// Menu Clavier. Voir LPKeyboardSubsystem.h. #include "LPKeyboardSubsystem.h" #include "Components/Button.h" #include "Components/ScrollBox.h" #include "Components/ScrollBoxSlot.h" #include "Components/TextBlock.h" #include "Engine/GameInstance.h" #include "Engine/GameViewportClient.h" #include "Engine/World.h" #include "Framework/Application/IInputProcessor.h" #include "Framework/Application/SlateApplication.h" #include "GameFramework/InputSettings.h" #include "GameFramework/PlayerController.h" #include "GameFramework/PlayerInput.h" #include "HAL/FileManager.h" #include "LifePlay.h" #include "Misc/ConfigCacheIni.h" #include "Misc/FileHelper.h" #include "Misc/Paths.h" #include "Styling/CoreStyle.h" #include "Widgets/Input/SButton.h" #include "Widgets/Layout/SBorder.h" #include "Widgets/Layout/SBox.h" #include "Widgets/Layout/SScrollBox.h" #include "Widgets/SBoxPanel.h" #include "Widgets/Text/STextBlock.h" namespace { const FName ButtonName(TEXT("LPKeyboardRow")); const TCHAR* InputSection = TEXT("/Script/Engine.InputSettings"); FString KeyboardIniPath() { return FPaths::Combine(FPaths::ProjectSavedDir(), TEXT("Config/Windows/LPKeyboard.ini")); } FString ExportAction(const FInputActionKeyMapping& Map) { FString Text; FInputActionKeyMapping::StaticStruct()->ExportText(Text, &Map, nullptr, nullptr, PPF_None, nullptr); return Text; } FString ExportAxis(const FInputAxisKeyMapping& Map) { FString Text; FInputAxisKeyMapping::StaticStruct()->ExportText(Text, &Map, nullptr, nullptr, PPF_None, nullptr); return Text; } struct FBindRow { FName Name; FString Label; bool bAxis = false; float Scale = 0.f; FKey Key; bool bShift = false; bool bCtrl = false; bool bAlt = false; bool bCmd = false; }; struct FLiveKeyboard { TWeakObjectPtr Owner; TSharedPtr Menu; TSharedPtr Processor; bool bEmbedded = false; }; bool IsRemappable(const FKey& Key) { return Key.IsValid() && !Key.IsAnalog() && !Key.IsAxis1D() && !Key.IsGamepadKey(); } FString ActionLabel(FName Name) { static const TCHAR* Known[][2] = { {TEXT("Pause"), TEXT("Pause")}, {TEXT("Journal"), TEXT("Journal")}, {TEXT("Inventory"), TEXT("Inventory")}, {TEXT("MainMenu"), TEXT("Main Menu")}, {TEXT("CharacterMenu"), TEXT("Character Menu")}, {TEXT("ModuleMenu"), TEXT("Modules")}, {TEXT("CityMenu"), TEXT("City")}, {TEXT("StatMenu"), TEXT("Statistics")}, {TEXT("ContactsMenu"), TEXT("Contacts")}, {TEXT("RotateCamera"), TEXT("Rotate Camera")}, {TEXT("ManualAnimating"), TEXT("Manual Animation")}, {TEXT("SpeedUp"), TEXT("Speed Up")}, {TEXT("SpeedDown"), TEXT("Slow Down")}, {TEXT("SwapRoles"), TEXT("Swap Roles")}, {TEXT("SwitchCamera"), TEXT("Switch Camera")}, {TEXT("NextBuilding"), TEXT("Next Building")}, {TEXT("PreviousBuilding"), TEXT("Previous Building")}, {TEXT("TestScenes"), TEXT("Test Scenes")}, {TEXT("Recommended"), TEXT("Recommended")}, {TEXT("QuickSave"), TEXT("Quick Save")}, {TEXT("Quickload"), TEXT("Quick Load")}, {TEXT("SearchBarToggle"), TEXT("Search")}, {TEXT("Interact"), TEXT("Interact")}, }; const