[/Script/EngineSettings.GeneralProjectSettings] ProjectID=543F4F9E4DE525696C82F5A52303C15C ProjectName=LifePlay ProjectVersion=2026.9 beta Description=Portage UE 5.5 - assets integres depuis LifePlay 5.9 Full Source [/Script/MoviePlayer.MoviePlayerSettings] bWaitForMoviesToComplete=False bMoviesAreSkippable=False +StartupMovies=loading [/Script/UnrealEd.ProjectPackagingSettings] ; Lot L7c : cles de nativisation des Blueprints retirees (fonction supprimee depuis UE 5.0, sans effet). Build=IfProjectHasCode BuildConfiguration=PPBC_Shipping StagingDirectory=(Path="D:/Game/LifePlay_Build_5.5") FullRebuild=False ForDistribution=True IncludeDebugFiles=False UsePakFile=False bGenerateChunks=False bGenerateNoChunks=False bChunkHardReferencesOnly=False bBuildHttpChunkInstallData=False HttpChunkInstallDataDirectory=(Path="") HttpChunkInstallDataVersion= IncludePrerequisites=True IncludeAppLocalPrerequisites=False bShareMaterialShaderCode=False bSharedMaterialNativeLibraries=False ApplocalPrerequisitesDirectory=(Path="") IncludeCrashReporter=False InternationalizationPreset=English -CulturesToStage=en +CulturesToStage=en bCookAll=False bCookMapsOnly=False bCompressed=False bEncryptIniFiles=False bEncryptPakIndex=False bSkipEditorContent=False bSkipMovies=False ; LifePlay charge maillages, vetements, coiffures et textures par chemin a l'execution ; (GetAssetsByClass, GetAssetByObjectPath) : le cuiseur ne voit pas ces references. ; Tout /Game doit donc etre cuit, quelle que soit la methode d'empaquetage (ERR-026). +DirectoriesToAlwaysCook=(Path="/Game") +DirectoriesToNeverCook=(Path="/Game/Heavy/New/fBlah") +DirectoriesToAlwaysStageAsNonUFS=(Path="Modules") [/Script/McpAutomationBridge.McpAutomationBridgeSettings] bEnableNativeMCP=True NativeMCPPort=3000 bLoadAllToolsOnStart=True