// Portage UE 5.5 - voir LPNavigationHelpers.h #include "LPNavigationHelpers.h" #include "NavigationSystem.h" bool ULPNavigationHelpers::GetRandomLocationInNavigableRadius( UObject* WorldContextObject, const FVector& Origin, FVector& RandomLocation, float Radius, ANavigationData* NavData, TSubclassOf FilterClass) { // Simple reacheminement : toute la logique reste cote moteur. return UNavigationSystemV1::K2_GetRandomLocationInNavigableRadius( WorldContextObject, Origin, RandomLocation, Radius, NavData, FilterClass); }