LifePlay-Revival/Docs/Modding/Command_Functions/modifyActorVar.txt
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

22 lines
701 B
Text

{Actor}.modifyActorVar(name, value)
USE:
Use this function to modify the float value of a variable by a given value.
The actor can be the Player or any other actor.
This function was introduced with LifePlay 2.18.
TYPE: Command, Non-Ref (ref-like syntax)
RETURNS: /
THEME: Variables
COMPARE: getActorVar, modifyActorVar
EXAMPLE:
Player.setActorVar(SomeVariable, 42) // Set the variable to 42
Player.modifyActorVar(SomeVariable, 1)
val = Player.getActorVar(SomeVariable)
"The value of SomeVariable is <val>." // Will be 43
Player.modifyActorVar(SomeVariable, -30)
val = Player.getActorVar(SomeVariable)
"The value of SomeVariable is <val>." // Will be 13