LifePlay-Revival/Docs/Change_Logs.txt
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

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Version 2026.9 Beta:
- Portage du projet vers Unreal Engine 4.27.2 (depuis la base v3.6)
- Plugins passes en 4.27 : VictoryBPLibrary (EngineVersion 4.20 -> 4.27, version portee du plugin), StreetMap (API rendu 4.22+, API UStaticMesh 4.23+), ModdingExtra ; PCH explicites obligatoires depuis 4.21 ; dependance ShaderCore supprimee (fusionnee dans RenderCore en 4.22)
- Integration de l'integralite des assets non cuits de LifePlay 5.9 Full Source (8564 .uasset) en remplacement du dossier Heavy absent
- Icones officielles du plugin StreetMap restaurees
- Nettoyage du mapping d'entree TestScenes (touche invalide)
- Correction des 13 noeuds "Get Asset by Object Path" de GI, Person, Room et VisualMorph : Epic
a rendu cette fonction impure (BlueprintPure=false), les graphes l'utilisaient comme noeud pur
(souvent dans des fonctions pures ou aucune broche Exec ne peut etre cablee). Ils pointent
desormais vers ULPAssetRegistryHelpers::GetAssetByObjectPath, version pure equivalente fournie
par le module du jeu. Conversion effectuee par la commandlet LPFixAssetRegistryNodes
(module editeur LifePlayEditorTools), rejouable : UE4Editor-Cmd.exe LifePlay.uproject
-run=LPFixAssetRegistryNodes [-DryRun]
Version 3.6:
- Add basic period cycle for female player and NPCs, with safe and 'dangerous' days so it's not just a flat 2.5% per creampie anymore
- Expand contraception content: some NPCs will now ask you to put condom on or pull out (how strict they are with that request depends on their submissiveness stat). Condoms can break and you can fail to pull out, accidentally or otherwise.
- Enable impregnation of and by temporary actors (like hookers etc)
- Allow impregnation as a result of threesome and other group sex scenes
- Expand NPC-NPC pregnancy so that any NPC-NPC scenes you actually witness in the game may result in pregnancy as well, not just as a random event
- Some scenes about figuring out the baby daddy if you've been having multiple partners. You can then lie or tell the truth, and the potential baby daddies can react in different ways
- Some relationship scenes about wanting a child, then either succeeding or failing and having to find an alternative like surrogate mother or sperm donor - and some drama scenes out of that
- Some impact on mood, energy and arousal while being pregnant + some scenes relating to this
- Can start or stop fertility treatment (basically an immersive way to get to pregnancy content quickly without having to 'cheat' and edit the fertility stat)
- Chance to have twins or triplets
- Many backend improvements / expansions to the pregnancy system (much more data relating to impregnation is stored basically) to support all the above
- All commissions from patrons for July
- Bug fixes and other improvements
Version 3.5:
- Animations for working and being served at the different types of establishments in the game
- AI behavior improvements so that NPCs play the correct animation with the correct objects depending on whether they're at the current location because they work there or simply are customers.
- Animations for some common actions described in scenes (like fighting, shooting, messing around before sex, etc) to make scenes more lively, instead of relying so much on text and ask the player to imagine the action going on while the characters just stand there awkwardly.
- Modify existing scene scripts to use these new scene-specific animations
- Improve the character skin shader for more detailed and realistic-looking skin, most noticeable when zoomed in. Special thanks to Semaj, another game dev who was kind enough to share with me their own experience working with Daz and Unreal Engine 4.
- A few new erotic description lines written by EtB for the Transformation start
- Bug fixes and other improvements
Version 3.4:
- Virginity flag for player and NPCs, with some new unique scenes relating to being a virgin, seducing a virgin, the first time and follow-up scenes involving the person who took your character's virginity / someone whose virginity your character took. In the future, virginity content will be further expanded for sure, probably in another update that's dedicated entirely to it, to allow the player and NPCs to pledge to save themselves for marriage etc but this needs to wait for an update where the sex scene system itself is expanded with some AI first (should be around August) since the current system that just allows you to pick whatever animation you want with no reaction or protest from your partner obviously doesn't work with an NPC saving for marriage too well.
- Eyeglasses for male and female characters, with a new checkbox in character creation for whether the person usually wears glasses (since it's not just a fashion item that can randomly be worn or not, like the rest of the clothes in the game).
- The 'virgin' and 'needs glasses' flags for NPCs can be edited by the player at any time but will also be auto-assigned depending on some conditions (younger, low-perversion girls are more likely to be virgins for example) when an NPC is first generated. When loading a previous save, existing NPCs will also be auto-assigned - so no need to go through each and every existing NPC to check the new boxes yourself, don't worry.
- Some horse animations with male characters. The dogs, on the other hand, are from the pre-Daz era of this project and they now look pretty terrible compared to the rest of the game, so I wanted to change their models first in the next 'interspecies' update to bring them up to par graphically before adding new dog animations.
- Improve the optional TF Start, most importantly now allowing you to roleplay as someone who actually reacts positively to the transformation, with suggestions written by my patron (and erotic writer) EtB
- Bug fixes and other improvements
Version 3.3:
- Improve the system for animations with spawn objects, especially making sure that the items actually despawn after use
- New solo and couple animations involving a dildo
- New solo and couple animations involving a vibrator
- New solo and couple animations
- 3d mesh and texture assets for the dildo, vibrator and fleshlight
- Half of June commissions
- Bug fixes and other improvements
Version 3.2:
- More daily activity animations for the player character and NPCs. Specifically, v3.2 will first focus on basic needs and leisure activities (eat, drink, sleep, dance, sports, etc), while later on, v3.5 will most likely focus on business (working or being served at different types of establishments), and finally v3.8 will focus on paired and scene-specific animations (fighting, messing around before an actual sex scene, etc)
- A system for blending sitting poses and activity animations (for example, instead of making 20 different 'have a snack' animations for 20 different chairs, this system allows the game to just blend the top half of the body from the eating animation with each of the 20 sitting poses.)
- A simple system for spawning additional objects to go with some animations (spawning cutlery and food for eating animation for example) and despawning them after the animation finishes
- 3d meshes and textures for the animated objects above
- The rest of May commissions (i.e. all the commissioned animations)
- Bug fixes and other improvements
Version 3.1:
- The action and interaction menus will now be dynamically sorted to minimize the need to scroll down / type in keyword - with your last action (if still applicable) shown first on the list, followed by the rest of the available actions sorted by how often you used them so far in your current save. I find this especially important for the interaction menu with NPCs, which involve a lot of scrolling right now.
