WHAT USE: WHAT is mostly used to enter a condition at the top of a scene, affecting its random triggering depending on what the player's doing. However, it can also be used as a command in the rest of the scene script, returning the player's current activity. Available actionIDs can be found in the different files contained in the "Actions" folder in modules. TYPE: Condition, non-Ref RETURNS: actionID (string) THEME: Scenes, Activity COMPARE: WHAT, WHEN EXAMPLE: If WHAT == socialize && WHERE == nightclub "It shouldn't be surprising that when you talk to random strangers at a nightclub, somebody will think you're just hitting on people." Jealous = generatePerson() Jealous.dress() Jealous.show() Jealous(Angry)::"Stay away from my , you !" Endif