Lpmods hold header information about a mod. You can make a new folder inside Content\Modules for your mod. But that mod will not be recognized by the mod manager until you create a lpmod file for it. Without a lpmod file, all the rest of the files in that folder will not be read. Lpmod is basically the equivalent of an esp file in Bethesda's games. Lpmod follows a rigid structure as follows: MODULE_UNIQUEID: vin_NTR // unique ID for the mod, must match the subfolder's name under Content\Modules MODULE_NAME: Official Netorare Module MODULE_AUTHOR: Vinfamy MODULE_LINK: www.loverslab.com MODULE_DESCRIPTION: Netorare, cuckoldry, being cheated on - aka the most divisive fetish on the internet MODULE_REQUIREMENTS: vin_VanillaRealistic // unique IDs of the prerequisite mods, without all these mods enabled, this mod cannot be enabled. LifePlay Revival addition: MODULE_DEFAULT_ENABLED: true // optional: the mod is enabled the first time the game finds it (otherwise a new mod starts disabled until the player ticks it in the Mod Manager). Used by lp_Revival, shipped with the game.