- 3d camera with free keyboard + mouse control for the character creation menu and the inventory menu, replacing the old static Zoom and Rotate buttons, so that you can always get the perfect angle while editing / dressing your character and don't have to constantly move your cursor back and forth between the main editor menu and the camera buttons.
- Reduce the load time for maps (i.e. the long "Loading, Please Wait ..." thing after you select a city). The improvement is especially noticeable for the bigger maps.
- Replace the top-left-corner tutorial popups you get at the beginning of the game (which are outdated anyway with so many gameplay changes in the last year) with a separate "New Game with Tutorial" mode accessible from the title screen, which guides new players step by step through the various aspects of the game. This way, experienced players don't get bothered by those popups and new players have their own 'handholding' new game mode that is very easy to follow.
- The hotkeys to open the frequently used menus (namely Esc, Q, I & P) can now be simply pressed again to close such menus, instead of having to find the Finish / Resume button to click on.
- Reset the "Update Only" downloads' version requirement to v3.0 Stable to make the download size smaller and hence more useful. If you didn't play v3.0 Stable, you either need to use the Full v3.1 download for this update or need to apply the "Update From v2.x To v3.0 Stable" first before you apply the v3.1 Update Only file.
- Update the Modding Docs with the new API functions that have been accumulating for the past year
- About half of May commission work: all maps and all scenes, but the scenes haven't been tested. Animations and scene testing will come in v3.2 (30 May)
- Bug fixes and other improvements
Version 3.0:
- Change the NPC spawning for scenes so that there can ever one copy of each specific NPC existing in the game at any point (For example, if a scene triggers involving your girlfriend and she's already in the bedroom with you - there shouldn't be a clone of hers being spawned in - but she should simply walk towards you to start the scene). This also ensures that any stat changes to NPCs, whether from scenes or interactions, actually get saved.
- Add a system to prioritize triggering scenes that involve NPCs already in the same location as the player so that scenes feel more relevant and less random.
- Add new API functions myself and modders can use, which allow more control over what characters do during scenes now that they're in a fully 3d space all the time and not in a 'visual novel' scene anymore.
- Add some essential camera auto-adjustments so that you don't end up outside the interior space or in awkward angles (which can happen whenever you move from a big interior to a small interior for example)
- Some further performance optimizations, especially with regards to loading furniture assets, and also in terms of reducing the (currently huge) jump in performance costs between a small map (like Central Bath) and a big map (like Central London)
- Bug fixes and other improvements
The AI and Interaction Overhaul is considered 'done' with this v3.0 Stable update, as all the systems and basic assets for them will have all been added and the game will be perfectly playable with the new AI and Interaction gameplay. However, there will continue be a few more future updates spread out in the v3.x versions that add more assets to work with the new systems like more daily activity animations (a bit lacking in variety right now because I only had one update, i.e. v3.0 Beta 2, so far for animating work), more AI packages, more interactions, more 3d location presets etc.
Version 3.0 Beta 4:
- Fix many bugs that have been accumulating over the past two beta updates, with emphasis on the game-breaking ones like that one where people in your contacts randomly changing gender or appearance.
- Improve performance in terms of frames per second by optimizing the game's process of checking and applying AI packages happening in the background
- Improve performance in terms of smoother / more seamless gameplay and less and shorter freezes while the game is loading assets (furniture and clothes) or generating characters into the world, by putting some of the loading processes in the background using the multi-threading system added in Beta 1. For the loading processes that aren't thread-safe and can't be put away in the background, I'll try to change them to occur when the player doesn't feel the impact of the freezes at all or as much.
- All commissions (animations, maps and scenes) for April from patrons and contributors
- Other bug fixes and improvements
- Put simply, Beta 4 is just Beta 3 minus the bugs. It will also perform much better both in terms of FPS and less freezes from loading stuffs.
Version 3.0 Beta 3:
This is the third update of our 5-update AI and Interaction Overhaul -the 60% progress mark. It builds upon the foundations laid during the first two beta updates and actually introduces the AI and interaction systems into the game - alongside navigation to support them.
- Introduce a new AI system, along with the first 17 conditional NPC behavior packages. Each NPC will now have somewhere to live, work and/or study and they will be logically somewhere on the map at any point of gameplay (work during the day, home at night, shopping / leisure activities depending on their stats for the rest of the day etc).
- Introduce a new Interaction system where you can physically click on the 3d model of any NPC at your current location and be prompted a list of relevant interactions you can do with that NPC, some of which will directly lead to scenes (i.e. this improves how 'proactive' gameplay feels - less doing random things and hoping for things to trigger). Also add the first ~40 NPC interactions, their conditions (some of them are even fetish-specific) & linked scenes to go with this new system.
- These systems are designed in a way that ensures both these first NPC behavior packages and NPC interactions will be editable / moddable right away (new lpai format and expandeded lpaction functionality) and easily with any text editors. Modders will also be able to add their own AI packages and interactions that will be picked up automatically by the new systems.
- Add a navigation system for indoor 3d space so that NPCs don't rely 100% on furniture like in Beta 2 to know where to spawn and they can stand idle or wander around too. This also means that player and NPCs will try to walk to rather than just teleporting between objects and dialogue/ interaction targets like in Beta 2. Scenes will feel less awkward than Beta 2 because of this.
- Some very basic physics mostly to aid the navigation system above
- Don't worry, I didn't forget about the April commissions from patrons and contributors - I will do them all and release alongside the second update of April - v3.0 Beta 4 (to be released on Saturday, 18 April). Beta 3 was such a huge workload on its own (AI, interaction and navigation systems in two weeks) that I didn't want to try to 'squeeze in' commissions as well and sacrifice quality. Now that all the systems have been added, Beta 4 will be a much lighter update in terms of my workload so commissions are best completed then.
- Bug fixes and other improvements
- WIP Note as this is only Update 3 of 5 in the Overhaul: In summary, Beta 3 is a major coding effort and introduces most of the core components of the AI and interaction systems planned for v3.0. It will mostly just lack in variety of AI packages and interactions (which will continue to be added in Beta 4 and 3.0 Stable). Scenes will feel less awkward than Beta 2 thanks to the navigation system, although I will still have to go through all the lpscene files and add new API functions in Beta 4 (18 April) so that the scenes fully take advantage of the new fully 3d gameplay and the new AI data (for example, in Beta 4, when random scenes trigger, they will 'prioritize' suitable people currently at your location rather than spawning in someone like currently). If your PC is a bit weaker and you experience some lags while playing Beta 3, don't freak out! Most of the performance optimization work will take place at the end of the overhaul i.e. v3.0 Stable. Beta 3 introduced 3 new systems to the game - they aren't fully optimized yet.
