ForcedTrigger() USE: Returns whether a scene was force triggered with an action that has the SCENE_ALWAYS field filled (which overrides the conditions at the top of a scene). Use it to know if the scene was consciously triggered by the player or randomly triggered. TYPE: Condition, non-Ref RETURNS: bool THEME: Scenes COMPARE: sceneStart EXAMPLE: The "organize_a_house_party.lpaction" file has the following field filled: SCENE_ALWAYS: house_party And the house_party.lpscene consults it like this: PlayerHosting = ForcedTrigger() sceneStart() If PlayerHosting "My preparations are all done. It's time to welcome the guests!" Player(Happy):: "Come in, everyone! Don't be shy. Everything's ready." Else "My phone rang! It's . I wonder what is calling me for?" ... Endif