// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class LifePlayEditorTarget : TargetRules { public LifePlayEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; // LifePlayEditorTools : module editeur du portage 2026.9 (commandlets d'outillage) ExtraModuleNames.AddRange( new string[] { "LifePlay", "LifePlayEditorTools" } ); } }