Version 3.0 Beta 2:
This is the second update of the five-update v3.0 Interaction and AI Overhaul. It will get rid of the whole 'visual novel' feel of gameplay and move towards a truly 3d lifesim gaming experience:
- Taking any action with a building will now actually 'zoom in' to the building's interior (i.e. the interior presets added back in Beta 1) where you can see your character and NPCs doing things, i.e interacting with that building's furniture and other objects. There's a button to go back to the city map when you want to go somewhere else of course.
- Controllable full 3d camera for both normal interaction (i.e. taking an action with a building) & during any scenes triggered, so that gameplay can flow smoothly between a normal activity and a triggered scene. No more of the 'watching the city map & progress bar, interrupted by random visual novel bits' feel.
- Male and female poses & animations for many furniture & objects added so far in the game (sit on chairs, lie on beds, jog on treadmills, etc) so that characters don't just spawn inside the 3d building and stand there awkwardly.
- A few random NPCs spawning at any location you go to, doing random things, talking to random people and interacting with random objects. The sophisticated AI logic and dynamic NPC schedules will come in Beta 3 and 4.
- WIP stuffs and Transitional Issues as This Update Is Just the Second Part of the Wider Five-Update Overhaul: gameplay-wise it will start to feel like the full 3d lifesim experience that 3.0 is aiming to be, just without the AI logic to make sure NPC's current location and action make sense. The scenes will no longer be 'visual novel-esque but instead blend smoothly with the normal interactions and the sex scenes, but because I will still have to go through the hundreds of existing lpscene scene scripts to add new API functions for things like headtracking and walking towards a certain character (will do this in Beta 3 or 4), some scenes may feel a bit 'awkward' for now (characters making wrong eye contact, characters teleporting in, etc). No navmesh (basically invisible pointers on the ground to tell the AI where it's safe to walk on) yet also, so characters will teleport between object interaction points for now with no walking in between yet. Not a huge variety of daily activity animations yet also, these will come in the future.
- The rest of the March commissions from patrons and contributors
- Bug fixes and other improvements
Version 3.0 Beta 1:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. In general, multi-threading is an important back-end feature to optimize performance anyway, but specifically with regards to the v3.0 overhaul, multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5 but for now though, you'll be able to notice the impact of this mainly with how much smoother checking scene conditions (this happens whenever you take an action) is, reducing lags (it no longer lags if you try to move the map camera around while your character is taking an action for example) and allow scenes to be triggered more consistently once their conditions are met.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas. Also, you will also notice less lags while taking actions and more consistent scene triggering from multi-threading.
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Bug fixes, modders' requests and other improvements
Version 2.19:
- Add dynamic animated facial expressions for all characters during sex scenes, especially focusing on movements of the eyes, brows, forehead and mouth.
- The facial expressions will increase in intensity as the characters get closer to climax, finally resulting in their peak expressions (eyes rolled back etc)
- Mouth movements will sync with the sex moans.
- Improve the sex action menu and reduce scrolling by adding new quick access buttons for the major categories of sex positions. Also, split the undressing and bondage options (a major cause of the endless scrolling) into a side menu and make these options more visual.
- Add auto scaling for the Mod Manager and Select City menus, so that thing no longer get cut out of the screen for less common screen dimensions like 4:3 and 16:10.
- Fix some problems with the textured maps added in v2.18 (most importantly, the unneccessary and time-consuming map regeneration after every scene that includes sex). Also, add a checkbox in the Select City menu for “Classic Map Graphics” for people who prefer performance / more accurate building sizes.
- Bug fixes, modders’ requests (ClearGetList) and other improvements
Version 2.18:
- The city map will now show actual 3d textured buildings (4 variants of low-rise buildings and 7 variants of skyscrapers), some trees, pavement and some cars on the road. The 3d models for these are all low-poly (due to performance reasons) and still restricted by the lack of terrain data in the OpenStreetMap exports (i.e. can't generate hills or rivers) so they won't look as good as the city builder games made by professional studios for example but they're definitely still a big improvement on the old maps. The new system will also work instantly with all existing maps - no need to redownload anything from the Mega's optional map folder.
- Rework the map lighting to better suit the new 3d models, enable them to drop shadows and make lighting more consistent (no more sudden jump of light level as soon as 6am is reached, weird lighting when a scene moves time forward, or random changes in the map's lighting when you move from one house to another). Incidentally, this also fixes the blue tint for the 3d bedrooms.
- Optimize performance (i.e. minimize FPS loss from the old map to the new map) for the new maps with hierarchical instanced meshes, LODs and occlusion culling
- Add a second default map that will be included with all releases of the game alongside Central London: Central Bath. It's recommended to tick 'Randomize Unknown Buildings' (25%, 25%, 25%, 25%) when using this map - it's small and compact (lots of buildings in a concentrated area to play with). Even at max randomization setting and with the new textured map system, it loads pretty much instantly. Good for quick testing and weaker PCs that don't get good FPS with the Central London map.
- Update the game's start date to January 2020 (the old start date was 2 years ago). This will only affect 'New Game' and not your current saves.
- Bug fixes, modders' requests and other improvements
Version 2.17:
- 20 new animations, consisting of:
-- 5 male-female Foreplay animations
-- 7 male-female Missionary animations
-- 5 male-female Standing animations
-- 3 gangbang animations, including MMMF and MMMMF variants for each
- Bug fixes and other improvements
Version 2.16:
- Sound effects for the scenes. Special thanks to Icarus Videos, who provided some of the sound effects.
- Background ambience sound loops for most location types in the game, for a more immersive experience
- Sound effects for various UI elements, also highlighting when something positive or negative happens during gameplay
- New customization option under Ctrl + E > Personal that allows you to select the moan voice pack for your PC and NPCs
- Volume adjustment settings in Esc > Settings. Note that some UI sound effects are hard-coded for performance reasons and aren't affected by these settings.
- Bug fixes and other improvements
Version 2.15:
- 20 new animations, consisting of:
-- 5 male-female Cowgirl animations, including some femdom ones
-- 5 male-female Doggy animations, including some rough ones
-- 4 female solo animations
-- 3 new group animations
-- 3 male-male-female animations where one guy is a cuckold and the other guy is a bull (Don't worry, I know the cuckold/ NTR fetish is very much up to personal taste, so you will never see these animations unless you have the optional NTR module enabled - it's disabled by default of course)
- Bug fixes and other improvements
Version 2.14:
- Allow the player to pick from a selection of 25 base textures for female characters' faces (i.e. so that everyone no longer uses that same Bridget face texture with the mild freckles, and ends up looking too similar even with different morphs and hairstyles). New female NPCs generated by the game will also now have randomized base textures for their faces. This will result in much more diverse female NPCs and allow players and modders to fine-tune their characters further.
