ACTION_UNIQUEID: have_a_meal_in ACTION_NAME: Have a meal WHERE: home, work WHEN: 5.30 - 22.30 MINUTES: 40 - 90 TIMEOUT_MINUTES: 180 ALSO_TIMEOUT: have_a_snack_in, have_a_snack, have_a_meal_in EFFECTS: stock_meal -1 (START), mood +3 (END), energy +15 (DURATION), mood -1 (INTERRUPTED) CONDITIONS: stock_meal >= 0.8 (STAT_COMPARE) MOVE_FIRST: true SCENE_ALWAYS: ANIMATION: Again, pretty self explanatory here. The last two lines are not used. The only thing that the above doesn't include is the BUFF effect that can be added to the EFFECTS lines, for example attractiveness +5 (BUFF:300) That will give you a temporary buff of 5 attractiveness for 300 minutes. Note also that the CONDITIONS line only allows (STAT_COMPARE) for now.