README : lien Mega de la V1.3 ; archive V1 retiree de Mega
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -924,3 +924,4 @@ Validation L7c/L7d (2026-10-02, parc, même cadrage) : la nuit reste claire (sol
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| CHG-077 | 2026-10-02 | O1b / DATA23 | `Config/DefaultGame.ini` : `+DirectoriesToNeverCook=(Path="/HairStrands")` retiré ; validation de la couche de données (CHG-076) : 2 658 textes servis par le cache, 0 écart, lecture 0,074 s pour la session | ERR-039 : erreurs `GroomComponent` au démarrage depuis O1 (module conservé par dépendance, contenu non cuit) ; vérifié : 0 erreur après reconstruction | remettre la ligne dans `DefaultGame.ini` |
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| CHG-078 | 2026-10-02 | DATA4b | nouveaux `Source/LifePlay/LPDataCompat.h/.cpp` (`WhatWhereToArray` en C++, vérification `-LPVerifyWhatWhere` contre la fonction Blueprint d'origine) et `Source/LifePlayEditorTools/LPFixWhatWhereCommandlet.h/.cpp` ; `Content/BPs/GI.uasset` : 2 appels de l'EventGraph rebranchés (diff : 22 lignes, uniquement les 2 nœuds et les liaisons de leurs voisins) | `WhatWhereToArray` = 94 % de `PopulateScenes` (3,4 s par passage) ; premier essai refusé par le contrôle intégré (broche `Target` non exclue), rien sauvegardé, commandlet corrigée ; build `LifePlay_Build_5.5_DATA4b` ; validé en jeu le 2026-10-02 : plus de 3 000 appels vérifiés, 0 écart ; `PopulateRaws` 12,6 s → 1,26 s | `Tools\Restore.ps1 -Lot DATA4b` |
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| CHG-079 | 2026-10-02 | V1.3 | `README.md` (section V1.3, branche `ue5.5-v1.3`) ; tag annoté `v1.3` ; build `LifePlay_Build_5.5_Shipping_V1.3` validé en jeu ; archive `LifePlay_Revival_V1.3_UE5.5_Full_Source_Code.7z` (4 945 770 158 octets, 11 583 fichiers, SHA-256 `24e7d58f759ca8998fe0d7ddc8c6a4c30262978806903e6d3deb68b37c46512a`, contrôles : test 7-Zip, aucun secret ni outil local, 14 fichiers identiques au tag) | publication de la V1.3 (couche de données, `WhatWhereToArray` en C++, ERR-039) | — |
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| CHG-080 | 2026-10-02 | V1.3 | `README.md` : V1.3 en téléchargement principal (lien Mega), V1.2 et V1.1 en versions précédentes ; lien de la V1 retiré (archive supprimée de Mega faute d'espace, état git conservé par le tag `v1.0`) | lien V1.3 reçu | — |
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15
README.md
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README.md
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@ -6,18 +6,17 @@ life simulation RPG (**adult content**), ported from Unreal Engine 4.27 to **Unr
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## Download the full project
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This Git repository does not contain the heavy assets (see [Repository contents](#repository-contents)). To build or
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play, download the full source archive. The V1.3 archive (`LifePlay_Revival_V1.3_UE5.5_Full_Source_Code.7z`, 4.95 GB, SHA-256
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`24e7d58f759ca8998fe0d7ddc8c6a4c30262978806903e6d3deb68b37c46512a`) will be linked here once uploaded; until then, use
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the V1.2 archive below and update the Git files from the `v1.3` tag (V1.3 changes no heavy asset).
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play, download the full source archive.
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**[LifePlay_Revival_V1.2_UE5.5_Full_Source_Code.7z](https://mega.nz/file/jsxiGBzC#p7ATVcKz-7f_9CIqwXkhv3nILTIQ8txy5K_RZNxpF_c)** (Mega, 4.94 GB)
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**[LifePlay_Revival_V1.3_UE5.5_Full_Source_Code.7z](https://mega.nz/file/etRHxBgL#HahjZwDV9SFlZ9sZvOc6hz_6JBgg-YjO14UUe0C73Fs)** (Mega, 4.95 GB)
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- SHA-256: `fb298583743497799dd274cc62b8cf80fbef3445766be5898201924c64674f1a`
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- SHA-256: `24e7d58f759ca8998fe0d7ddc8c6a4c30262978806903e6d3deb68b37c46512a`
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- Previous versions:
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- [LifePlay_Revival_V1.2_UE5.5_Full_Source_Code.7z](https://mega.nz/file/jsxiGBzC#p7ATVcKz-7f_9CIqwXkhv3nILTIQ8txy5K_RZNxpF_c)
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(4.94 GB, SHA-256 `fb298583743497799dd274cc62b8cf80fbef3445766be5898201924c64674f1a`);
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- [LifePlay_Revival_V1.1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/rwpRTbjA#P6sKfJM8xfGeLXcIylUsUvRSGezLi36FWtXgwxFxvvo)
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(4.94 GB, SHA-256 `6dbfb18e55e51558708239856b54f757b6044307d2d1cf261e88c94baaf617ae`);
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- [LifePlay_Revival_V1_UE5.5_Full_Source_Code.7z](https://mega.nz/file/zloFkL7T#3P5GDfcfF5U352T0s472vCtyNh131RLgNWn__PSNL2I)
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(4.85 GB, SHA-256 `38ee16640f960317348a044195a23b55ac8eda34aec085e661034dc9c26cc594`).
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- the V1 archive is no longer hosted (storage space); its Git state remains available with the `v1.0` tag.
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- Same layout as the original author's full source archives: the project folder at the archive root, 7z LZMA2.
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- Contains the complete `Content` folder (including `Content/Heavy` converted to UE5 format), the compiled editor
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modules in `Binaries` (the project opens without compiling), the `StreetMap` and `ModdingExtra` plugins, and a
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@ -27,7 +26,7 @@ the V1.2 archive below and update the Git files from the `v1.3` tag (V1.3 change
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Check the file after downloading (PowerShell):
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```powershell
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Get-FileHash .\LifePlay_Revival_V1.2_UE5.5_Full_Source_Code.7z -Algorithm SHA256
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Get-FileHash .\LifePlay_Revival_V1.3_UE5.5_Full_Source_Code.7z -Algorithm SHA256
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```
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## Status: V1.3 (tag `v1.3`, 2026-10-02)
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