LPStringCompat::ParseIntoArray (algorithme 4.27 : chaine vide -> [], separateur sensible a la casse) ; commandlet LPFixParseIntoArray : 114 noeuds rebranches dans 17 Blueprints, 0 ecart de liaison (controle integre), 0 broche orpheline, CompileAllBlueprints 0 erreur. LPDumpFunction : option -Exec. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
210 lines
6.1 KiB
C++
210 lines
6.1 KiB
C++
// Portage UE 5.5 - voir LPFixParseIntoArrayCommandlet.h
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#include "LPFixParseIntoArrayCommandlet.h"
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#include "AssetRegistry/AssetData.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphPin.h"
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#include "Engine/Blueprint.h"
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#include "K2Node_CallFunction.h"
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#include "Kismet/KismetStringLibrary.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "LPStringCompat.h"
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#include "Misc/PackageName.h"
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#include "UObject/Package.h"
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#include "UObject/SavePackage.h"
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#include "UObject/UObjectGlobals.h"
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DEFINE_LOG_CATEGORY_STATIC(LogLPFixParse, Log, All);
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namespace
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{
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const FName ParseIntoArrayName(TEXT("ParseIntoArray"));
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/** Liaisons et valeur par defaut de chaque broche, par nom : l'empreinte a retrouver. */
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TMap<FName, FString> Topology(const UEdGraphNode* Node)
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{
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TMap<FName, FString> Out;
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for (const UEdGraphPin* Pin : Node->Pins)
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{
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if (!Pin || Pin->bOrphanedPin)
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{
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continue;
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}
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TArray<FString> Links;
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for (const UEdGraphPin* L : Pin->LinkedTo)
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{
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Links.Add(FString::Printf(TEXT("%s.%s"),
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L && L->GetOwningNode() ? *L->GetOwningNode()->GetName() : TEXT("?"),
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L ? *L->PinName.ToString() : TEXT("?")));
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}
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Links.Sort();
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Out.Add(Pin->PinName, FString::Printf(TEXT("[%s] defaut='%s'"), *FString::Join(Links, TEXT(", ")), *Pin->DefaultValue));
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}
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return Out;
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}
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}
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ULPFixParseIntoArrayCommandlet::ULPFixParseIntoArrayCommandlet()
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{
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IsClient = false;
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IsServer = false;
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IsEditor = true;
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LogToConsole = true;
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}
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int32 ULPFixParseIntoArrayCommandlet::Main(const FString& Params)
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{
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const bool bDryRun = Params.Contains(TEXT("DryRun"), ESearchCase::IgnoreCase);
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UFunction* OldFunction = UKismetStringLibrary::StaticClass()->FindFunctionByName(ParseIntoArrayName);
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UFunction* NewFunction = ULPStringCompat::StaticClass()->FindFunctionByName(ParseIntoArrayName);
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if (!OldFunction || !NewFunction)
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{
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UE_LOG(LogLPFixParse, Error, TEXT("Fonction introuvable (ancienne=%s, nouvelle=%s)."),
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OldFunction ? TEXT("ok") : TEXT("NULL"), NewFunction ? TEXT("ok") : TEXT("NULL"));
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return 1;
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}
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UE_LOG(LogLPFixParse, Warning, TEXT("=== KismetStringLibrary::ParseIntoArray -> LPStringCompat::ParseIntoArray%s ==="),
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bDryRun ? TEXT(" [DRY RUN]") : TEXT(""));
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FAssetRegistryModule& AssetRegistryModule =
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FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
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AssetRegistryModule.Get().SearchAllAssets(true);
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TArray<FAssetData> BlueprintAssets;
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AssetRegistryModule.Get().GetAssetsByClass(UBlueprint::StaticClass()->GetClassPathName(), BlueprintAssets, true);
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int32 NodesFound = 0;
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int32 NodesFixed = 0;
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int32 Unhandled = 0;
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int32 BlueprintsModified = 0;
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int32 SaveFailures = 0;
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for (const FAssetData& AssetData : BlueprintAssets)
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{
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if (!AssetData.PackageName.ToString().StartsWith(TEXT("/Game/")))
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{
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continue;
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}
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UBlueprint* Blueprint = Cast<UBlueprint>(AssetData.GetAsset());
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if (!Blueprint)
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{
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continue;
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}
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TArray<UEdGraph*> Graphs;
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Blueprint->GetAllGraphs(Graphs);
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int32 FixedHere = 0;
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int32 FailedHere = 0;
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for (UEdGraph* Graph : Graphs)
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{
