Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 VisualStudioVersion = 15.0.26730.16 MinimumVisualStudioVersion = 10.0.40219.1 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{B5CC4ECB-290E-4069-866D-0A91649F562B}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{A18D553A-642C-46D7-83C4-50948FA12BB5}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{9F3944BA-2428-4050-9FE9-59F6C136A3C4}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LifePlay", "Intermediate\ProjectFiles\LifePlay.vcxproj", "{0E67EEC4-D927-4AF3-AB4E-12742B770C2E}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution DebugGame Editor|HTML5 = DebugGame Editor|HTML5 DebugGame Editor|Win32 = DebugGame Editor|Win32 DebugGame Editor|Win64 = DebugGame Editor|Win64 DebugGame|HTML5 = DebugGame|HTML5 DebugGame|Win32 = DebugGame|Win32 DebugGame|Win64 = DebugGame|Win64 Development Editor|HTML5 = Development Editor|HTML5 Development Editor|Win32 = Development Editor|Win32 Development Editor|Win64 = Development Editor|Win64 Development|HTML5 = Development|HTML5 Development|Win32 = Development|Win32 Development|Win64 = Development|Win64 Shipping|HTML5 = Shipping|HTML5 Shipping|Win32 = Shipping|Win32 Shipping|Win64 = Shipping|Win64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Shipping|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9F3944BA-2428-4050-9FE9-59F6C136A3C4}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.DebugGame Editor|HTML5.ActiveCfg = HTML5_DebugGame_Editor|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.DebugGame|HTML5.Build.0 = HTML5_DebugGame_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.DebugGame|Win64.Build.0 = DebugGame_Game|x64 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Development Editor|HTML5.ActiveCfg = HTML5_Development_Editor|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Development Editor|Win64.ActiveCfg = Development_Editor|x64 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Development Editor|Win64.Build.0 = Development_Editor|x64 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Development|HTML5.ActiveCfg = HTML5_Development_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Development|HTML5.Build.0 = HTML5_Development_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Development|Win32.ActiveCfg = Development_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Development|Win32.Build.0 = Development_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Development|Win64.ActiveCfg = Development_Game|x64 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Development|Win64.Build.0 = Development_Game|x64 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Shipping|HTML5.ActiveCfg = HTML5_Shipping_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Shipping|HTML5.Build.0 = HTML5_Shipping_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Shipping|Win32.Build.0 = Shipping_Game|Win32 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Shipping|Win64.ActiveCfg = Shipping_Game|x64 {0E67EEC4-D927-4AF3-AB4E-12742B770C2E}.Shipping|Win64.Build.0 = Shipping_Game|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(NestedProjects) = preSolution {9F3944BA-2428-4050-9FE9-59F6C136A3C4} = {B5CC4ECB-290E-4069-866D-0A91649F562B} {0E67EEC4-D927-4AF3-AB4E-12742B770C2E} = {A18D553A-642C-46D7-83C4-50948FA12BB5} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {29782850-2049-40D2-A595-0297FDE95DE3} EndGlobalSection EndGlobal