- 7 new male hairstyles, plus bald
- 12 new female hairstyles , especially longer styles
- 50 lighting, furniture and decor pieces to design bedrooms with. I've been amazed by the room designs the community has come up with and share so far so hopefully this will give you even more to play with.
- Bug fixes and other improvements
Version 2.13:
- Add strap-on to the game, which the female player or NPCs can use during sex scene. Any woman wearing a strap-on will be allowed to use any existing and future shemale / futa animations in addition to the normal ones for ciswomen.
- 10 new animations.
- 5 new shemale on male animations which can also be used for ciswomen wearing a strap-on, including some rough animations.
- Allow the player to input custom tags for anyone in their Contacts, then filter down to these contacts easily by searching for the tag
- Some new API functions for modders
- Bug fixes and other improvements
Version 2.12:
- New Story Quest "Bad Girls Gone Worse": A reality TV show about the lives of 4 adventurous girls and their friends is looking for a new rising star, male or female, to join its second season's cast. Is this your chance to join the rich and famous? This quest is my little fan fiction for Eva Kiss's Good Girl Gone Bad (which IMHO is the best adult visual novel out there! If you haven't played that game, check it out and consider supporting her! The final version of GGGB is currently in development). The 'bad girls' from this quest are actually Ashley, Jessica, Iris and Natasha from GGGB (with Eva making an appearance at some point too in the story).
- New Radiant Quest "She Kissed A Girl": This is a repeatable quest where you help any straight female NPC awaken and explore her lesbian side (i.e. that NPC will have the 'Interested in Women' tag after the quest completes). If the player is female, she can do the 'teaching' herself. If you're playing a male character however, you can ask any bisexual girlfriend/ wife you have to do it.
- New hotkeys: F5 for Quicksave, F9 for Quickload, press 0 - 9 (Numpad also works) to quickly go to favorited locations (right click on your character portrait to see which building is which number)
- Bug fixes and other improvements
Version 2.11:
- 10 new female hairstyles, each with their own morphs for further customizations (I will work on new male hairstyles in a future update - ladies first!)
- A new story quest called "Alpha Male": An naive girl with a thing for bad boys keeps getting back into an abusive relationship with a dangerous gangster, even against her more mature best friend's advice. Will you team up with the best friend to save the poor girl from his cycle of abuse or will you join the thug's 'wolf pack' and try to 'break' the best friend too? Three different paths you can take for the story. The named female NPCs in this quest use some of the new hairstyles above.
- Reduce NPC clothes clipping by adding a comprehensive list (this list is also moddable) of all the possible combinations of top, bottom and / or outerwear pieces that have been tested to not clash with each other. NPCs will now dress by picking from this outfit list, rather than just mixing completely random pieces that may clip horribly with each other like currently. Basically this new method sacrifices a bit of variety for more graphical consistency and less eye sore. (If you already use the 'Set Inventory' feature on a NPC to force them to wear the same outfit all the time, that takes precedence so this new system won't affect that NPC to dress randomly again, don't worry!)
- Add information bubbles about what stats are increasing / decreasing while taking actions, so that, even if no scene gets triggered during it, taking each action feels a bit more rewarding to the player than just watching a progress bar finish.
Version 2.10:
- New Quests system : Each quest is meant to tell a story and, in essence, consists of a collection of scenes linked with each other in a number different paths + a number of actions you can take with specific buildings depending on the current 'stage' of the quest to advance the story. Unlike normal scenes which trigger under certain conditions + RNG while the player is doing seemingly unrelated stuffs, quests are designed to involve the player more proactively - the story only starts and progresses if the player takes the needed action (with quest objective UI elements to make the next step(s) clear). Just like scenes though, quests are fully moddable simply using a text editor - early-adopting modders can start adding their own new quests right away after v2.10 is out.
- First two quests: sabotage & missing person case. I chose to make these two first because they are structurally contrasting to each other:
- The sabotage quest: this is an example of a 'radiant quest' that can repeated unlimited times with different NPCs each time. This quest involves the player trying to break up the relationship of a couple, with multiple options how to go about this and multiple endings. A lot of variables and very non-linear.
- The missing person investigation quest: this is an example of a 'story quest' that can only be done once per playthrough. All the characters involved in the story are fixed in name, appearance (I 'designed' their faces and bodies myself) and attributes. It's a lot more linear than the radiant quest above and less variable, thus allowing for a longer story with more character development.
- Bug fixes and other improvements, with a public beta testing period
Version 2.9:
1/ New Karma system:
- many actions and decisions you take will now increase (help a colleague, stop domestic violence, etc) or decrease (cheating, murder, etc) Karma
- The higher your current Karma, the harder it is to continue increasing it (diminishing returns from the same act of kindness) but the easier it is for Karma to drop, and vice versa. This prevents you from maximizing Karma easily, but also prevents Karma from staying at rock bottom.
- Karma works by affecting most RNG (random number generator) calculations in scenes. High Karma skews the RNG in your favour, and vice versa. For example: if your chance of getting laid depends on "If Random(0, 100) < HotChick:attractiontoplayer" , max Karma would turn it into Random(0, 50) and minimum Karma would turn it into Random(0, 150). There's a perk to remove negative impact of Karma.
- The cheat options to 'undo' your Death, Imprisonment or STD will now, more immersively, consume a huge amount of Karma instead (as in: you already cheated Death, so it's only fair that you suffer a string of bad luck afterwards).
2/ New Achievements system: first 36 Achievements
- Tracks optional 'objectives' for the player to aim for, depending on play style and how you roleplay. Examples include having n number of partners, become a millionaire, or keep mood above 90 for 30 consecutive days
- Rewards the player with permanent stat boosts which would have been very difficult to achieve in normal gameplay, plus perks points that can be used to unlock new perks
3/ New Perks system: first 13 perk trees
- These are powerful benefits to gameplay that can be unlocked by spending perk points earned from Achievements.
- Some are perk trees with multiple levels, some are unique single perks
- Examples include: minimum attraction level for all new NPCs you meet, earn monthly % interest on your wealth, your date responds well to all activities you take her out on (instead of moaning about half of them)
- Also includes a perk tree that softens (then eliminates at lvl 5) the impact of negative Karma - a good investment for those who want to play an evil character but don't want all the bad luck
4/ New menu that shows the available actions at the player's current location, meant to save you some repetitive clicking and scrolling. Also, double-clicking on a building will now make the player character go there.
