addNpcRelationship(Type, Actor1, Actor2, ..., ActorN) USE: Add (or change if a relationship already exists) a relationship between 2 or more NPCs. The list for 'Type' is: - Dating (2 actors only) - Spouses (2 actors only) - Siblings - ParentChild (2 actors only, parent is Actor1, child is Actor2) - Cousins - BossEmployee (2 actors only, Boss is Actor1, employee is Actor2) - Colleagues TYPE: Command, non-Ref RETURNS: / THEME: NPC-NPC COMPARE: removeNPCRelationship, hasRelationship EXAMPLE: addNpcRelationship(Dating, John, Maria) "John and Maria have started dating. What a matchmaker I was!" "A few months later ..." addNPCRelationship(Spouses, John, Maria) // The 'dating' relationship will be upgraded to spouses Jack:: "Have you met my brother, Jason?" addNpcRelationship(Siblings, Jack, Jason) "A few days later ... in a seperate scene perhaps" Jack:: "Here's my sister, Natalie." addNPCRelationship(Siblings, Jack, Natalie) "The game will now also recognize Jason and Natalie as siblings."