Instantane de reference de la reprise de migration (2026-09-29). Contient GI.uasset tel que trouve (copie UE4 identique a 4.27, MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit : .gitattributes (aucune conversion de fin de ligne), regles .gitignore CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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769 B
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17 lines
No EOL
769 B
Text
Actor.generatePersonMatchRace()
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USE:
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Generate a new actor that matches the racial preset of another person (for example, to generate a relative of an NPC, but only seen in one scene). The actor generated using this method will be temporary (unless you later use MakePermanent() ) , meaning they will be deleted and forgotten about after the current scene ends and are not usable for some functions that only work with permanent actors.
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TYPE: Command, Ref
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RETURNS: Actor
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THEME: Actor Creation
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COMPARE: generatePerson
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EXAMPLE:
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Actor = Actor2.generatePersonTemporaryMatchRace() // If Actor2 is east asian, Actor will also be east asian
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Actor.dress()
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Actor.show(2)
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exchangeContact(Actor) // this will fail because this isn't a permanent actor
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