LifePlay-Revival/Plugins/StreetMap/Source/StreetMapImporting/StreetMapActorFactory.h
edujiro5972 1122e17fa6 L0 : etat initial du projet 5.5 avant toute correction
Instantane de reference de la reprise de migration (2026-09-29).
Contient GI.uasset tel que trouve (copie UE4 identique a 4.27,
MD5 F4550DA5DC05FC005400CDCA2FC123C9). Ajouts de ce commit :
.gitattributes (aucune conversion de fin de ligne), regles .gitignore
CHG-001, Tools/ (Snapshot, Restore, AssetHeaders), empreintes L0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:56:10 +02:00

16 lines
479 B
C++

// Copyright 2017 Mike Fricker. All Rights Reserved.
#pragma once
#include "ActorFactories/ActorFactory.h"
#include "StreetMapActorFactory.generated.h"
UCLASS()
class UStreetMapActorFactory : public UActorFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UActorFactory Interface
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
//~ End UActorFactory Interface
};