// Copyright 2017 Mike Fricker. All Rights Reserved. namespace UnrealBuildTool.Rules { public class StreetMapRuntime : ModuleRules { public StreetMapRuntime(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "PropertyEditor" } ); } } }