If, Random and While need to be ended with EndIf, EndRandom and EndWhile respectively, with the correct indentations. ## INCORRECT: If count > 2 If count > 3 count *= 2 Else count /= 2 Endif count += 1 ## CORRECT: If count > 2 If count > 3 count *= 2 Else count /= 2 Endif count += 1 Endif 'If' is used to check a condition or a set of conditions, if matched then the lines immediately below the 'If' line are executed, if not: - It jumps to the next 'Elseif' line and check the conditions there. - If there is no 'Elseif' or if none of the 'Elseif's matched, it jumps to 'Else' and execute the lines below it. - If there's no 'Else', then nothing is executed - Between 'If' and 'Endif', there can be as many 'Elseif's as you want, but only one 'Else'. - One something matches, or if nothing is matched and there's no 'Else', it jumps to the line below 'Endif' EXAMPLE: If 1 > 2 //false so no african person is generated, instead it jumps to the next Elseif Actor = generatePerson(african) Elseif 2 < 3 //false again so no eastern european is generated either, it jumps to the next Elseif Actor = generatePerson(easterneuropean) Elseif 5 > 2 //true so an east asian is generated, it then ignores the rest and jump after the 'Endif' to dress the actor Actor = generatePerson(eastasian) Else //since the above elseif already matched, this Else is ignored Actor = generatePerson(southasian) Endif Actor.dress() To connect conditions into a set of conditions, '&&' is used for 'and' and '||' is used for 'or'. The square brackets [] are used to group conditions EXAMPLE: If [1 < 2 && 2 < 3] || [6 > 7 && 8 > 10] //this returns true because the first half is true (both its conditions are true) and there's an || in the middle so even when the second half is false, the whole condition set is still true You can also use the ! sign in front of a bool variable or a condition function to return the opposite of what that variable or function would normally return, for example If !MyBool && isModEnabled(vin_VanillaPorn) && !Player.isDating() // this would match if MyBool is false, vin_VanillaPorn is enabled and the player is not in a relationship To compare two floats, you can use == (equal), != (not equal), > (larger than), >= (larger than or equal), < (less than), <= (less than or equal) 'While' is similar to 'If', except: - With 'If', if the conditions are matched, the lines are executed once. With 'While', as long as the conditions remain matched, the lines are executed again and again in a loop until the conditions no longer matched. - There's no 'Else' or 'Elseif' counterparts for 'While' - It can cause the game to freeze if you haven't implemented a way for the conditions to become unmatched eventually (indefinite While loop) EXAMPLE: generate 10 temporary actors who come up to say hi to the player one by one count = 0 While count < 10 Actor = generatePersonTemporary() Actor.dress() Actor.show(2) Actor(Happy):: "Hello, !" count += 1 //without this line, the loop will continue forever will remain less than 10 forever Endwhile Special Dialogue Choice Condition. A single number as a condition checks for the last choice the player pressed on. EXAMPLE: "Invite inside?" 0:: "Yes" 1:: "No" // not entirely sure why, but an empty line here is crucial - it looks neater anyway If 0 // instead if just '0', can also be written as 'choice == 0' Player(Happy):: "Hey, do you want to come in?" Else Player(Happy):: "Goodbye darling!" Endif Using Random simply allows you to randomly pick one of the lines between Random and EndRandom to execute EXAMPLE: Random Actor = generatePerson(african) Actor = generatePerson(eastasian) Actor = generatePerson(easterneuropean) Actor = generatePerson(southasian) EndRandom In the above example, the race of the actor generated will be chosen randomly, with each option having an equal 25% chance