passTime(hours_min, hours_max) USE: I initially intended this as a way to pass time during a scene, but it turned out too complicated due to stat depreciations. All it does now is add to the variable TimePassed, which can be useful for while loop I guess. TYPE: Command, Non-Ref RETURNS: / THEME: Time COMPARE: EXAMPLE: While TimePassed < 3 "The party continues ..." passTime(0.25, 1) Endwhile "The party ends."