LifePlay-Revival/Plugins/StreetMap/Source/StreetMapImporting/StreetMapReimportFactory.h
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

28 lines
776 B
C++

#pragma once
#include "StreetMapFactory.h"
#include "EditorReimportHandler.h"
#include "StreetMapReimportFactory.generated.h"
/**
* Import factory object for OpenStreetMap assets
*/
UCLASS()
class UStreetMapReimportFactory : public UStreetMapFactory, public FReimportHandler
{
GENERATED_BODY()
public:
/** UStreetMapReimportFactory constructor */
UStreetMapReimportFactory( const class FObjectInitializer& ObjectInitializer );
protected:
// FReimportHandler overrides
virtual bool CanReimport( UObject* Obj, TArray<FString>& OutFilenames ) override;
virtual void SetReimportPaths( UObject* Obj, const TArray<FString>& NewReimportPaths ) override;
virtual EReimportResult::Type Reimport( UObject* Obj ) override;
virtual int32 GetPriority() const override;
};