FString Raw = Name.ToString(); for (int32 Index = 0; Index < UE_ARRAY_COUNT(Known); ++Index) { if (Raw == Known[Index][0]) { return Known[Index][1]; } } if (Raw.StartsWith(TEXT("Favorite"))) { return TEXT("Favorite ") + Raw.RightChop(8); } return Raw; } FString AxisLabel(FName Name, float Scale) { const bool bPositive = Scale >= 0.f; if (Name == TEXT("LeftRight")) { return bPositive ? TEXT("Right") : TEXT("Left"); } if (Name == TEXT("DownUp")) { return bPositive ? TEXT("Forward") : TEXT("Back"); } if (Name == TEXT("MoveForward")) { return bPositive ? TEXT("Walk Forward") : TEXT("Walk Back"); } if (Name == TEXT("MoveRight")) { return bPositive ? TEXT("Walk Right") : TEXT("Walk Left"); } if (Name == TEXT("PenisRotation")) { return bPositive ? TEXT("Rotation +") : TEXT("Rotation −"); } return Name.ToString() + (bPositive ? TEXT(" +") : TEXT(" −")); } struct FBindGroup { int32 Order = 9; const TCHAR* Title = TEXT("Other"); }; FBindGroup GroupFor(FName Name) { const FString Raw = Name.ToString(); if (Raw.StartsWith(TEXT("Favorite"))) { return {4, TEXT("Favorites")}; } if (Name == TEXT("MoveForward") || Name == TEXT("MoveRight")) { return {0, TEXT("Movement")}; } if (Name == TEXT("LeftRight") || Name == TEXT("DownUp") || Name == TEXT("ScrollDownUp") || Name == TEXT("RotateCamera") || Name == TEXT("SwitchCamera")) { return {1, TEXT("Camera")}; } if (Name == TEXT("Interact") || Name == TEXT("SwapRoles")) { return {2, TEXT("Interaction")}; } if (Name == TEXT("Pause") || Name == TEXT("Journal") || Name == TEXT("Inventory") || Name == TEXT("MainMenu") || Name == TEXT("CharacterMenu") || Name == TEXT("ModuleMenu") || Name == TEXT("CityMenu") || Name == TEXT("StatMenu") || Name == TEXT("ContactsMenu") || Name == TEXT("SearchBarToggle")) { return {3, TEXT("Menus")}; } if (Name == TEXT("SpeedUp") || Name == TEXT("SpeedDown")) { return {5, TEXT("Time")}; } if (Name == TEXT("NextBuilding") || Name == TEXT("PreviousBuilding")) { return {6, TEXT("World")}; } if (Name == TEXT("QuickSave") || Name == TEXT("Quickload")) { return {7, TEXT("Save")}; } if (Name == TEXT("ManualAnimating") || Name == TEXT("PenisRotation") || Name == TEXT("TestScenes") || Name == TEXT("Recommended")) { return {8, TEXT("Scene")}; } return {}; } FString ChordText(const FKey& Key, bool bShift, bool bCtrl, bool bAlt) { FString Text; if (bCtrl) { Text += TEXT("Ctrl+"); } if (bShift) { Text += TEXT("Shift+"); } if (bAlt) { Text += TEXT("Alt+"); } Text += Key.GetDisplayName().ToString(); return Text; } TSharedRef MakeText(const FString& Value, int32 Size, const FLinearColor& Color) { FSlateFontInfo Font = FCoreStyle::GetDefaultFontStyle("Regular", Size); Font.OutlineSettings.OutlineSize = 2; Font.OutlineSettings.bApplyOutlineToDropShadows = true; Font.OutlineSettings.OutlineColor = FLinearColor(0.f, 0.f, 0.f, 0.8f); return SNew(STextBlock) .Text(FText::FromString(Value)) .Font(Font) .ColorAndOpacity(FSlateColor(Color)); } class SLPKeyboardMenu : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SLPKeyboardMenu) {} SLATE_ARGUMENT(bool, bEmbedded) SLATE_END_ARGS() void Construct(const FArguments& InArgs, ULPKeyboardSubsystem* InOwner) { Owner = InOwner; bEmbedded = InArgs._bEmbedded; ChildSlot [ SNew(SBox) .HAlign(bEmbedded ? HAlign_Fill : HAlign_Center) .VAlign(bEmbedded ? VAlign_Fill : VAlign_Center) [ SNew(SBorder) .BorderImage(bEmbedded ? FCoreStyle::Get().GetBrush("NoBrush") : FCoreStyle::Get().GetBrush("ToolPanel.GroupBorder")) .Padding(bEmbedded ? 0.f : 16.f) [ SNew(SBox) .WidthOverride(bEmbedded ? FOptionalSize() : FOptionalSize(560.f)) .HeightOverride(bEmbedded ? FOptionalSize() : FOptionalSize(640.f)) [ SNew(SVerticalBox) + SVerticalBox::Slot().AutoHeight().Padding(0.f, 0.f, 0.f, 8.f) [ SNew(STextBlock) .Text(FText::FromString(TEXT("Change a key, add one, or remove one. Escape cancels the capture. Saved for this version of the game."))) .AutoWrapText(true) .Font(MakeText(TEXT(""), 16, FLinearColor::White)->GetFont()) .ColorAndOpacity(FSlateColor(FLinearColor(1.f, 1.f, 1.f, 0.95f))) ] + SVerticalBox::Slot().FillHeight(1.f) [ SNew(SScrollBox) + SScrollBox::Slot() [ SAssignNew(Rows, SVerticalBox) ] ] + SVerticalBox::Slot().AutoHeight().Padding(0.f, 8.f, 0.f, 8.f) [ SAssignNew(StatusBlock, STextBlock) .Font(MakeText(TEXT(""), 16, FLinearColor::White)->GetFont()) .ColorAndOpacity(FSlateColor(FLinearColor(0.95f, 0.85f, 0.4f))) ] + SVerticalBox::Slot().AutoHeight() [ SNew(SHorizontalBox) + SHorizontalBox::Slot().FillWidth(1.f).Padding(0.f, 0.f, 8.f, 0.f) [ SNew(SButton) .OnClicked(this, &SLPKeyboardMenu::OnReset) [ MakeText(TEXT("Reset"), 20, FLinearColor::White) ] ] + SHorizontalBox::Slot().FillWidth(1.f) [ SNew(SButton) .Visibility(bEmbedded ? EVisibility::Collapsed : EVisibility::Visible) .OnClicked(this, &SLPKeyboardMenu::OnClose) [ MakeText(TEXT("Close"), 20, FLinearColor::White) ] ] ] ] ] ] ]; Rebuild(); } void Rebuild() { if (!Rows.IsValid()) { return; } Rows->ClearChildren(); ULPKeyboardSubsystem* Sub = Owner.Get(); const UInputSettings* Settings = UInputSettings::GetInputSettings(); if (!Sub || !Settings) { return; } TArray Binds; for (const FInputActionKeyMapping& Map : Settings->GetActionMappings()) { if (!IsRemappable(Map.Key)) { continue; } FBindRow Row; Row.Name = Map.ActionName; Row.Label = ActionLabel(Map.ActionName); Row.Key = Map.Key; Row.bShift = Map.bShift; Row.bCtrl = Map.bCtrl; Row.bAlt = Map.bAlt; Row.bCmd = Map.bCmd; Binds.Add(Row); } for (const FInputAxisKeyMapping& Map : Settings->GetAxisMappings()) { if (!IsRemappable(Map.Key)) { continue; } FBindRow Row; Row.Name = Map.AxisName; Row.Label = AxisLabel(Map.AxisName, Map.Scale); Row.bAxis = true; Row.Scale = Map.Scale; Row.Key = Map.Key; Binds.Add(Row); } Binds.Sort([](const FBindRow& A, const FBindRow& B) { const int32 GroupA = GroupFor(A.Name).Order; const int32 GroupB = GroupFor(B.Name).Order; if (GroupA != GroupB) { return GroupA < GroupB; } if (A.Label != B.Label) { return A.Label < B.Label; } return