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if (!Graph)
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{
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continue;
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}
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TArray<UEdGraphNode*> Snapshot = Graph->Nodes;
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for (UEdGraphNode* GraphNode : Snapshot)
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{
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UK2Node_CallFunction* CallNode = Cast<UK2Node_CallFunction>(GraphNode);
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if (!CallNode || CallNode->GetTargetFunction() != OldFunction)
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{
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continue;
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}
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++NodesFound;
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const TMap<FName, FString> Before = Topology(CallNode);
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UE_LOG(LogLPFixParse, Warning, TEXT(" %s :: %s -> %s | Delimiter %s | CullEmptyStrings %s"),
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*Blueprint->GetName(), *Graph->GetName(), *CallNode->GetName(),
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*Before.FindRef(TEXT("Delimiter")), *Before.FindRef(TEXT("CullEmptyStrings")));
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if (bDryRun)
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{
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continue;
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}
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CallNode->Modify();
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CallNode->SetFromFunction(NewFunction);
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CallNode->ReconstructNode();
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const TMap<FName, FString> After = Topology(CallNode);
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bool bSame = Before.Num() == After.Num();
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for (const TPair<FName, FString>& It : Before)
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{
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const FString* A = After.Find(It.Key);
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if (!A || *A != It.Value)
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{
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bSame = false;
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UE_LOG(LogLPFixParse, Error, TEXT(" broche %s : avant %s | apres %s"),
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*It.Key.ToString(), *It.Value, A ? **A : TEXT("(absente)"));
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}
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}
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if (bSame && CallNode->GetTargetFunction() == NewFunction)
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{
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++NodesFixed;
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++FixedHere;
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}
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else
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{
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++Unhandled;
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++FailedHere;
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}
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}
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}
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if (FailedHere > 0)
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{
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// Rien n'est sauvegarde : le paquet reste tel qu'il est sur disque.
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UE_LOG(LogLPFixParse, Error, TEXT(" -> %s : %d noeud(s) en ecart, Blueprint NON sauvegarde."),
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*Blueprint->GetName(), FailedHere);
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continue;
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}
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if (FixedHere > 0 && !bDryRun)
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{
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++BlueprintsModified;
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FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(Blueprint);
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FKismetEditorUtilities::CompileBlueprint(Blueprint);
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UPackage* Package = Blueprint->GetOutermost();
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FString Filename;
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if (!FPackageName::TryConvertLongPackageNameToFilename(
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Package->GetName(), Filename, FPackageName::GetAssetPackageExtension()))
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{
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++SaveFailures;
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UE_LOG(LogLPFixParse, Error, TEXT(" chemin introuvable pour %s"), *Package->GetName());
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continue;
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}
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ResetLoaders(Package);
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FSavePackageArgs SaveArgs;
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SaveArgs.TopLevelFlags = RF_Public | RF_Standalone;
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SaveArgs.SaveFlags = SAVE_None;
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SaveArgs.bWarnOfLongFilename = true;
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// GWarn et non GError : en commandlet, GError rend toute erreur de save fatale.
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SaveArgs.Error = GWarn;
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if (UPackage::SavePackage(Package, nullptr, *Filename, SaveArgs))
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{
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UE_LOG(LogLPFixParse, Warning, TEXT(" -> %s sauvegarde (%d noeud(s))."), *Package->GetName(), FixedHere);
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}
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else
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{
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++SaveFailures;
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UE_LOG(LogLPFixParse, Error, TEXT(" -> ECHEC de sauvegarde de %s"), *Package->GetName());
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}
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}
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}
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UE_LOG(LogLPFixParse, Warning,
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TEXT("=== Termine : %d noeud(s) trouve(s), %d rebranche(s), %d Blueprint(s) modifie(s), %d en ecart, %d echec(s) de sauvegarde. ==="),
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NodesFound, NodesFixed, BlueprintsModified, Unhandled, SaveFailures);
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return (SaveFailures > 0 || Unhandled > 0) ? 1 : 0;
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}
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