Stats (0 - 100) From Red to Green Short-term 1. Mood 2. Energy 3. Arousal Long-term (regular activity increases, if not, deteriorate) 1. Attractiveness 2. Fitness 3. Intelligence 4. Interpersonal Skills 5. Perversion Inventory 1. Money (in local currency) 2. Apparel (buff to attractiveness, with tags for work, formal, casual, sports etc) 3. All other items Effect: 1. Hungry 2. Ill 3. Injured