5/ Fix some mistakes and inconsistencies in scene conditions. Special thanks to Lostlegends (who have also published a few mods for the game btw) for compiling the list for these.
6/ Other bug fixes and minor improvements, with a public beta testing period
Version 2.8:
- Shadows, ambient occlusion and depth of field for the 3d bedroom sex scenes, plus Esc > Settings option to set DOF strength (set it to 0 to disable DOF entirely)
- 15 new bed and wall sex animations that weren't possible before 3d environment for sex scenes was implemented
- Light sources like windows and lamps will now light up the whole room better and more realistically, not so restricted to their own immediate radius like in v2.7
- Adapt the lighting for the first person POV cameras to the new 3d sex scenes
- Auto center the camera on the player at the start of each sex scene (i.e when the actors start playing the 'Embrace' animation)
- Bug fixes and other improvements, with a public beta testing periodVersion 1.2:
- Added toon shading as an optional setting, giving the game that Borderlands/ faux-2d visual novel look.
- 30 new maps. Keep your requests coming!
- 8 brand-new MF and lesbian animations and 49 re-adjusted animations for lesbian, gay and shemale-on-male sex scenes
- Added a RenPy-style skip button to scenes
- Added a button to skip a sex scene
- Added hover tooltips to show each action's duration, conditions and effects
- Added text to clearly show a companion's reaction to your action
- Added a Break up button in the Contacts menu
- Added popup to warn of save loading failure and how to fix
- Added the "wait n" console command to skip time instantly
- Fixed: Search filter sometimes shows the wrong type of buildings
- Fixed: Freeze during the 'night out without boyfriend' scene
- Fixed: Moving cities mid-playthrough get you stuck with your old home
- Fixed: Hard to click on the building the player's in
- Minor bugfixes and improvements
Version 2.7:
- Replace the 2d bedroom background with a proper 3d bedroom interior space
- Allow the player to customize their own bedroom with furniture and different types of lights, the latter to lit the scenes the way they prefer
- 15 bedroom presets for both the lazy player and for NPCs' bedrooms, hotel rooms, etc
- New controls for these new 'full 3d' sex scenes (hold/ release shift to switch between moving camera and moving the people)
- Set up realistic lighting for these new 'full 3d' bedroom sex scenes
- Add the option to 'head back home' for sex scenes that happen outside the bedroom, for those that can't stand any 2d backgrounds at all
- Allow you to add clothes to the inventory of NPCs so that those who prefer a Sims-like approach can force each NPC to wear fixed outfits rather than wearing completely random clothes each time you meet them. Completely optional feature.
- Bug fixes and other improvements, with a public beta testing period
Version 2.6:
This update covers the rest of the adult animation types not yet covered in v2.1, v2.2 and v2.3. After this update, with virtually all sex scenes you can trigger in game, you will be able to enjoy new, better-looking animations made specifically for the new Daz character models:
34 new animations, made specifically for the new character models so that they look much better than the old converted ones, consisting of:
- 10 shemale on female animations
- 6 shemale on male animations (when you start a sex scene between a shemale and a man, the shemale will be bottom by default, you'll need to click anywhere > Swap roles to see these new animations)
- 4 reverse gangbang animations
- 10 gay animations
- 4 new animations (male-female)
Version 2.5:
- Add horses to the game, with customizable coat colors and patterns
- Some scenes about being a horse owner
- 14 'interspecies' animations and scenes to trigger them for those that play with the Bestiality module enabled
- Bug fixes and other improvements, with a public beta testing period
Version 2.4:
- Animated object system for sex animations: not only is this required for bondage content but it will also be crucial for when I implement stuffs like dildos and furniture in the future
- Introduce the first few pieces of bondage gear: chastity strap, torso rope, collar, handcuffs, shin cuffs, thigh cuffs, mask, blindfold, foulard, tape and ball gag. More complex stuffs like furniture and full-body pieces to be introduced in future versions
- Effects to go with the new bondage gear: restrictions on talk and some animations while gagged or strapped, automatic animation adjustment to bound poses while wearing handcuffs & shin/thigh cuffs (the handcuff pose looks fine for most animatons, but the shin cuff pose is a bit hit and miss for now),
- Bug fixes and other improvements, with a public beta testing period
Version 2.3:
- 31 new animations, made specifically for the new character models so that they look much better than the old converted ones, covering:
1/ 11 new aggressive male-female animations
2/ 8 new aggressive female-male animations (i.e. Femdom)
3/ 5 new gangbang (1 woman, 3 or 4 men) animations
4/ 7 new solo animations
(Obviously even after this third animation update, not all types of sex scenes will have been covered yet. Don't worry, I haven't forgotten about reverse gangbang, gay, shemale and 'interspecies' animations - they will be covered in future updates, probably around v2.7, v2.8, etc)
- Improve the optional first person POV cameras for sex scenes (accessed by right click anywhere > Switch camera), mostly importantly: eliminate the camera shakes
- New Esc > Settings option for "New Animations Only" for those that prefer quality to quantity in their sex scenes or just can't stand the old converted animations.
- More flexible animation filtering for shemales - they can now use the normal female animations (the new femdom animations work quite well with shemale-male scenes for example) in addition to the ones made specifically for shemales
- Some new API functions requested by modders
- Bug fixes and other improvements, with a public beta testing period
Version 2.2:
- 32 new sex animations made specifically for the new models, including:
++ 7 Lesbian animations
++ 9 new Male-Female animations
++ 6 Male-Male-Female threesome animations
++ 10 Male-Female-Female threesome animations
- Hide the in-scene character generation and dressing process away from the player's view (so that you no longer have to see NPCs naked and in T-pose for a second before the clothes appear and the idle animation starts whenever they show up in a scene)
- More fatal error crash preventions, tested by beta testers before release
- Bug fixes and other improvements
Version 2.1:
- 20 new sex animations made specifically for the new models, using the new rigs. I think these look much better than the ones included so far in the game, which were initially made for the old 'Legacy' models then converted.
- First implementation of physics in the game: boob jiggles during sex animations. They look pretty good with the new animations above IMHO (especially the new reverse cowgirl ones)
- Average bust and penis size settings in the "Customize NPC Distribution" menu
- Improve the 'Recommended Actions' feature and resolve its compatibility issues with some non-London maps
- Bug fixes and other improvements, with a public beta testing period
Version 2.0 Stable:
This update wraps up the graphical overhaul the game underwent over the last 5 updates + make some improvements in term of user-friendliness and finally bring 2.0 out of beta:
- New 'Recommended Actions' feature for those who prefer a bit of hand-holding, or simply can't be bothered to micro-manage your character's life (if you're super lazy, just keep pressing R after each action to go for the next recommendation) . Unfortunately it turns out this new feature causes freezes with some optional maps (will fix in 2.1), use the freeze fix above if you're playing outside the default Central London map.
