getPerson(optional bool/tag) USE: Get a random person in your current game (i.e. could be anyone that has been created with GeneratePerson() or GeneratePersonTemporary() then MakePermanent() ). Optional parameters: Boolean (true/false): to filter for whether their contact has been exchanged to you or not. Tag (any): to filter for persons that have the given tag assigned. The tag command was introduced with LifePlay 2.18 and can be used to iterate over all persons with a certain tag. getPerson() will only return a specific person once for a scene. So you can use it to iterate though all persons in the game (omit the parameter), all you have in your contacts (set parameter to true), all persons you don't have exchanged contacts with (set to false) or all persons with a specific tag. TYPE: Command, Non-Ref RETURNS: Actor THEME: Actor Loading COMPARE: getSpecific EXAMPLE: Actor = getPerson() // get anyone Actor = getPerson(true) // get someone who has exchanged contacts with me Actor = getPerson(false) // get someone who is not in my contacts Actor = getPersone(SomeTag) // get only persons with 'SomeTag' (in contacts or not) Actor = getPerson(TagModel) While Actor.isValid() // Do something with the model // Get the next one or an invalid actor if no more persons with this tag. Actor = getPerson(TagModel) EndWhile