<# .SYNOPSIS Cuit un mod d'assets et l'assemble en archive installable (lot H3b, Docs/Migration/16_H3_Mods_Paquets.md). .DESCRIPTION Sources : ModSources\\ (.uplugin, Content\, Module\ ; voir Tools/ModSource.ps1). 1. controles : plugin et module (MODULE_UNIQUEID = ), version de reference Releases\\Windows, aucun autre plugin dans Mods\ ; 2. montage du mod dans Mods\, cuisson DLC contre la version de reference (BuildCookRun -dlcname -basedonreleaseversion, via cmd /c : appelee directement depuis PowerShell, la version est coupee en deux), journal dans Saved\Logs\portage\mods ; remise en place dans ModSources\ dans tous les cas ; 3. controle du conteneur : chaque paquet est sous Mods// (aucun asset du jeu embarque) ; 4. assemblage \-for-LifePlay-\LifePlay\{Mods\, Content\Modules\} + notice bilingue, archive .zip testee (7-Zip) ; un assemblage precedent du meme nom est deplace (precedent_), jamais supprime ; 5. -Install : copie le mod dans un jeu de test (dossier contenant LifePlay.exe). .EXAMPLE .\Tools\BuildMod.ps1 -Name LPHairSample .\Tools\BuildMod.ps1 -Name LPHairSample -Install D:\Game\LifePlay_Build_5.5_H3b\Windows #> param( [Parameter(Mandatory)] [string] $Name, [string] $Version = '', [string] $Out = 'D:\Game\LifePlay_Publication\Mods', [string] $Install = '' ) $ErrorActionPreference = 'Stop' $Root = Split-Path $PSScriptRoot -Parent . (Join-Path $PSScriptRoot 'ModSource.ps1') $UE = 'D:\Game\Launcher\Engine\UE_5.5\Engine' $SevenZip = 'C:\Program Files\7-Zip\7z.exe' # 1. Controles. if (-not $Version) { $line = Select-String -Path (Join-Path $Root 'Config\DefaultGame.ini') -Pattern '^ProjectVersion=(.+)$' | Select-Object -First 1 if (-not $line) { throw 'ProjectVersion absent de Config\DefaultGame.ini : preciser -Version' } $Version = $line.Matches[0].Groups[1].Value.Trim() } $src = Join-Path $Root "ModSources\$Name" $lpmod = Join-Path $src "Module\$Name.lpmod" if (-not (Test-Path (Join-Path $src "$Name.uplugin"))) { throw "ModSources\$Name\$Name.uplugin introuvable" } if (-not (Test-Path $lpmod)) { throw "ModSources\$Name\Module\$Name.lpmod introuvable" } $id = (Select-String -Path $lpmod -Pattern '^MODULE_UNIQUEID:\s*(.+)$' | Select-Object -First 1).Matches[0].Groups[1].Value.Trim() if ($id -ne $Name) { throw "MODULE_UNIQUEID ($id) different du nom du mod ($Name)" } $title = (Select-String -Path $lpmod -Pattern '^MODULE_NAME:\s*(.+)$' | Select-Object -First 1).Matches[0].Groups[1].Value.Trim() $release = Join-Path $Root "Releases\$Version\Windows" if (-not (Test-Path (Join-Path $release 'AssetRegistry.bin'))) { throw "Version de reference absente : $release (build de publication avec -createreleaseversion=$Version)" } $stray = Get-StrayMods $Root if ($stray) { throw "Autres plugins dans Mods\ ($($stray -join ', ')) : les remettre dans ModSources avant de cuire" } # 2. Cuisson DLC. $logDir = Join-Path $Root 'Saved\Logs\portage\mods' New-Item -ItemType Directory -Force $logDir | Out-Null $log = Join-Path $logDir ("{0}_{1}.log" -f $Name, (Get-Date -Format 'yyyyMMdd_HHmmss')) $mounted = Mount-ModSource $Root $Name try { $uplugin = Join-Path $mounted "$Name.uplugin" # Commande ecrite dans un .cmd a cote du journal (guillemets intacts, commande exacte conservee). $batch = [IO.Path]::ChangeExtension($log, '.cmd') $cmd = "@call `"$UE\Build\BatchFiles\RunUAT.bat`" BuildCookRun -project=`"$Root\LifePlay.uproject`" -platform=Win64 -clientconfig=Shipping -cook -stage -pak -iostore -compressed -dlcname=`"$uplugin`" -basedonreleaseversion=$Version -nodebuginfo -unattended -utf8output -nop4 > `"$log`" 2>&1" [IO.File]::WriteAllText($batch, $cmd + "`r`n@exit /b %ERRORLEVEL%`r`n", (New-Object Text.UTF8Encoding $false)) Write-Host "Cuisson DLC de $Name contre $Version (journal : $log)" & cmd /c $batch $exit = $LASTEXITCODE $cooked = Select-String -Path $log -Pattern 'Packages Cooked: (\d+)' | Select-Object -Last 1 if ($exit -ne 0 -or -not $cooked) { throw "Cuisson en echec (code $exit) : voir $log" } Write-Host " $($cooked.Matches[0].Groups[1].Value) paquet(s) cuit(s)" $paks = Join-Path $mounted "Saved\StagedBuilds\Windows\LifePlay\Mods\$Name\Content\Paks\Windows" $files = @(Get-ChildItem $paks -File | Where-Object { $_.LastWriteTime -gt (Get-Item $log).CreationTime }) if ($files.Count -lt 3) { throw "Paquets du mod absents ou anciens dans $paks" } # 3. Contenu du conteneur : rien hors de Mods//. $utoc = ($files | Where-Object Extension -eq '.utoc' | Select-Object -First 1).FullName $entries = @(& "$UE\Binaries\Win64\UnrealPak.exe" $utoc -List 2>&1 | ForEach-Object { "$_" } | Where-Object { $_ -match '"\.\./\.\./\.\./' } | ForEach-Object { ($_ -split '"')[1] }) $outside = @($entries | Where-Object { $_ -notlike "../../../LifePlay/Mods/$Name/*" }) if (-not $entries -or $outside) { throw "Conteneur : $($entries.Count) entree(s), $($outside.Count) hors de Mods/$Name ($($outside | Select-Object -First 3))" } Write-Host " conteneur : $($entries.Count) fichier(s), tous sous Mods/$Name/" # 4. Assemblage. New-Item -ItemType Directory -Force $Out | Out-Null $base = "$Name-for-LifePlay-$Version" $stage = Join-Path $Out $base $zip = "$stage.zip" $stamp = Get-Date -Format 'yyyyMMdd_HHmmss' if (Test-Path $stage) { Move-Item $stage "$stage.precedent_$stamp" } if (Test-Path $zip) { Move-Item $zip "$stage.precedent_$stamp.zip" } $modDir = Join-Path $stage "LifePlay\Mods\$Name" New-Item -ItemType Directory -Force (Join-Path $modDir 'Content\Paks\Windows') | Out-Null Copy-Item $uplugin $modDir $files | Copy-Item -Destination (Join-Path $modDir 'Content\Paks\Windows') Copy-Item (Join-Path $mounted 'Module') (Join-Path $stage "LifePlay\Content\Modules\$Name") -Recurse $readme = @( "$title ($Name) - built for LifePlay $Version", '', 'INSTALL: extract this archive into the game folder (the one containing LifePlay.exe), merging the LifePlay folder.', "Then open `"Mod Manager`" on the title screen and enable the mod. To uninstall, delete LifePlay\Mods\$Name", "and LifePlay\Content\Modules\$Name. Credits and licenses: LifePlay\Content\Modules\$Name\CREDITS.txt.", "This mod contains cooked assets: it is made for LifePlay $Version and may need a rebuild for other versions.", '', 'INSTALLATION : extraire cette archive dans le dossier du jeu (celui de LifePlay.exe) en fusionnant le dossier', 'LifePlay, puis activer le mod dans "Mod Manager" sur l''ecran titre. Desinstallation : supprimer', "LifePlay\Mods\$Name et LifePlay\Content\Modules\$Name. Credits et licences : CREDITS.txt du module.", "Ce mod contient des assets cuits pour LifePlay $Version : une autre version du jeu peut demander de le recuire.") [IO.File]::WriteAllText((Join-Path $stage 'README.txt'), ($readme -join "`r`n") + "`r`n", (New-Object Text.UTF8Encoding $false)) } finally { Dismount-ModSource $Root $Name } Push-Location $stage try { & $SevenZip a -tzip $zip '.\*' | Out-Null & $SevenZip t $zip | Out-Null if ($LASTEXITCODE -ne 0) { throw "Archive $zip invalide" } } finally { Pop-Location } $staged = @(Get-ChildItem $stage -Recurse -File).Count $listed = @(& $SevenZip l -slt $zip | Where-Object { $_ -match '^Attributes = [^D]*$' }).Count if ($staged -ne $listed) { throw "Archive : $listed fichier(s) pour $staged assembles" } $hash = (Get-FileHash $zip -Algorithm SHA256).Hash Write-Host ("Archive : {0} ({1:N0} octets, {2} fichiers, SHA-256 {3})" -f $zip, (Get-Item $zip).Length, $listed, $hash) # 5. Installation dans un jeu de test. if ($Install) { if (-not (Test-Path (Join-Path $Install 'LifePlay.exe'))) { throw "$Install ne contient pas LifePlay.exe" } robocopy (Join-Path $stage 'LifePlay') (Join-Path $Install 'LifePlay') /E /NFL /NDL /NJH /NJS /NP | Out-Null if ($LASTEXITCODE -ge 8) { throw "Copie vers $Install en echec (robocopy $LASTEXITCODE)" } Write-Host "Installe dans $Install" } # Code de sortie : succes (robocopy renvoie 1 a 7 quand il a copie). exit 0