16 Dec work
This commit is contained in:
parent
553e929487
commit
cedecbbe3d
31 changed files with 47 additions and 6 deletions
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@ -56,3 +56,4 @@ AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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PhysXTreeRebuildRate=10
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@ -1,2 +1,39 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=543F4F9E4DE525696C82F5A52303C15C
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ProjectID=543F4F9E4DE525696C82F5A52303C15C
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[/Script/UnrealEd.ProjectPackagingSettings]
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Development
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StagingDirectory=(Path="D:/LifePlay_Build")
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FullRebuild=False
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ForDistribution=False
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IncludeDebugFiles=False
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BlueprintNativizationMethod=Disabled
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bIncludeNativizedAssetsInProjectGeneration=False
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UsePakFile=False
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bGenerateChunks=False
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bGenerateNoChunks=False
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bChunkHardReferencesOnly=False
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bBuildHttpChunkInstallData=False
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HttpChunkInstallDataDirectory=(Path="")
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HttpChunkInstallDataVersion=
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IncludePrerequisites=True
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IncludeAppLocalPrerequisites=False
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bShareMaterialShaderCode=False
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bSharedMaterialNativeLibraries=False
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ApplocalPrerequisitesDirectory=(Path="")
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IncludeCrashReporter=False
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InternationalizationPreset=English
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-CulturesToStage=en
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+CulturesToStage=en
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bCookAll=False
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bCookMapsOnly=False
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bCompressed=False
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bEncryptIniFiles=False
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bEncryptPakIndex=False
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bSkipEditorContent=False
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+DirectoriesToAlwaysStageAsNonUFS=(Path="Events")
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bNativizeBlueprintAssets=False
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bNativizeOnlySelectedBlueprints=False
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Content/Render/FaceMaterialRound.uasset
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Content/Render/FaceMaterialRound.uasset
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Content/Render/mask.uasset
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Content/Render/mask.uasset
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Content/Structs/Favorite.uasset
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Content/Structs/Favorite.uasset
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Content/UI/Favorite.uasset
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Content/UI/Favorite.uasset
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Content/UI/Icons/arousal.uasset
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Content/UI/Icons/arousal.uasset
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Content/UI/Icons/attractiveness.uasset
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Content/UI/Icons/attractiveness.uasset
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Content/UI/Icons/energy.uasset
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Content/UI/Icons/energy.uasset
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Content/UI/Icons/favorite.uasset
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Content/UI/Icons/favorite.uasset
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Content/UI/Icons/fitness.uasset
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Content/UI/Icons/fitness.uasset
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Content/UI/Icons/intelligence.uasset
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Content/UI/Icons/intelligence.uasset
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Content/UI/Icons/interpersonal.uasset
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Content/UI/Icons/interpersonal.uasset
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Content/UI/Icons/mood.uasset
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Content/UI/Icons/mood.uasset
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Content/UI/Icons/perversion.uasset
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Content/UI/Icons/perversion.uasset
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Content/UI/Player.uasset
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Content/UI/Player.uasset
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Content/UI/Shortcut.uasset
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@ -10,6 +10,8 @@
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"DocsURL": "",
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"DocsURL": "",
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"MarketplaceURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"SupportURL": "",
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"EnabledByDefault" : true,
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"CanContainContent" : true,
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"CanContainContent": true,
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"CanContainContent": true,
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"IsBetaVersion": false,
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"IsBetaVersion": false,
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"Installed": false,
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"Installed": false,
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@ -27,7 +27,11 @@ public class ModdingPlus : ModuleRules
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PublicDependencyModuleNames.AddRange(
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PublicDependencyModuleNames.AddRange(
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new string[]
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new string[]
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{
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{
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"Engine",
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"Core",
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"Core",
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"CoreUObject",
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"InputCore",
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"Projects",
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// ... add other public dependencies that you statically link with here ...
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// ... add other public dependencies that you statically link with here ...
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}
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}
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);
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);
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@ -36,10 +40,7 @@ public class ModdingPlus : ModuleRules
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PrivateDependencyModuleNames.AddRange(
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PrivateDependencyModuleNames.AddRange(
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new string[]
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new string[]
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{
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{
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"CoreUObject",
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"ModdingPlus",
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"Engine",
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"Slate",
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"SlateCore",
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// ... add private dependencies that you statically link with here ...
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// ... add private dependencies that you statically link with here ...
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}
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}
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);
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);
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@ -27,7 +27,7 @@ bool UModdingPlus::GetAllFilesFromFolder(TArray<FString>& Files, FString RootFol
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IFileManager& FileManager = IFileManager::Get();
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IFileManager& FileManager = IFileManager::Get();
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FString RelativePath = FPaths::GameDir();
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FString RelativePath = FPaths::GameContentDir();
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FString FullPath = FileManager.ConvertToAbsolutePathForExternalAppForRead(*RelativePath);
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FString FullPath = FileManager.ConvertToAbsolutePathForExternalAppForRead(*RelativePath);
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if(Ext == "")
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if(Ext == "")
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@ -46,7 +46,7 @@ bool UModdingPlus::GetAllFilesFromFolder(TArray<FString>& Files, FString RootFol
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bool UModdingPlus::LoadTxt(FString FileNameA, FString& SaveTextA)
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bool UModdingPlus::LoadTxt(FString FileNameA, FString& SaveTextA)
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{
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{
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return FFileHelper::LoadFileToString(SaveTextA, *(FPaths::GameDir() + FileNameA));
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return FFileHelper::LoadFileToString(SaveTextA, *(FPaths::GameContentDir() + FileNameA));
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}
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}
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#undef LOCTEXT_NAMESPACE
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#undef LOCTEXT_NAMESPACE
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