- Hairstyles and facial & body hairstyles for the new male model
- Clothes for the new male model
- Each morph slider now also come with a box where you can enter a specific value outside of the usual 0.0 - 1.0 range to really fine-tune your character. Do so wth caution though as anything outside the normal range might deform the character.
- Some UI & control improvements, tooltips and other tweaks to make the game more user-friendly. People without a middle mouse button can now control the camera fine.
- Split the assets for the old 'Legacy' character models into an optional download, so that everyone doesn't have to download hundreds of mb for an optional setting that's disabled by default
- Bug fixes, performance optimizations and crash preventions
There are no 'Update Only' downloads for 2.0 Stable (they would have been way too huge to be useful anyway), only the full downloads, because the base requirement for future 'Update Only' downloads is now reset to 2.0 Stable (just like it did back in v1.10) so that the 'Update Only' download packages for 2.1, 2.2, etc will stay under 100 mb or so.
Version 2.0 Beta 4:
- Introduce the Daz models for male characters
- Convert / retareget all existing sex animations for the new male model
- Add scale X, Y and Z options under Morphs > Scale. This may work better than the FBMHeight morph to create short characters
- All male presets in vin_Base/Presets will now work with the new male model
- 'Customize NPC Distribution' settings will now work with the new male model
- Bug fixes, including the rent calculation and everlasting pregnant belly bugs
- Performance optimizations and reducing some file's sizes (thanks to this, you may notice that Beta 4's download package is actually smaller than Beta 3 despite the addition of male models)
Basically, with this version, you can play the game normally, except all the guys will stay naked and have the same hairstyle with no facial hair (hair and clothes will be the focus of the next version)
Version 2.0 Beta 3:
This update completes the switch into Daz3d for the female models:
- More hairstyles for the new female models
- Clothes for the new female models
- Expand the presets in Content\Modules\vin_Base\Presets so that they work with the new female models too
- The Customize NPC Distribution percentages will now work with the new female models too
- Enable a number of length/ scale morphs in the character creation menu (for example, to make a short character etc)
- Bug fixes and other improvements
Version 2.0 Beta 2:
- Convert the rest of the adult animations for the new female models
- Shemale support for the new female models, with a more detailed and customizable penis than before
- 8 pubic hair styles (with the usual thickness and color customization options) for the new female models
- Pregnancy support for the new female models
- Visual effects for the new female models
- An option in Esc > Customize NPC Distribution to specify a percentage of new NPCs that still use the old 'Legacy' models (default: 0%)
- Unless you specifically set the setting above to higher than 0%, the old 'Legacy' female model will no longer be loaded by the game at startup, which improves performance
- Bug fixes and performance optimizations
Basically with this update, the game can be played normally now with the new female model and all the existing animations working with it, except they will still remain naked (clothes for the new female model coming in Beta 3)
Version 2.0 Beta 1:
First beta implementation of Daz3d female models into the game (full plans here). Basically the new models are now available for both the player character (select female gender, then Daz3d (Beta) race) and NPCs (all new female NPCs will use the new model, although those from your old save won't switch automatically, you will have to go into Contacts menu to Edit Appearance them manually).
Even though it's only the first beta for 2.0, you can play the game pretty much normally with the new models except:
- All women using the new models will always be naked (who's complaining!) - clothes will be converted in Beta 3
- Just 3 hairstyles (but the hairstyles now have customizable morphs) for the new ladies for now - more will come in Beta 3
- Just 20 sex animations converted for now (the rest to be converted in the next version) covering only some MF, FF and Solo Female. Triggering more advanced sex scenes like threesome, gangbang etc won't give you any animations - you'll have to right click > skip scene in that case.
- No trans characters using Daz3d models yet (to be available next version), all shemales use the old model for now - so if you see a new female NPC using the old model, she has a dick!
New game is recommended for easy playtesting with the new models. Old saves are technically compatible but because I changed the default skin colors and adjust the lighting - the player and NPCs from your old save might look very red now - you will have to edit them and reselect a skin color (while you're at it, you might as well switch all the female NPCs from your old save to the new Daz3d race too)
Version 1.22:
- Female-on-male rough animations
- Lesbian rough animations
- Some gay rough animations
- Expand the 'aggressive' scenes/ scenarios in the game to allow all gender combinations as aggressor / victim
- Visual effects on female characters after scenes
- Bug fixes and other improvements
Version 1.21:
- Give ways for the player to proactively interact with family members and initiate 'forbidden' relationships (select your home > Spend time with family), rather than having to wait for randomly triggered scenes to grind the tension stat like previously
- New dirty talks and erotic descriptions during sex scenes to reflect their 'forbidden' nature
- New scenes (i.e. scenarios/ storylines) for 'forbidden' content
- Sneaking mini-game for all sneaking / peeping situations in the game (skippable for those that don't like it)
- Alternate start (a new option on the main menu under 'New Game') to play the game as a male-to-female transformation character
- New API functions for modders: CountPregnancyDays(), isInterestedInMen(), isInterestedInWomen(), isInterestedinTrans(), isStraight(), isGay()
- Bug fixes and improvements
Version 1.20:
- New bump maps for characters showing finer 3d details on the body and face
- New textures for the eyes, giving the characters more 'life'
- Improve the skin shaders
- New apparel pieces made by bokonus on Discord
- A few NTR-'interspecies' impregnation scenes requested by a patron
- Bug fixes and improvements
Version 1.19:
- 5 more dog breeds: Labrador, Australian Cattle Dog, Bulldog, Dobermann & Dalmatian
- Skin/coat color customizations (Contacts menu > select the dog > Edit Appearance)
- Threesome 'interspecies' animations with two girls + expand the 'interspecies' scenes to allow these animations to trigger
- 'Interspecies' pregnancy (the offspring is just normal human for now)
- Less formal pet names and fixing odd sentences for 'forbidden' relationships
- Bug fixes and minor improvements
Version 1.18:
- Add a system for pets in the game, with innocent pet-owners actions and scenes. I started with just a single breed of dogs (whippets) for v1.18, but more breeds and other animals coming in future version.
