geodata, these maps wouldn't be possible. +