timeoutActorPrecise(hours, actor1, actor2, ..., actorN) Timeout these actors for x hours so that they won't trigger in any scene again. The number of hours is fixed and not affected by the scene frequency setting. Example: "John just interacted with me in a scene. I don't want him to appear until tomorrow." timeoutPrecise(24, John) // will be exactly 24 hours regardless of the scene frequency setting