- Optional 'interspecies' module with a few animations. This is disabled by default so to turn it on, Ctrl + M to open the mod manager and tick the appropriate box
- Update the API documentation for modders
- Bug fixes and minor improvements
Version 1.17:
- New animations
- 'Sleeping' animations (i.e. one partner remains still / appears unconscious)
- Scenes to trigger the new animations
- A few unique scenes for bf / gf / spouse that used to be 'forbidden' to distinguish from the normal significant other scenes. Also, these will now be labelled properly during scenes and the Contacts menu. The player will also refer to these lovers with pet names referring to the forbidden relationship.
- For modders: new function LoadPreset(), ShowTutorialTxt() function, using FText, now replaces ShowTutorial() for localization purposes
- Bug fixes and improvements
Version 1.16:
- Gangbang (1F, 3M+) animations
- Scenes and actions to trigger the new animations
- All NPC-NPC sex scenes (no player involvement) now has 5% chance of leading to pregnancy
- Home invasions as a criminal
- Add a few more API functions requested by modders
- Tweak the character lighting for less intense bloom
- Bug fixes and improvements
Version 1.15:
- Reverse Gangbang (1M, 3F+) animations
- Scenes and actions to trigger the new animations
- A few new hairstyles
- Add some 'aggressive' scenarios to the prison adult content
- Bug fixes and improvements
Version 1.14:
- Add consequences for player actions and decisions: death (game over), prison, STD, etc (with cheat options for those who don't want to be bothered with these)
- Prison trope: relationships between inmates, inmate-guard, conjugal visits, etc
- Fix inconsistencies and oversights in many scenes' trigger conditions (for example: meeting someone randomly while you're masturbating, hanging out with an non-'forbidden' relative triggers corruption scenes)
- More scenes (non-sexual obviously, use the 'Childcare' action for these scenes to trigger more often) to take actions as a parent raising your kids which affect their stats when they eventually hit 18
- 10 new maps: Beaverton MI, Winnipeg, Huelva, Taipei, Izmir, Leicester, Bradford, Nottingham, Brighton & Oxford. Keep your requests coming!
- Optional (can be disabled in Esc > Settings) conditions for sex positions: for example, a low-perversion partner may turn down some positions, or a low-fitness player cannot perform aggressive carry
- Whatever undressing/ clothing changes happen during a scene, when the scene ends, your character will now always reequip whatever clothes they were wearing before
- Models can now choose not to keep all the clothes they model in, as to avoid a messy inventory
- Prevents the game from auto-unpausing when exiting out out of Contacts / action menu
- % chance settings (all 0 by default) in the 'Customize NPC Distribution' menu that allows orcs, elves and vampires to appear among generated NPCs
- You will now go back to the Contacts menu rather than to the map after editing an NPC's appearance or stats
- You can now order food delivery proactively from your home
- Bug fixes and other improvements
Version 1.13:
- UI overhaul that hopefully is both more visually appealing and user friendly
- A title screen so that the player gets to choose exactly what to load, while retaining the ability to quickload/quickstart
- Expand the sex worker career with brothels, stripclubs (use Edit Building on an existing/ unknown building on your map to make these) and the ability to actively seek out porn shoots rather than just waiting for the director to call you
- Modeling career, with a path into the adult industry from modeling
- Many scenes leading to sex will now trigger easily when hanging out with a high-peversion NPC, partly to balance out with the corruption update a few versions back that had many scenes leading to sex with low-perversion NPCs.
- Ability to murder a specific NPC
- Ability to headhunt existing contacts to hire as employees for your businesses
- Ability to quit university, medical and criminal careers and leave fraternities
- 11 new maps: Vilnius, Krakow, Richmond BC, Ulaanbaatar, Lincoln NE, El Paso, Oklahoma City, Louisville, Milwaukee, Albuquerque & Sacramento. Keep your requests coming!
- If a building near an edge of the screen is selected, the action menu will now adjust its position to fit the screen
- A simple confirmation to exit popup to help prevent you from unintentionally closing the game
- A Frequenly Asked Questions menu in-game
- Bug fixes and other improvements
Version 1.12:
- Business career path (start by finding a shop, restaurant, bar, etc and select 'Take over business'."
- Criminal career path (start by right click anywhere > Organized crime > Report to boss)
- Buy your own home, furniture and appliances, which have impact on your mood and energy recovery while spending time at home
- Ability to pick specific NPCs in some applicable scenes (such as picking guests for your party + a new swinger party scene)
- Some UI improvements, such as filtering contacts, actions and cities
- 12 more maps ('Small Town Edition'): Benidorm, Mislata, Pre-Saint-Gervais, Saint-Mande, Monaco, Pateros, Macau, West New York, Maywood, Sunny Isles Beach, Cambridge (MA) and Central Falls. Keep your requests coming!
- Bug fixes and other improvements
Version 1.11:
- Tweak the skin, hair and eye shaders for more realistic characters
- Improve the game's subsurface scattering, to make skin look more realistic
- Add more details to the skin texture
- Add the 'Doctor' and 'Nurse' career paths
- 15 new maps: Madrid, Valencia, Seville, Zaragoza, Towne Lake, Annapolis, Salisbury, Ocean City, Agen, Marseille, Lyon, Bordeaux, Nice, Biarritz & Aachen. Keep your map requests coming!
- Reward the player for exploring the map and visiting more buildings with mood/ interpersonal bonus and your date getting bored of staying at the same place for too long
- Aging reflected in the player's appearance subtly (use the wait console command to test this easily)
- A few more NTR scenes, including 'forbidden' NTR
- Make the pregnancy body changes available for modding
- Improve the tutorials to make the game friendlier to beginners
- Tone down some common facial expressions
- The building type filter in the search menu will now also make all markers of this type persistent on the map
- Bug fixes and other improvements
Version 1.10.1:
- Upgrade the game engine to Unreal Engine 4.20.2, resulting in many performance and stability improvements. Warning: Because of this, you'll need to redownload any additional maps that you use from here. Old saves work fine though.
- Expand the system for jobs in the game to allow for more variety and complexity
- Add the 'University Student' and 'University Lecturer' career paths, along with two new building types: universities and fraternities/sororities
- Start supporting Linux
- Add gender and sexual orientation to the 'NPC Distribution Customization' menu
- Your children can now be named and will grow up (with a Esc > Settings option to speed this up) and become a full NPC once they reach 18
- Vertical camera movement and Freeze button for the character customization menu
- Ensure the action menu doesn't clash with other UI elements
- Completed a few priority requests from my Patreon donors
- Bug fixes and minor improvements
Version 1.9:
- 33 new corruption-themed scenes (3 aspects: player corrupting NPC, player being corrupted by NPC, player witnessing / trying to prevent their (step)sibling/child being corrupted)
- Another batch of 38 new maps: Oulu, Tampere, Melbourne, Invercargill, Freeport, Shanghai, Boston, Seattle, Portland, San Antonio, San Diego, Jacksonville, Columbus, Charlotte, Denver, Washington DC, Memphis, Baltimore, Minneapolis, Kansas, Omaha, Salt Lake, Leeds, Sheffield, Manchester, Liverpool, Glasgow, Edinburgh, Cardiff, Belfast, Hamburg, Munich, Frankfurt, Cologne, Bonn, Calgary, Edmonton, and Quebec City. Keep your requests coming!
