// Copyright 2017 Mike Fricker. All Rights Reserved. #pragma once #include "StreetMapActorFactory.generated.h" UCLASS() class UStreetMapActorFactory : public UActorFactory { GENERATED_UCLASS_BODY() //~ Begin UActorFactory Interface virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override; virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override; virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override; //~ End UActorFactory Interface };