A.Key.GetDisplayName().ToString() < B.Key.GetDisplayName().ToString(); }); int32 PreviousGroup = INDEX_NONE; FString Previous; for (const FBindRow& Row : Binds) { const FBindGroup Section = GroupFor(Row.Name); if (Section.Order != PreviousGroup) { PreviousGroup = Section.Order; Previous.Reset(); Rows->AddSlot().AutoHeight().Padding(0.f, 12.f, 0.f, 4.f) [ MakeText(Section.Title, 20, FLinearColor(1.f, 0.92f, 0.45f)) ]; } if (Row.Label != Previous) { Previous = Row.Label; const FBindRow Group = Row; Rows->AddSlot().AutoHeight().Padding(0.f, 10.f, 0.f, 2.f) [ SNew(SHorizontalBox) + SHorizontalBox::Slot().FillWidth(1.f).VAlign(VAlign_Center) [ MakeText(Row.Label, 20, FLinearColor(1.f, 1.f, 1.f, 0.95f)) ] + SHorizontalBox::Slot().AutoWidth() [ SNew(SButton) .OnClicked_Lambda([this, Group]() { if (ULPKeyboardSubsystem* Sub = Owner.Get()) { Sub->BeginWait(Group.Name, Group.bAxis, Group.Scale, EKeys::Invalid, false, false, false, false, true); Sub->RefreshMenu(); } return FReply::Handled(); }) [ MakeText(TEXT("Add"), 16, FLinearColor::White) ] ] ]; } const FBindRow Current = Row; Rows->AddSlot().AutoHeight().Padding(12.f, 2.f, 0.f, 2.f) [ SNew(SHorizontalBox) + SHorizontalBox::Slot().FillWidth(1.f).VAlign(VAlign_Center) [ MakeText(ChordText(Current.Key, Current.bShift, Current.bCtrl, Current.bAlt), 16, FLinearColor(0.85f, 0.9f, 1.f)) ] + SHorizontalBox::Slot().AutoWidth().Padding(4.f, 0.f) [ SNew(SButton) .OnClicked_Lambda([this, Current]() { if (ULPKeyboardSubsystem* Sub = Owner.Get()) { Sub->BeginWait(Current.Name, Current.bAxis, Current.Scale, Current.Key, Current.bShift, Current.bCtrl, Current.bAlt, Current.bCmd, false); Sub->RefreshMenu(); } return FReply::Handled(); }) [ MakeText(TEXT("Change"), 16, FLinearColor::White) ] ] + SHorizontalBox::Slot().AutoWidth() [ SNew(SButton) .OnClicked_Lambda([this, Current]() { if (ULPKeyboardSubsystem* Sub = Owner.Get()) { Sub->RemoveBinding(Current.Name, Current.bAxis, Current.Scale, Current.Key, Current.bShift, Current.bCtrl, Current.bAlt, Current.bCmd); } return FReply::Handled(); }) [ MakeText(TEXT("Remove"), 16, FLinearColor::White) ] ] ]; } if (StatusBlock.IsValid() && Sub) { StatusBlock->SetText(FText::FromString(Sub->GetStatus())); } } private: FReply OnReset() { if (ULPKeyboardSubsystem* Sub = Owner.Get()) { Sub->ResetToDefault(); } return FReply::Handled(); } FReply OnClose() { if (ULPKeyboardSubsystem* Sub = Owner.Get()) { Sub->CloseKeyboardMenu(); } return FReply::Handled(); } TWeakObjectPtr Owner; TSharedPtr Rows; TSharedPtr StatusBlock; bool bEmbedded = false; }; FLiveKeyboard& Live() { static FLiveKeyboard State; return State; } class FKeyboardProcessor : public IInputProcessor { public: virtual void Tick(const float, FSlateApplication&, TSharedRef) override {} virtual bool HandleKeyDownEvent(FSlateApplication&, const FKeyEvent& Event) override { ULPKeyboardSubsystem* Sub = Live().Owner.Get(); if (!Sub || !Live().Menu.IsValid()) { return false; } const FKey Key = Event.GetKey(); if (Sub->IsWaiting()) { if (Key == EKeys::Escape) { Sub->CancelWait(); } else if (!Key.IsModifierKey()) { Sub->CommitKey(Key, Event.IsShiftDown(), Event.IsControlDown(), Event.IsAltDown(), Event.IsCommandDown()); } return true; } if (Live().bEmbedded) { return false; } if (Key == EKeys::Escape) { Sub->CloseKeyboardMenu(); return true; } return true; } }; } bool ULPKeyboardSubsystem::IsMenuOpen() const { return Live().Menu.IsValid() && Live().Owner.Get() == this; } void ULPKeyboardSubsystem::Initialize(FSubsystemCollectionBase& Collection) { Super::Initialize(Collection); if (!LoadSaved()) { SaveSaved(); } TickHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateUObject(this, &ULPKeyboardSubsystem::Tick), 0.5f); } void ULPKeyboardSubsystem::Deinitialize() { if (Live().Owner.Get() == this) { CloseKeyboardMenu(); } FTSTicker::GetCoreTicker().RemoveTicker(TickHandle); Super::Deinitialize(); } bool ULPKeyboardSubsystem::Tick(float DeltaTime) { (void)DeltaTime; UGameInstance* GI = GetGameInstance(); bool bFound = false; for (TObjectIterator It; It; ++It) { UScrollBox* Scroll = *It; if (!Scroll || Scroll->GetFName() != TEXT("SettingsScrollBox") || Scroll->HasAnyFlags(RF_ClassDefaultObject | RF_ArchetypeObject)) { continue; } const UUserWidget* Owner = Scroll->GetTypedOuter(); if (!Owner || Owner->HasAnyFlags(RF_ClassDefaultObject) || Owner->GetGameInstance() != GI) { continue; } bFound = true; } if (!bFound && !bLoggedMissing) { bLoggedMissing = true; UE_LOG(LogLifePlay, Display, TEXT("Clavier : liste des reglages pas encore ouverte")); } return true; } void ULPKeyboardSubsystem::AttachButton(UScrollBox* Scroll) { for (int32 Index = 0; Index < Scroll->GetChildrenCount(); ++Index) { if (Scroll->GetChildAt(Index) && Scroll->GetChildAt(Index)->GetFName() == ButtonName) { return; } } UButton* Button = NewObject(Scroll, ButtonName); UTextBlock* Label = NewObject(Button, TEXT("LPKeyboardLabel")); Label->SetText(FText::FromString(TEXT("Keyboard"))); Label->SetColorAndOpacity(FSlateColor(FLinearColor::White)); FSlateFontInfo Font = FCoreStyle::GetDefaultFontStyle("Regular", 16); Label->SetFont(Font); Button->SetContent(Label); if (UScrollBoxSlot* Slot = Cast(Scroll->AddChild(Button))) { Slot->SetPadding(FMargin(0.f, 12.f, 0.f, 4.f)); Slot->SetHorizontalAlignment(HAlign_Fill); } Button->OnClicked.AddDynamic(this, &ULPKeyboardSubsystem::OpenKeyboardMenu); UE_LOG(LogLifePlay, Display, TEXT("Clavier : bouton ajoute dans les reglages")); } TSharedRef ULPKeyboardSubsystem::TakeEmbeddedPage() { if (Live().Menu.IsValid() && Live().Owner.Get() == this) { return Live().Menu.ToSharedRef(); } Status = TEXT("Choose Change or Add, then press a key."); bWaiting = false; Live().bEmbedded = true; TSharedRef Panel = SNew(SLPKeyboardMenu, this).bEmbedded(true); Live().Owner = this; Live().Menu = Panel; if (!Live().Processor.IsValid()) { Live().Processor = MakeShared(); FSlateApplication::Get().RegisterInputPreProcessor(Live().Processor.ToSharedRef(), 0); } return Panel; } void ULPKeyboardSubsystem::OpenKeyboardMenu() { if (Live().Menu.IsValid() || !FSlateApplication::IsInitialized() || !GEngine || !GEngine->GameViewport) { return; } Status = TEXT("Choose Change or Add, then press a key."); bWaiting = false; Live().bEmbedded = false; TSharedRef Panel = SNew(SLPKeyboardMenu, this).bEmbedded(false); Live().Owner = this; Live().Menu = Panel; Live().Processor = MakeShared(); GEngine->GameViewport->AddViewportWidgetContent(Panel, 200); FSlateApplication::Get().RegisterInputPreProcessor(Live().Processor.ToSharedRef(), 0); } void ULPKeyboardSubsystem::CloseKeyboardMenu() { if (Live().Owner.Get() != this && Live().Owner.IsValid()) { return; } bWaiting = false; if (Live().Processor.IsValid() && FSlateApplication::IsInitialized()) { FSlateApplication::Get().UnregisterInputPreProcessor(Live().Processor.ToSharedRef()); } if (Live().Menu.IsValid() && GEngine && GEngine->GameViewport) { GEngine->GameViewport->RemoveViewportWidgetContent(Live().Menu.ToSharedRef()); } Live().Menu.Reset(); Live().Processor.Reset(); Live().Owner.Reset(); Live().bEmbedded = false; } void ULPKeyboardSubsystem::BeginWait(FName Name, bool bAxis, float Scale, FKey OldKey, bool bShift, bool bCtrl, bool bAlt, bool bCmd, bool bAdd) { bWaiting = true; bWaitAdd = bAdd; bWaitAxis = bAxis; WaitScale = Scale; WaitName = Name; WaitOldKey = OldKey; bWaitShift = bShift; bWaitCtrl = bCtrl; bWaitAlt = bAlt; bWaitCmd = bCmd; Status = bAdd ? FString::Printf(TEXT("New key for %s. Escape cancels."), bAxis ? *AxisLabel(Name, Scale) : *ActionLabel(Name)) : FString::Printf(TEXT("Replaces %s. Escape cancels."), *OldKey.GetDisplayName().ToString()); } void ULPKeyboardSubsystem::CancelWait() { bWaiting = false; Status = TEXT("Capture cancelled."); RefreshMenu(); } bool ULPKeyboardSubsystem::CommitKey(const FKey& Key, bool bShift, bool bCtrl, bool bAlt, bool bCmd) { bWaiting = false; if (!IsRemappable(Key)) { Status = TEXT("This key cannot be assigned."); RefreshMenu(); return false; } UInputSettings* Settings = UInputSettings::GetInputSettings(); if (!Settings) { return false; } TArray Cleared; if (!bWaitAdd && WaitOldKey.IsValid()) { if (bWaitAxis) { Settings->RemoveAxisMapping(FInputAxisKeyMapping(WaitName, WaitOldKey, WaitScale), false); } else { Settings->RemoveActionMapping(FInputActionKeyMapping(WaitName, WaitOldKey, bWaitShift, bWaitCtrl, bWaitAlt, bWaitCmd), false); } } const TArray Actions = Settings->GetActionMappings(); for (const FInputActionKeyMapping& Map : Actions) { if (Map.Key == Key && Map.bShift == bShift && Map.bCtrl == bCtrl && Map.bAlt == bAlt && Map.bCmd == bCmd) { Settings->RemoveActionMapping(Map, false); Cleared.Add(ActionLabel(Map.ActionName)); } } TArray Axes = Settings->GetAxisMappings(); for (const FInputAxisKeyMapping& Map : Axes) { if (Map.Key == Key && !bShift && !bCtrl && !bAlt && !bCmd) { Settings->RemoveAxisMapping(Map, false); Cleared.Add(AxisLabel(Map.AxisName, Map.Scale)); } } if (bWaitAxis) { Settings->AddAxisMapping(FInputAxisKeyMapping(WaitName, Key, WaitScale), false); } else { Settings->AddActionMapping(FInputActionKeyMapping(WaitName, Key, bShift, bCtrl, bAlt, bCmd), false); } ApplyToPlayer(); Status = Cleared.Num() > 0 ? FString::Printf(TEXT("%s saved. Removed from: %s."), *Key.GetDisplayName().ToString(), *FString::Join(Cleared, TEXT(", "))) : FString::Printf(TEXT("%s saved."), *Key.GetDisplayName().ToString()); RefreshMenu(); return true; } void ULPKeyboardSubsystem::RemoveBinding(FName Name, bool bAxis, float Scale, FKey Key, bool bShift, bool bCtrl, bool bAlt, bool bCmd) { bWaiting = false; UInputSettings* Settings = UInputSettings::GetInputSettings(); if (!Settings) { return; } if (bAxis) { Settings->RemoveAxisMapping(FInputAxisKeyMapping(Name, Key, Scale), false); } else { Settings->RemoveActionMapping(FInputActionKeyMapping(Name, Key, bShift, bCtrl, bAlt, bCmd), false); } ApplyToPlayer(); Status = FString::Printf(TEXT("%s removed."), *Key.GetDisplayName().ToString()); RefreshMenu(); } bool ULPKeyboardSubsystem::LoadDefaults(TArray& Actions, TArray& Axes) const { const FString Path = FPaths::Combine(FPaths::ProjectConfigDir(), TEXT("DefaultInput.ini")); TArray Lines; if (!FFileHelper::LoadFileToStringArray(Lines, *Path)) { return false; } for (FString Line : Lines) { Line.TrimStartAndEndInline(); if (Line.StartsWith(TEXT("+ActionMappings="))) { FInputActionKeyMapping Map; const FString Inner = Line.Mid(16); if (FInputActionKeyMapping::StaticStruct()->ImportText(*Inner, &Map, nullptr, PPF_None, nullptr, TEXT("ActionMappings")) && Map.Key.IsValid()) { Actions.Add(Map); } } else if (Line.StartsWith(TEXT("+AxisMappings="))) { FInputAxisKeyMapping Map; const FString Inner = Line.Mid(14); if (FInputAxisKeyMapping::StaticStruct()->ImportText(*Inner, &Map, nullptr, PPF_None, nullptr, TEXT("AxisMappings")) && Map.Key.IsValid()) { Axes.Add(Map); } } } return Actions.Num() > 0 || Axes.Num() > 0; } void ULPKeyboardSubsystem::ResetToDefault() { bWaiting = false; TArray Actions; TArray Axes; UInputSettings* Settings = UInputSettings::GetInputSettings(); if (!Settings || !LoadDefaults(Actions, Axes)) { Status = TEXT("The original keys could not be found."); RefreshMenu(); return; } const TArray CurrentActions = Settings->GetActionMappings(); for (const FInputActionKeyMapping& Map : CurrentActions) { Settings->RemoveActionMapping(Map, false); } const TArray CurrentAxes = Settings->GetAxisMappings(); for (const FInputAxisKeyMapping& Map : CurrentAxes) { Settings->RemoveAxisMapping(Map, false); } for (const FInputActionKeyMapping& Map : Actions) { Settings->AddActionMapping(Map, false); } for (const FInputAxisKeyMapping& Map : Axes) { Settings->AddAxisMapping(Map, false); } ApplyToPlayer(); Status = TEXT("Original keys restored."); RefreshMenu(); } bool ULPKeyboardSubsystem::LoadSaved() const { const FString Path = KeyboardIniPath(); if (!FPaths::FileExists(Path)) { UE_LOG(LogLifePlay, Display, TEXT("Clavier : %s absent, creation avec les touches actuelles"), *Path); return false; } FConfigFile