- Open and Polyamorous relationships/marriages - The scene to suggest an open relationship will trigger when you're hanging out with your partner, you have high perversion and your relationship is going well. Polyamory requires open relationship first and also requires the optional Polyamorous module to be enabled (Ctrl + M)
- 'Forbidden' partner can now become boyfriend/girlfriend who you can then marry. This will trigger when incest tension is over 85 and you're hanging out with your 'forbidden' partner
- In the Contacts menu, you can now click on the name of a contact's spouse/child/parent/sibling/boss, who you have been introduced to but haven't exchanged contacts with to trigger a scene where you stalk around on Facebook to find this person
- A few more date-related scenes
- Right click menu will now have to option to ask for sex from your significant other if you're living together
- Added console command waituntil
- The sliders for penis length, girth and ball size can now go 4 times the previous max. Generated NPCs will still have realistic penis size range though - edit them manually if you want them to have giant hentai dongs.
- Setting option to disable all transgender content
- Cheat option to get everyone's contacts instantly
- Credit roll for my Patreon donors
- Bug fixes and minor improvements
Version 1.8:
- Added a system for NPC-NPC relationships. One NPC can now be another NPC's spouse/boss/relative/etc - there are now scenes where the NPCs will introduce you to their related NPCs
- Added an optional Netori module
- Added 6 solo animations
- Added 4 shower animations
- Added a menu to allow the player to customize the distribution of body shapes among newly generated NPCs (Esc > Body Shape Distribution)
- Added a 'Body changes based on stat' setting (Esc > Settings), which will change your character's bodyshape gradually based on the fitness and muscle stats. You can test this easily by typing "TEST_bodychange" in the ~# console.
- Pregnancy events should now all trigger correctly
- Added the 'Pregnancy Notifications' (Esc > Settings) cheat setting to give the player more info on whether and why a character is impregnated and then to give updates on the current pregnancies.
- Added a 'Quick Dress' button to the right mouse click menu to auto-select clothes from your inventory and dress you according to the current building you're in
- You can now delete an NPC entirely in the Contacts menu
- Minor bug fixes and improvements
Version 1.7:
- You can now marry your boyfriend/girlfriend
- You can now ask your significant other to move in with you, not just the other way around
- 4 new female hairstyles
- In the Contacts menu, you can now add new NPCs and change NPC's relationship type with you (boss, colleague, bf/gf, spouse, ex, neighbor, etc)
- Many new functions requested by modders (check the Docs/Modding folder)
- Minor improvements and bugfixes
v1.6:
- You can now become a sex worker and/or an agent - just right click > Sex work or Ctrl + Right Click anywhere on the map to get started
- 30 new maps: Ottawa, Copenhagen, Lisbon, Turku, Charleston, Salvador, Brno, Giza, Cleveland, Dallas, Bristol, Auckland, Nassau, Lubeck, Rosario, Buffalo, Phoenix, Stockholm, Bath, Austin, Anaheim, Grand Rapids, Thessaloniki, Wellington, Branson, Gloucester, Christchurch, Reykjavik, Bali, Zagreb
- Minor improvements and bug fixes
Version 1.5:
- 28 threesome animations, covering MFF, MMF, MMM and FFF
- Many scenes will now have options that lead to threesomes
- (already included in v1.4.1 hotfix) Fixed a bug that makes triggering certain scenes very difficult
- Fixed a bug where you remain drunk forever
- Other improvement and bug fixes
Vesion 1.4:
- 10 new MF aggressive animations
- New optional module with 40 scenes for non-consensual content
- You can now buy a car at a car dealership
- With the incest module on, you can now have a child with a family member
- You can now invite a family member out
- 2 new setting options: no action cooldown & auto-pause after each action
Version 1.3:
- Added family interactions (you can add family members in the Contacts menu - shortcut P) with 69 new scenes
- Added a new optional module for incest with 61 new scenes
- Added options to start a relationship, quit job and move out of your home anytime you wish
- Minor improvements and bug fixes
Version 1.2:
- Added toon shading as an optional setting, giving the game that Borderlands/ faux-2d visual novel look.
- 30 new maps. Keep your requests coming!
- 8 brand-new MF and lesbian animations and 49 re-adjusted animations for lesbian, gay and shemale-on-male sex scenes
- Added a RenPy-style skip button to scenes
- Added a button to skip a sex scene
- Added hover tooltips to show each action's duration, conditions and effects
- Added text to clearly show a companion's reaction to your action
- Added a Break up button in the Contacts menu
- Added popup to warn of save loading failure and how to fix
- Added the "wait n" console command to skip time instantly
- Fixed: Search filter sometimes shows the wrong type of buildings
- Fixed: Freeze during the 'night out without boyfriend' scene
- Fixed: Moving cities mid-playthrough get you stuck with your old home
- Fixed: Hard to click on the building the player's in
- Minor bugfixes and improvements
Version 1.1:
- Added pregnancy and contraceptions for both the player and NPCs
- Added POV first person cameras for sex scenes
- The map is now much more user-friendly with interactable dynamic markers and toggleable street names. Travel distance is also shown when selecting each building.
- Added tutorial popups to introduce the basics of the game
- Allow the player to work for hourly wages in hotels, bars, restaurants, etc - added a few scenes related to this
- Improved NPC's facial randomization. Also allows the player to re-randomize each new NPC when first met.
- Search results are now sorted by distance to the current view
- Added Settings options: sex description display duration, no clothing changes during scenes, NPCs arespect player's sexual orientation, hide unknown buildings, 12/24 hour clock
- The character now keeps a neutral face during character customization
- Morphs can now be filtered by category
- Fixed: Clothes in inventory randomly disappear or get replaced
- Fixed: Player disappears after a NPC-NPC sex scene
- Fixed: Actors pile on top of each other in the dating app
- Fixed: Clicking on a search result shows a menu for the previous building
- Fixed: The game tries to open SteamVR
- Minor bugfixes and improvements