Lpcharacter files are used to hold data about an actor: player or NPC. These data include their appearance (morphs, hairs, skin colors, muscle tone etc) and stat. The easiest way to generate a lpcharacter is via the character generation (Ctrl + E) > Save Preset button on the top left corner. However, the game actually generates a lpcharacter whenever a new character is introduced (saved first in Content\Saves\_session\Characters, then moved to the save slot's folder whenever the player saves the game) - it's the only way to store a character. Open one of those generated lpcharacters and you'll find a full list of the parameters, but each line follows the same rule: CATEGORY Parameter_Name: value1% value1, value2% value2, ..., valueN% valueN For bool and string parameters, valueN can only be a single value. However, for float parameters, valueN can be a range also, with the min and max values separated by a '=>'. EXAMPLES: the following lines are all valid: INFO First_Name: 50% John, 50% Josh MORPH Arms_ForearmMass-ForearmTone_max-max: 100% 0.128191=>0.89546 INFO Genital: 80% Penis HAIR Brow_Color_R: 10% 0.7=>0.9, 20% 0.2=>0.3, 30% 0.5=>0.8