File; File.Read(Path); TArray ActionLines; TArray AxisLines; File.GetArray(InputSection, TEXT("ActionMappings"), ActionLines); File.GetArray(InputSection, TEXT("AxisMappings"), AxisLines); TArray Actions; TArray Axes; for (const FString& Line : ActionLines) { FInputActionKeyMapping Map; if (FInputActionKeyMapping::StaticStruct()->ImportText(*Line, &Map, nullptr, PPF_None, nullptr, TEXT("ActionMappings")) && Map.Key.IsValid()) { Actions.Add(Map); } } for (const FString& Line : AxisLines) { FInputAxisKeyMapping Map; if (FInputAxisKeyMapping::StaticStruct()->ImportText(*Line, &Map, nullptr, PPF_None, nullptr, TEXT("AxisMappings")) && Map.Key.IsValid()) { Axes.Add(Map); } } UInputSettings* Settings = UInputSettings::GetInputSettings(); if (!Settings || (Actions.Num() == 0 && Axes.Num() == 0)) { UE_LOG(LogLifePlay, Warning, TEXT("Clavier : %s illisible, les touches du jeu sont gardees"), *Path); return false; } if (Actions.Num() > 0) { const TArray Current = Settings->GetActionMappings(); for (const FInputActionKeyMapping& Map : Current) { Settings->RemoveActionMapping(Map, false); } for (const FInputActionKeyMapping& Map : Actions) { Settings->AddActionMapping(Map, false); } } if (Axes.Num() > 0) { const TArray Current = Settings->GetAxisMappings(); for (const FInputAxisKeyMapping& Map : Current) { Settings->RemoveAxisMapping(Map, false); } for (const FInputAxisKeyMapping& Map : Axes) { Settings->AddAxisMapping(Map, false); } } Settings->ForceRebuildKeymaps(); UE_LOG(LogLifePlay, Display, TEXT("Clavier : %d actions et %d axes relus depuis %s"), Actions.Num(), Axes.Num(), *Path); return true; } void ULPKeyboardSubsystem::SaveSaved() const { UInputSettings* Settings = UInputSettings::GetInputSettings(); if (!Settings) { return; } const FString Path = KeyboardIniPath(); IFileManager::Get().MakeDirectory(*FPaths::GetPath(Path), true); FConfigFile File; int32 ActionCount = 0; int32 AxisCount = 0; for (const FInputActionKeyMapping& Map : Settings->GetActionMappings()) { if (Map.Key.IsValid()) { File.AddToSection(InputSection, TEXT("+ActionMappings"), ExportAction(Map)); ++ActionCount; } } for (const FInputAxisKeyMapping& Map : Settings->GetAxisMappings()) { if (Map.Key.IsValid()) { File.AddToSection(InputSection, TEXT("+AxisMappings"), ExportAxis(Map)); ++AxisCount; } } const bool bWrote = File.Write(Path); UE_LOG(LogLifePlay, Display, TEXT("Clavier : %d actions et %d axes %s dans %s"), ActionCount, AxisCount, bWrote ? TEXT("enregistres") : TEXT("non ecrits"), *Path); } void ULPKeyboardSubsystem::ApplyToPlayer() const { if (UInputSettings* Settings = UInputSettings::GetInputSettings()) { Settings->ForceRebuildKeymaps(); SaveSaved(); } if (UWorld* World = GetWorld()) { if (APlayerController* PC = World->GetFirstPlayerController()) { if (UPlayerInput* Input = PC->PlayerInput) { Input->ForceRebuildingKeyMaps(false); } } } } void ULPKeyboardSubsystem::RefreshMenu() { if (Live().Owner.Get() == this && Live().Menu.IsValid()) { Live().Menu->Rebuild(); } }