timeoutActor(hours, sceneID, Actor1, ..., ActorN) USE: Similar to timeout, except only for one particular scene. It puts a cooldown on the scene for x hours (adjusted by the scene frequency setting), but only for one or more specified actors, who won't get selected by the WHO condition of the scene. TYPE: Command, non-Ref RETURNS: / THEME: Scenes COMPARE: timeout, timeoutPrecise, timeoutActorPrecise EXAMPLE: Player(Angry)::"Stop calling me so many times a day!" Contact(Offended)::"Uh... Ok, I guess. Catch you tomorrow, maybe?" sceneEnd() timeoutActor(24, call_invite, Contact)