// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; public class LifePlay : ModuleRules { public LifePlay(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; // Portage 5.5 : le module a une structure plate (pas de sous-dossier Public/). // BuildSettingsVersion.V5 desactive les chemins d'include legacy, il faut donc // exposer explicitement le dossier du module aux modules qui en dependent // (LifePlayEditorTools inclut LPAssetRegistryHelpers.h). PublicIncludePaths.Add(ModuleDirectory); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AssetRegistry" }); // Portage 5.5 : necessaires a LPVictoryCompat (remplacement du Victory Plugin) PrivateDependencyModuleNames.AddRange(new string[] { "ImageWrapper", "ApplicationCore" }); // Portage 5.5 (R-04) : ULPNavigationHelpers re-expose K2_GetRandomLocationInNavigableRadius // en BlueprintPure. Dependance PUBLIQUE : le .h expose ANavigationData et // UNavigationQueryFilter dans sa signature, et LifePlayEditorTools l'inclut. PublicDependencyModuleNames.Add("NavigationSystem"); // Portage 5.5 (L3) : ULPSessionLogSubsystem lit UGeneralProjectSettings (nom et version du jeu) PrivateDependencyModuleNames.AddRange(new string[] { "EngineSettings" }); // H3d : ULPModInfoSubsystem affiche un avertissement (fenetre Slate) quand un mod a ete construit pour une // autre version du jeu PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } }