getMarried() USE: Call this function to marry the player to their current bf/gf. This doesn't trigger a wedding scene, but flags them as being married. TYPE: Command, non-Ref RETURNS: / THEME: Relationships COMPARE: setDating, isMarried, Divorce, DressWedding, getSpecific(Dating) EXAMPLE: Priest::"I now pronounce you man and wife." getMarried()