16 Dec work

This commit is contained in:
vinfamy 2017-12-16 23:16:21 +07:00
parent 553e929487
commit cedecbbe3d
31 changed files with 47 additions and 6 deletions

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@ -56,3 +56,4 @@ AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10

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@ -1,2 +1,39 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=543F4F9E4DE525696C82F5A52303C15C
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
StagingDirectory=(Path="D:/LifePlay_Build")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
UsePakFile=False
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
bCookAll=False
bCookMapsOnly=False
bCompressed=False
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
+DirectoriesToAlwaysStageAsNonUFS=(Path="Events")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False

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@ -10,6 +10,8 @@
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault" : true,
"CanContainContent" : true,
"CanContainContent": true,
"IsBetaVersion": false,
"Installed": false,

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@ -27,7 +27,11 @@ public class ModdingPlus : ModuleRules
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Core",
"CoreUObject",
"InputCore",
"Projects",
// ... add other public dependencies that you statically link with here ...
}
);
@ -36,10 +40,7 @@ public class ModdingPlus : ModuleRules
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"ModdingPlus",
// ... add private dependencies that you statically link with here ...
}
);

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@ -27,7 +27,7 @@ bool UModdingPlus::GetAllFilesFromFolder(TArray<FString>& Files, FString RootFol
IFileManager& FileManager = IFileManager::Get();
FString RelativePath = FPaths::GameDir();
FString RelativePath = FPaths::GameContentDir();
FString FullPath = FileManager.ConvertToAbsolutePathForExternalAppForRead(*RelativePath);
if(Ext == "")
@ -46,7 +46,7 @@ bool UModdingPlus::GetAllFilesFromFolder(TArray<FString>& Files, FString RootFol
bool UModdingPlus::LoadTxt(FString FileNameA, FString& SaveTextA)
{
return FFileHelper::LoadFileToString(SaveTextA, *(FPaths::GameDir() + FileNameA));
return FFileHelper::LoadFileToString(SaveTextA, *(FPaths::GameContentDir() + FileNameA));
}
#undef LOCTEXT_NAMESPACE