LifePlay-Revival/AnimSources/freeanims/pack.json
2026-10-07 15:49:56 +02:00

187 lines
6.3 KiB
JSON

{
"pack": "freeanims",
"prefixe": "fap",
"source": "Free Animations Pack (SoerGame, Fab ; mannequin UE5)",
"auteur": "SoerGame",
"licence": "CC BY 4.0",
"url": "https://www.fab.com/listings/9e93d929-36e8-45f9-b925-325db1b9385d",
"url_auteur": "https://www.fab.com/sellers/SoerGame",
"fichiers": [
"Content/FreeAnimationsPack (assets Unreal)"
],
"credit": "Animations : Free Animations Pack par SoerGame (Fab), licence Creative Commons Attribution (CC BY 4.0), converties pour LifePlay",
"exclus": [],
"chaine": {
"methode": "auto",
"profil_attendu": "ue5_mannequin",
"source": {
"type": "uasset",
"clips": "/Game/FreeAnimationsPack/Animations",
"maillage": "/Game/FreeAnimationsPack/Demo/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny",
"clip_reference": "AS_Rest"
},
"sortie": {
"clips": "/Game/AnimPacks/FreeAnimationsPack",
"rigs": "/Game/Retarget_ue5"
},
"corps": [
{
"nom": "Bridget",
"maillage": "/Game/Heavy/Daz/Bridget/bridget_gp.bridget_gp",
"prefixe": "B_",
"gabarit": "/Game/Heavy/Daz/Anims/Idle_F_Daz"
},
{
"nom": "Michael",
"maillage": "/Game/Heavy/Daz/Michael/michael.michael",
"prefixe": "M_",
"gabarit": "/Game/Heavy/Daz/Anims/idle_Daz"
}
],
"mod": "lpr_anim_freeanims",
"travail": "Saved/AnimPipeline/freeanims",
"sandbox": "AnimPipeline/freeanims/sandbox"
},
"animations": {
"fap_as_airkiss": {
"clip": "AS_AirKiss",
"nom": {
"fr": "Baiser envoyé",
"en": "Blow a kiss"
},
"categorie": "interaction",
"accessoire": "",
"style": "détendu",
"usage": {
"fr": "Geste ponctuel (probablement joué une fois) d'envoi de baiser, joué sur place ; utile pour une scène de flirt ou d'adieu.",
"en": "One-shot gesture (probably played once) of blowing a kiss, played in place; useful for a flirting or farewell scene."
}
},
"fap_as_attackinlevitation2": {
"clip": "AS_AttackInLevitation2",
"nom": {
"fr": "Attaque en lévitation",
"en": "Levitation attack"
},
"categorie": "magie",
"accessoire": "",
"style": "agressif",
"usage": {
"fr": "Attaque lancée en lévitation, probablement jouée une fois, sur place ; pour un sort ou une attaque surnaturelle.",
"en": "Attack performed while levitating, probably played once, in place; for a spell or supernatural attack."
}
},
"fap_as_chilldriving": {
"clip": "AS_ChillDriving",
"nom": {
"fr": "Conduite détendue",
"en": "Relaxed driving"
},
"categorie": "conduite",
"accessoire": "volant",
"style": "détendu",
"usage": {
"fr": "Pose de conduite détendue, probablement en boucle, jouée sur place ; à utiliser avec un véhicule ou un volant.",
"en": "Relaxed driving pose, probably looping, played in place; to use with a vehicle or steering wheel."
}
},
"fap_as_combohands": {
"clip": "AS_ComboHands",
"nom": {
"fr": "Enchaînement de poings",
"en": "Punch combo"
},
"categorie": "combat",
"accessoire": "",
"style": "agressif",
"usage": {
"fr": "Enchaînement de coups de poing, probablement joué une fois, sur place ; pour une bagarre ou un entraînement.",
"en": "Sequence of punches, probably played once, in place; for a fight or training scene."
}
},
"fap_as_eatingonparty": {
"clip": "AS_EatingOnParty",
"nom": {
"fr": "Manger en soirée",
"en": "Eating at party"
},
"categorie": "interaction",
"accessoire": "",
"style": "détendu",
"usage": {
"fr": "Personnage mangeant debout lors d'une soirée, probablement en boucle, joué sur place ; pour un buffet ou une fête.",
"en": "Character eating while standing at a party, probably looping, played in place; for a buffet or party scene."
}
},
"fap_as_flyingup": {
"clip": "AS_FlyingUp",
"nom": {
"fr": "Envol",
"en": "Take off"
},
"categorie": "magie",
"accessoire": "",
"style": "neutre",
"usage": {
"fr": "Décollage vers le haut, probablement joué une fois, sur place ; pour un envol ou une lévitation.",
"en": "Upward take-off, probably played once, in place; for flying off or levitating."
}
},
"fap_as_goforward": {
"clip": "AS_GoForward",
"nom": {
"fr": "Marche avant",
"en": "Walk forward"
},
"categorie": "locomotion",
"accessoire": "",
"style": "neutre",
"usage": {
"fr": "Cycle de marche vers l'avant, probablement en boucle, joué sur place ; à combiner avec un déplacement du personnage.",
"en": "Forward walk cycle, probably looping, played in place; combine with a character movement."
}
},
"fap_as_rest": {
"clip": "AS_Rest",
"nom": {
"fr": "Repos",
"en": "Rest"
},
"categorie": "attente",
"accessoire": "",
"style": "neutre",
"usage": {
"fr": "Posture de repos debout, probablement en boucle, jouée sur place ; pose d'attente par défaut.",
"en": "Standing rest posture, probably looping, played in place; default waiting pose."
}
},
"fap_as_rightlegkick2": {
"clip": "AS_RightLegKick2",
"nom": {
"fr": "Coup de pied droit",
"en": "Right leg kick"
},
"categorie": "combat",
"accessoire": "",
"style": "agressif",
"usage": {
"fr": "Coup de pied de la jambe droite, probablement joué une fois, sur place ; pour un combat ou un entraînement.",
"en": "Right leg kick, probably played once, in place; for a fight or training scene."
}
},
"fap_as_talk": {
"clip": "AS_Talk",
"nom": {
"fr": "Parler",
"en": "Talk"
},
"categorie": "conversation",
"accessoire": "",
"style": "neutre",
"usage": {
"fr": "Personnage qui parle debout, probablement en boucle, joué sur place ; pour un dialogue ou une conversation.",
"en": "Character talking while standing, probably looping, played in place; for a dialogue or conversation."
}
}
}
}