Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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822 B
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20 lines
No EOL
822 B
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WHAT
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USE:
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WHAT is mostly used to enter a condition at the top of a scene, affecting its random triggering depending on what the player's doing.
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However, it can also be used as a command in the rest of the scene script, returning the player's current activity.
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Available actionIDs can be found in the different files contained in the "Actions" folder in modules.
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TYPE: Condition, non-Ref
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RETURNS: actionID (string)
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THEME: Scenes, Activity
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COMPARE: WHAT, WHEN
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EXAMPLE:
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If WHAT == socialize && WHERE == nightclub
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"It shouldn't be surprising that when you talk to random strangers at a nightclub, somebody will think you're just hitting on people."
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Jealous = generatePerson()
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Jealous.dress()
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Jealous.show()
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Jealous(Angry)::"Stay away from my <Player.boyfriend_or_girlfriend>, you <Player.creep_or_skank>!"
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Endif |